Game Concept Thread

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Doesntpostverymuch
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Re: Game Concept Thread

Postby Doesntpostverymuch » Sat Feb 25, 2017 10:36 am

The droids are techially items, also i've fixed it now.

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Re: Game Concept Thread

Postby PixelPest » Sat Feb 25, 2017 9:46 pm

Not really. The colours and formatting, as well as poor grammar and spelling, make it awfully hard to read and it's still really unbalanced. Many of the role descriptions are often very vague as well. In addition to this there's also just way too many items

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sat Feb 25, 2017 10:36 pm

It's not my fault i'm terrible at everything ;C

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Re: Game Concept Thread

Postby Witchking666 » Sat Feb 25, 2017 11:59 pm

Doesntpostverymuch wrote:It's not my fault i'm terrible at everything ;C
Was this really necessary?

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Re: Game Concept Thread

Postby PixelPest » Sun Feb 26, 2017 6:58 am

Doesntpostverymuch wrote:It's not my fault i'm terrible at everything ;C
It's your fault though that you won't accept feedback and make some changes to your game that shouldn't take more than 10-15 minutes

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Feb 26, 2017 8:09 am

i'm lazy, alright?

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Re: Game Concept Thread

Postby PixelPest » Sun Feb 26, 2017 8:11 am

Doesntpostverymuch wrote:i'm lazy, alright?
Then why post a game if you're not going to put effort into it and then basically waste people's time who have tried to help you fix it if you weren't even intending to try to make a good game?

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Re: Game Concept Thread

Postby Doesntpostverymuch » Sun Feb 26, 2017 8:57 am

I was trying to make a good game, i'm just too lazy to fix it.

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Re: Game Concept Thread

Postby Cedur » Sun Feb 26, 2017 9:31 am

Proper formatting is mandatory for a good game as well as considering its balance. Don't be so childish please. People who take time to give feedback on your game concept mean it well with you, and we also know that every first step is hard, but please understand that making a game shouldn't be something casual.

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Re: Game Concept Thread

Postby FireyPaperMario » Sun Feb 26, 2017 9:39 am

I am thinking of making a Mafia game that takes place in a "US Civil War"-like setting. But I can feel it in my gut that it'll be rejected at some point. :roll:

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Re: Game Concept Thread

Postby Cedur » Sun Feb 26, 2017 9:48 am

UPDATE: Added silencing ability to the Consort so she has a purpose as long as the murderer is alive (and she also doesn't lose this ability).

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Re: Game Concept Thread

Postby Witchking666 » Sun Feb 26, 2017 4:50 pm

NintendoOtaku93 wrote:I am thinking of making a Mafia game that takes place in a "US Civil War"-like setting. But I can feel it in my gut that it'll be rejected at some point. :roll:
Just fucking do it, in the worst case scenerio your game will be rejected, but you will still have made experience in making Mafia games.

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Re: Game Concept Thread

Postby Thehelmetguy1 » Sun Feb 26, 2017 5:01 pm

Yeah, just go and do it.

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Re: Game Concept Thread

Postby FireyPaperMario » Sun Feb 26, 2017 5:43 pm

My SMBX Forums mafia game (Based off the American Civil War era!)

SMBX: The Civil War

The North Army:
  • Generals: 3-5 players
  • Soldiers: 20-25 players

Max players: 27

The South Army:
  • Generals: 3-5 players
  • Soldiers: 20-25 players

Max players: 27

Battle Locations:

  • Bloody Valtteri Island (2 Generals, 5 soldiers per side)
  • Duel for the Enjlland Bell (2 Generals, 6 soldiers per side)
  • Ambush on Joey Town (1 General, 5 soldiers per side)
  • Central SMBX Forums Massacre (1-2 Generals, 6-8 soldiers per side)
  • Airship Attack Battle (1 General, 4 soldiers per side)

As for the number of days for this Mafia game, do plenty if y'all want! ^.^')


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Re: Game Concept Thread

Postby Witchking666 » Sun Feb 26, 2017 5:51 pm

You do know a game can only have between 16-18 players right? I wish it wasn't the case, but it is.

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Re: Game Concept Thread

Postby FireyPaperMario » Sun Feb 26, 2017 5:55 pm

witchking666 wrote:You do know a game can only have between 16-18 players right? I wish it wasn't the case, but it is.
Oh, then ignore my mafia idea then. :roll:

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Re: Game Concept Thread

Postby PixelPest » Sun Feb 26, 2017 6:26 pm

NintendoOtaku93 wrote:
And you didn't even say what the roles did? And it's not even formatted at all like Mafia...

...Anyway, here's a game I came up with out of the blue. Might be an interesting concept and kind of throws a curve ball towards the basic Mafia set-up with an unusual gimmick and some different roles, most of which are pretty simple so that the gimmick is more the focus.

M__: Traitor-Induced Paranoia
(17 Players / Cardflip)

The Mafia
Ringleader: The head of the Mafia. His Lynch Vote counts as two instead of one. Collaborates with the other Mafia members to decide on one player to kill each Night, but his word goes in the end.
Delusionist: Can create a delusion to another player's nightly doings and make them unable to use their ability if they have one on that Night. Collaborates with the other Mafia members to decide on one player to kill each Night.
Mad Scientist: May perform one of the following actions each Night:
  • Coat a player in sticky goo that makes them unable to cast a Lynch Vote the next day.
  • Cover a corpse in acid of the person that the Mafia kills, making their Cardflip colour Black.
Collaborates with the other Mafia members to decide on one player to kill each Night.
Bartender: Seems friendly but has poor intentions. Collaborates with the other Mafia members to decide on one player to kill each Night.

The Town
Sheriff: Can inspect a player each Night to find out their Cardflip colour.
Psychic: May choose a player each Night whose future they will predict. If that player was to die the next morning they will be saved but the Psychic's identity will be revealed.
Lumberjack: Can kill a player each Night as long as the Lumberjill is alive. Is in contact with the Lumberjill.
Spellcaster: Has the ability to resurrect a player once each game, but will be possessed by evil spirits and die at the end of the next Night phase.
Narcissist: Believes they're special but has no ability.
Lumberjill: In contact with the Lumberjack.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Vengeful Townsperson: A Townie with a temper. If Lynched can bring one person who voted for them down as well out of anger.

The Turncoats
These roles are not included at the beginning of the game, but are decided by RNG after the first Night. One Turncoat will be from The Mafia and one from The Town. They win if one or both Turncoats are the last ones standing.
(Turncoat): A traitor to the Mafia. Their Cardflip colour is now Yellow. In addition to their original ability (if they had one) they can collaborate with the other Turncoat to choose a player to kill each Night.
(Turncoat): A traitor to the Town. Their Cardflip colour is now Yellow. In addition to their original ability (if they had one) they can collaborate with the other Turncoat to choose a player to kill each Night.

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Re: Game Concept Thread

Postby Cedur » Mon Feb 27, 2017 4:38 am

UPDATE 2: Given the circumstances of M36, I shrinked my game to 16 players, removing the lookout and improving the other townie's abilities in return. Sheriff and Doctor can't die Night 1. The split of 15 players in groups of three makes it possible to make disjoint sheriff hints, which are put in the spoiler.

Also the turncoats or at least one of them should have some nightkill immunity. The traitor concept was already executed in M22 and the traitors were massively underpowered and quickly raid out due to not being NK-immune back then.

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Re: Game Concept Thread

Postby PixelPest » Mon Feb 27, 2017 6:36 am

What if the Turncoats weren't Nightkill immune, but instead their colour didn't change? Because remember that they can still be involved in everything else and keep their ability if they had one

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Re: Game Concept Thread

Postby Valentine » Mon Feb 27, 2017 11:48 am

The Turncoat mechanic is inherently broken.

The mafia one will know all the mafia members from the outset and vice versa. It doesn't work. Also, what if the town loses it's sheriff? The town gets screwed pretty much.
It's not a good mechanic and you should remove them and replace them with something else

Also the spellcaster is a garbage role honestly.


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