Re: Screenshot Thread Formula Five
Posted: Mon Jan 05, 2015 2:22 pm
GamerKid, better to use invisible blocks instead of Tanooki blocks.
Background may be useful. not for SMBX though.
Background may be useful. not for SMBX though.
Forums for SMBX
https://www.smbxgame.com/forums/
I could imagine this music fitting that level very well:Emral wrote:Halfway done and halfway at the block limit.Spoiler: show
Emerald should use ths, it fits amazingly well with the desert feel to it.Kep wrote:I could imagine this music fitting that level very well:Emral wrote:Halfway done and halfway at the block limit.Spoiler: show
Not really. Try making the hills a different color? Or just not having them?RudeGuy07 wrote:
Some recolors I made. Does the background fit?
Dangit are you a psycho? The level doesn't have any music yet and I needed to look for some sooner or later anyways.Kep wrote:I could imagine this music fitting that level very well:Emral wrote:Halfway done and halfway at the block limit.Spoiler: show
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Re heh heh heh eaaaaaly loving the tree trunks you have there, and so forth.. much better than a lot of what exists... and some times i feel like it would be good to get as far away from anything that looks ripped as possible.RudeGuy07 wrote:I changed the background. What do you think it fits most?
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are you doing a CTTT episode :O ?Squishy Rex wrote:A level from the Captain Toad episode I've started recently. It's called Propeller Platform Hill. If anyone knows the Luna codes for disabling jump and spin-jump I would appreciate having them greatly.
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Once I finish some more tilesets and NPCs, yes there'll be a CTTT episode with both CT and Toadette playables. But so we don't go too off topic here, PM for more info.Waddle Derp wrote:are you doing a CTTT episode :O ?Squishy Rex wrote:A level from the Captain Toad episode I've started recently. It's called Propeller Platform Hill. If anyone knows the Luna codes for disabling jump and spin-jump I would appreciate having them greatly.
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Id play the heck out of that
Neat idea, though my eyes are heavily in conflict with the tileset for some reason. Might be the high contrast or the fact that the shadow on some slopes is just wrong. Or both.Squishy Rex wrote:A level from the Captain Toad episode I've started recently. It's called Propeller Platform Hill. If anyone knows the Luna codes for disabling jump and spin-jump I would appreciate having them greatly.
Spoiler: show