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Re: Screenshot Thread Formula Five

Posted: Sat Jan 03, 2015 2:35 pm
by DarkShadeX
SilverDeoxys563 wrote:
h2643 wrote:Another SMB2 Background:
Spoiler: show
Image
That thing would give people seizures trying to scroll through it, lol.
Oh hell yeah i survived it. : P

@Rudeguy,looks good but it kinda lacks some different bgo's imo.

Re: Screenshot Thread Formula Five

Posted: Sat Jan 03, 2015 3:32 pm
by Emral
h2643 wrote:Another SMB2 Background:
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Image
All of 'em are purple.
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Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 5:27 am
by litchh
My Winter Contest Level
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My not Winter Contest Level
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Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 6:55 am
by Wohlstand
litchh wrote:My Winter Contest Level
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My not Winter Contest Level
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Oho-ho! It's a Chip and Dale graphics :D

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 7:11 am
by Mikepjr
Since no one paid any attention to the LAST post i made, i'm not bothering with spoilers.
Gonna leave this pick wide open so it's in people's face and they can't help but see it.
Image
The Green Cliffs are a replacement for SMB2's cliffs for grassy areas.
The orangeish cliff is for the desert.
The 3 cliffs that look the same but have different pallets are a replacement for the SMW cliffs.
I have been doing some recoloring and adding of details here of late as well.
Oh yeah, and i replaced the SMB2 ground tiles.

@litchh
Nice Chip and Dale rip, if it was me.. and it's not.. i would spruce them up and make them look more detailed.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 8:48 am
by RudeGuy
Mikepjr wrote:
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Nice graphics.
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Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 9:30 am
by silent_
@Christian Dayuuuuuum, that looks hard. I recommend you tone done the enemies a bit.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 10:13 am
by glitch4
work in progress
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Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 11:27 am
by Chip Potato
Mikepjr wrote:Image
Woah, that looks nice.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 11:37 am
by Mikepjr
Thanks, it's mostly a graphics pack touched up, and some things i felt should just be straight up replaced, so i am replacing some things.
Totally replaced the SMB2 grass tiles.
Trying to make it look way more original.
Eventually going to remake the backgrounds to.

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 2:14 pm
by RudeGuy
Another SMB2 thing:
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Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 4:42 pm
by Emral
Gonna do it like many other people and completely ignore everything else in this topic to post my image:

Player<--> Item on cursor interaction:
Image

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 5:19 pm
by Wohlstand
Emral wrote:Gonna do it like many other people and completely ignore everything else in this topic to post my image:

Player<--> Item on cursor interaction:
Image
Yea, by anyway, true height of springboard is 8..16 pixels: visually (and even in the config) you see: player squished board, but in real - no, it near to them, and it having a detector of player approach on the graphical level. I think, in the real SMB3 note blocks using SAME method of implementation

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 6:44 pm
by epipixel
if you time peach's float right, and you jump where the thwomp is not at, you pretty much have cleared the jump simply

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 6:57 pm
by Superiorstar
epipixel wrote:if you time peach's float right, and you jump where the thwomp is not at, you pretty much have cleared the jump simply
I think you posted in the wrong section.
Here: http://www.smbxgame.com/forums/v ... =64&t=7314

Re: Screenshot Thread Formula Five

Posted: Sun Jan 04, 2015 9:38 pm
by RzFx
Spoiler: show
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Ninjis, Piranha Plants & Venus Traps, Bob-ombs, Goombas, Tweeters, Snifits & Shy Guys, Koopa Troopas & Para-Koopas, Hammer Brothers, Buzzy Bettles, Lakitus & Spinies and much more others... I think I exaggerated in the variety of enemies.

Re: Screenshot Thread Formula Five

Posted: Mon Jan 05, 2015 12:11 am
by lighthouse64
RzFx wrote:
Spoiler: show
Image
Ninjis, Piranha Plants & Venus Traps, Bob-ombs, Goombas, Tweeters, Snifits & Shy Guys, Koopa Troopas & Para-Koopas, Hammer Brothers, Buzzy Bettles, Lakitus & Spinies and much more others... I think I exaggerated in the variety of enemies.
Well, at least it's not like there's no variety. :)

Re: Screenshot Thread Formula Five

Posted: Mon Jan 05, 2015 9:51 am
by bossedit8
Being funny at times:



Original Link: http://www.youtube.com/watch?v=h-laOOMG3xY

Re: Screenshot Thread Formula Five

Posted: Mon Jan 05, 2015 12:56 pm
by Emral
bossedit8 wrote:Being funny at times:
-snip-
What this level needs was level wrap. Still, I didn't know that blocks tend to move after being hit. Nice find!
RzFx wrote:
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Why, looks like a normal amount of enemy variety to me.
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Halfway done and halfway at the block limit.

Re: Screenshot Thread Formula Five

Posted: Mon Jan 05, 2015 1:16 pm
by h2643
Image
:?