Topics that have reached 100 pages.
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Magna
- Banned
- Posts: 1493
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Postby Magna » Wed Aug 06, 2014 1:38 pm
Darkonius Mavakar wrote:3-2 Veggie Platforming
yay for lame name.
apparently wohlstand's engine doesn't render some foreground bgos, that's why the clouds are cutoff in this screen:
I am loving this! The background is giving it an amazing feel.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Wed Aug 06, 2014 2:30 pm
Darkonius Mavakar wrote:3-2 Veggie Platforming
yay for lame name.
apparently wohlstand's engine doesn't render some foreground bgos, that's why the clouds are cutoff in this screen:
there's somethhing you can set with the foreground rendering i can't remember exactly what though
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Wed Aug 06, 2014 2:34 pm
A Old Level (tecnically not old though):

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Superiorstar
- Birdo

- Posts: 2149
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 06, 2014 2:53 pm
bossedit8 wrote:A Old Level (tecnically not old though):

Nice airship. Is it autoscroll?
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bossedit8
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Postby bossedit8 » Wed Aug 06, 2014 3:03 pm
Superiorstar wrote:Nice airship. Is it autoscroll?
Yup, it is. And this Level is actually hard.
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Superiorstar
- Birdo

- Posts: 2149
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 06, 2014 3:08 pm
It looks hard. But I have a harder one. 
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AirShip
- Fuzzy

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Postby AirShip » Wed Aug 06, 2014 3:09 pm
WIP: A Jetace Level Remake
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Superiorstar
- Birdo

- Posts: 2149
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 06, 2014 3:11 pm
LOL. Three airships in a row.
ON TOPIC: That... THAT LOOKS AMAZING.
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Radishl
- Guest
Postby Radishl » Wed Aug 06, 2014 3:47 pm
AirShip wrote:WIP: A Jetace Level Remake
I see the clouds are foreground, I guess you are sopposed to guess when it comes to dodging enemies huh?
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Aug 06, 2014 5:52 pm
Christian07 wrote:Mikepjr wrote:
Wait.. how did you put charging chuck in there? O.o i don't see him listed in the NPCs for the editor.
With GFX, layers and events you can make a charging chuck in SMBX.
:/ okay...
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Radishl
- Guest
Postby Radishl » Wed Aug 06, 2014 6:13 pm
Mikepjr wrote:
:/ okay...
You should try events in ur project, they'll be nice.
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Superiorstar
- Birdo

- Posts: 2149
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 06, 2014 7:33 pm
Guest what guys, its the big one.
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bossedit8
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Postby bossedit8 » Wed Aug 06, 2014 7:36 pm
The Bowser's Statue Face hovers over the Castle Walls at the top. This looks very good. I like how it is contructed so far.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Wed Aug 06, 2014 7:41 pm
Superiorstar wrote:Guest what guys, its the big one.
I like that tileset and the bowser head looks good, if its a bgo turn off auto align to get it a bit more on the wall
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Aug 06, 2014 7:55 pm
I'm pretty much done with the tiles for my cave.. this is like the 3rd iteration of the tiles for my cave.
Thinking about adding some stones laying about on the surface of the ground but that's about it.
As for the pipes.. i was trying to make them stand out more is all.
You know how the vases have paterns from SMB2?
Well i thought pipes with pasterns might like cool.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Wed Aug 06, 2014 7:59 pm
Mikepjr wrote:I'm pretty much done with the tiles for my cave.. this is like the 3rd iteration of the tiles for my cave.
Thinking about adding some stones laying about on the surface of the ground but that's about it.
As for the pipes.. i was trying to make them stand out more is all.
You know how the vases have paterns from SMB2?
Well i thought pipes with pasterns might like cool.
The pipes look awesome!
And I love the pattern on your cave tiles, too.
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Radishl
- Guest
Postby Radishl » Wed Aug 06, 2014 8:00 pm
Mikepjr wrote:I'm pretty much done with the tiles for my cave.. this is like the 3rd iteration of the tiles for my cave.
Thinking about adding some stones laying about on the surface of the ground but that's about it.
As for the pipes.. i was trying to make them stand out more is all.
You know how the vases have paterns from SMB2?
Well i thought pipes with pasterns might like cool.
Did you make that yourself? I can be a level designer for you btw, I can probably only make 5 good levels since Im in a project of my own.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Aug 06, 2014 8:26 pm
The dirt under the surface i made, the surface is an edit.
The background was mostly done by hand, the water fall is from Kirby's Adventure.
The bats are from Kirby and the amazing mirror.
The pipe was hand drawn.
I don't think i need anyone to make levels for me really.
One thing that bugs the HELL out of me though about SMBX is how rather than a tile set where a lot of things are grouped together in one sheet like RPG Maker does, we have all these different scattered tiles that have to be edited one at a time.. and i gotta say.. it gives me a HUGE F'ing head ache, and i wish to heck and back that i could just make everything in one total tileset.. it would make working on this stuff far less cumbersome and headache inducing.
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Radishl
- Guest
Postby Radishl » Wed Aug 06, 2014 8:40 pm
Mikepjr wrote:The dirt under the surface i made, the surface is an edit.
The background was mostly done by hand, the water fall is from Kirby's Adventure.
The bats are from Kirby and the amazing mirror.
The pipe was hand drawn.
I don't think i need anyone to make levels for me really.
One thing that bugs the HELL out of me though about SMBX is how rather than a tile set where a lot of things are grouped together in one sheet like RPG Maker does, we have all these different scattered tiles that have to be edited one at a time.. and i gotta say.. it gives me a HUGE F'ing head ache, and i wish to heck and back that i could just make everything in one total tileset.. it would make working on this stuff far less cumbersome and headache inducing.
Theres a cool neat trick if you havnt heard of it, if you hold shift while placing ur blocks and pressing a direction you can place em super fast.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Aug 06, 2014 9:18 pm
@Superiorstar: Interesting. I get the exploration feeling on that screenshot somehow, maybe because I was playing LoZ - Oot about 5 minutes ago. By the way, there's a slight cutoff between the Bowser Statue head and the wall.
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