MECHDRAGON777 wrote:1. Here is a suggestion; can you add more paths to the world map compared to smbx for ".WLDX" and a player scene for when the player is on a Yoshi, has a power up, and is in water, like in SMW? I think that would be a nice feature!
Yes, is a possible to add everything

I had idea to implement this player scene, and I will implement them, but for "SMBX 1.3" config pack I will leave old SMBX style. I will do any experiments on "PGE Default" config pack which a non-SMBX64 (is not compatible with SMBX) config pack with PNG graphics and tracker musics. How I sayd, "SMB Xtended" will be a successor of "SMBX 1.3" which will use PNG graphics too and will have those gimmicks
MECHDRAGON777 wrote:
2. Implement a "Race Game" for the engine like how "Battle Game" was added in "SMBX 1.3.0.0" where the ovject is to be the first player to beat the level/episode
Good idea!
I think, I will rename "battle game" into menu "Play casual game" which will include:
- "Play casual level" which will list all level files in %UserProfile%\.PGE_Project\worlds for installable or .\worlds in the portable version (.zip) (folder "worlds" will be created automatically, but after tests I will make separated world folders (in the configs/<confpack>/main.ini you can define a name of folder with your episodes) ) By anyway you can make usage of %UserProfile% for your configs when you will run pge_engine, pge_editor and pge_calibrator with --isntall argument. There are will be executed and closed which will make %UserProfile%\.PGE_Project\ folder where editor's, calibrator's and engine's settings and logs will be saved.
- "Play Battle game" - play a battle level
- "Play Race game" - how fast you can run whole level from start to exit?:mrgreen:
MECHDRAGON777 wrote:
3. Four player mode (and three player) so that when you play smbx online, you can make it have more woolen playing
.LVLX file is supports a more than 2 player start points, and I was implemented able to have a multiple players on the level, but now starts alone only. By anyway I will make: play episodes local - 2 players limit. But when you wish to play episodes via network, will be able to have a 4 players.
MECHDRAGON777 wrote:
4. "Battle Tournament Mode" use for online mode, so players can have a battle game every so often. This would be useful for youtubers and smbx contests!
Exactly!
MECHDRAGON777 wrote:
5. Multiplayer option in the editor for SMW CO-OP or SMBX CO-OP style, so everyone plays at the same time or one at a time!
Squishy Rex answered to your question
MECHDRAGON777 wrote:
6. Option for auto walkable paths
.WLDX will provide this flag
MECHDRAGON777 wrote:
Also, the screen are looking nice and I wonder how the game physics will work? (I.e same as smbx, or how hard it will be to Learn the new physics) but that is one of the only two things I am scared about in this engine!
Squishy Rex answered to your question

Now my experimental builds having a Box2D engine, but I will implement own physics because Box2D after tests is not fiting here and have lots of bugs

(for example, stuck to corner of one of blocks on the floor)