SMBX2 PAL Release - Feedback, Questions and Bugs here!

Topics about events/announcements that are no longer relevant.

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Yoshi128k
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Yoshi128k » Wed Jul 24, 2019 9:57 pm

Although this may have been mentioned in the past, The "imtiredofallthiswalking" cheat does not work correctly. I just noticed this today when I got SMBX2-PAL up and running. Additionally, I wonder when 2.0.0b4 will come out? (I came to the "PAL" release to see if LunaTester would work properly (it did in the version in question), as in Beta 3 on the computer I'm posting this from, LunaTester just crashes.) BTW: Although this may not apply only to the PAL release, how do you have LunaTester respond to changes in a level so that you don't have to restart LunaTester completely? Finally, I believe Beta 4 will be smooth sailing when it comes out, and that I love SMBX in general! :)

Squeaksol
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Squeaksol » Wed Jul 24, 2019 11:26 pm

So I have a bit of a problem. All my versions of SMBX were working completely fine, but when I downloaded this one, it wouldn't work properly. I can make levels like normal, but if I try and test it or actually go into the game, it makes sound but the screen stays completely black. And, after this happened, it's doing the same thing for all my versions of SMBX2...

MadDest
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby MadDest » Fri Jul 26, 2019 10:48 am

Wohlstand wrote:
Tue Jul 23, 2019 5:23 am
Note that in PGE Editor and PGE Engine, the empty space of legacy (are marked as vanilla) vertically non-paralaxing background (like these trees) is filling with color taken from a left-top pixel of the sprite. When a picture is aligned to top (in-ship, for example), from left-bottom pixel.
if this problem is in official materials, will it be fixed in new versions?

ChromaNyan
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ChromaNyan » Sat Jul 27, 2019 5:54 pm

Random glitch with snake blocks: Using any diagonal redirector will automatically change the snake block's behavior to "create" if it was set to "eat".
Edit: They actually toggle behavior.

vitzie629
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby vitzie629 » Sat Aug 03, 2019 1:28 pm

TheKidCodee wrote:
Thu Aug 01, 2019 11:55 am
Man, I guess this finally came out
What are you talking about? What exactly came out?

bromaster
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby bromaster » Sat Aug 03, 2019 3:09 pm

Somehow when I open the game it just crashes. :x
Trying an older version, however, works fine...
Anyone have a solution..?

FireyPaperMario
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby FireyPaperMario » Sat Aug 03, 2019 4:35 pm

bromaster wrote:
Sat Aug 03, 2019 3:09 pm
Somehow when I open the game it just crashes. :x
Trying an older version, however, works fine...
Anyone have a solution..?
Have you tried getting another computer? That's what I did with the previous update of SMBX 2.0

ElectriKong
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ElectriKong » Sat Aug 03, 2019 4:51 pm

FireyPaperMario wrote:
Sat Aug 03, 2019 4:35 pm
bromaster wrote:
Sat Aug 03, 2019 3:09 pm
Somehow when I open the game it just crashes. :x
Trying an older version, however, works fine...
Anyone have a solution..?
Have you tried getting another computer? That's what I did with the previous update of SMBX 2.0
Never realised that the first suggestion for solving a technical issue should be the hardest one to execute.

Amyrakunejo
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Amyrakunejo » Sat Aug 03, 2019 6:16 pm

FireyPaperMario wrote:
Sat Aug 03, 2019 4:35 pm
Have you tried getting another computer? That's what I did with the previous update of SMBX 2.0
Never suggest that anyone do this; just getting a completely new system for a game upgrade is like getting a new car when a manufacturer rolls out a single-part fix. It's not financially plausible for 98% of people with EITHER EXAMPLE.

Just. Don't. Suggest. This. Ever. #worstadviceevergiven

Cedur
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Cedur » Sun Aug 04, 2019 4:41 am

Amyrakunejo wrote:Just. Don't. Suggest. This. Ever. #worstadviceevergiven

a lil too rude.

If you have an outdated computer or OS (heck, even Windows 7 will soon count among that) then you should try to upgrade for reasons more than just SMBX2.

Amyrakunejo
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Amyrakunejo » Sun Aug 04, 2019 9:52 pm

If it were remotely possible I would of by now. NOT rude, realistic, yes!

As it were, at least Beta 3 still works for me.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Animebryan » Mon Aug 05, 2019 1:40 am

How do you setup custom blocks?

Tried to make 2 custom blocks using custom numbers (block-757 & 779). Got this error:

Image

Emral
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Mon Aug 05, 2019 3:28 am

you need ini files for all custom objects. copy dummy.ini from smbx2/data/pge/config/smbx2/items/block and rename it to the id you need. The ini files determine in-editor behaviour.

GOD_SAMA
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby GOD_SAMA » Wed Aug 07, 2019 10:03 am

how does one add more power up slots
im curious about that?
and whats halting any progress on it?

AToMIC
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby AToMIC » Thu Aug 08, 2019 5:46 pm

Well I'm glad we are getting closer to a full release of Beta 4! Too bad in the MaLGX preview build I mistakenly used all those dummy piranha plant NPCs :lol: . So know I have to go back and replace them all in my levels. Oh boy. I was kinda hoping they would stay in. They all (with the exception of the fireball spitting hover plant and venus piranha plant) worked, and provided more variety piranha plant wise. Such as being able to make the SMB1 piranha plant rightside up and upside down as well.

DrMekar
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Fri Aug 09, 2019 7:34 pm

A Question. Is it possible to set a Character with Diffrent Height and Width than the Character they replace as a 'Vanilla' one?
Usually all Txt Files will be ignored by SMBX in the Base Folder, but is there a way to make SMBX not ignore them?

Here's an Example

In the Episode:
Image

As a Base Sprite:
Image

Emral
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Fri Aug 09, 2019 8:32 pm

DrMekar wrote:
Fri Aug 09, 2019 7:34 pm
Use the player calibrator and put the custom hitbox ini files you get from it into the level folder.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Fri Aug 09, 2019 8:54 pm

Enjl wrote:
Fri Aug 09, 2019 8:32 pm
DrMekar wrote:
Fri Aug 09, 2019 7:34 pm
Use the player calibrator and put the custom hitbox ini files you get from it into the level folder.
That's not what I meant. I want to have the right size of the Character for every Episode, so I
wondered to make SMBX read out the ini files and use it in every Episode without having to copy
the Graphics/ini Files in every Episode.

Emral
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Emral » Sat Aug 10, 2019 5:01 am

DrMekar wrote:
Fri Aug 09, 2019 8:54 pm
Enjl wrote:
Fri Aug 09, 2019 8:32 pm
DrMekar wrote:
Fri Aug 09, 2019 7:34 pm
Use the player calibrator and put the custom hitbox ini files you get from it into the level folder.
That's not what I meant. I want to have the right size of the Character for every Episode, so I
wondered to make SMBX read out the ini files and use it in every Episode without having to copy
the Graphics/ini Files in every Episode.
Put them into the costume's folder.

DrMekar
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sat Aug 10, 2019 8:12 am

Enjl wrote:
Sat Aug 10, 2019 5:01 am
DrMekar wrote:
Fri Aug 09, 2019 8:54 pm
Enjl wrote:
Fri Aug 09, 2019 8:32 pm

Use the player calibrator and put the custom hitbox ini files you get from it into the level folder.
That's not what I meant. I want to have the right size of the Character for every Episode, so I
wondered to make SMBX read out the ini files and use it in every Episode without having to copy
the Graphics/ini Files in every Episode.
Put them into the costume's folder.
That was my Plan B. So it seems what I had in mind, won't work, okay. Just wanted to be sure


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