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Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 7:28 am
by Wohlstand
timocomsmbx2345 wrote:Wohlstand wrote:The good news for everyone who wants to easily upgrade PGE Project package which is included with SMBX 2.0, without having any troubles!
- * Download this archive http://wohlsoft.ru/docs/_laboratory/PGE ... BX-2.0.zip
* Unpack contents of downloaded archive into data/PGE/ folder of your SMBX 2.0 folder
* Open data/PGE folder in your file manager
* Close Editor and other apps (such as Maintainer, Engine, MusPlayer and Playable Calibrator) until start updating
* Run the "update-pge.cmd" (or just "update-pge" if extension showing is disabled) file: must appear the black console window with a greeting, and to start the update, just hit any key and wait update completing
Next SMBX 2.0 Release will already include it and anytime you want to take latest laboratory build of PGE, just run "update-pge.cmd" from
data/PGE folder!
Good Luck!
P.S> To update standalone package of PGE Project, just use latest Online Installer!
Well, it depends on what the features are; I guess there's only one way to find out.
the changelog files always include information what added into new versions
The Beta 3 includes version 0.3.1.11 of editor, but latest is 0.3.1.12 which has next changes set:
- Added draggable splitter in the events toolbox
- Added ability to define fixed size for exportable section piece
- Fixed crash, caused by very small pictures (1 px height)
- Added preview counter of coins in the blocks
- Added direction arrows for warp points of pipe type
- Fixed in-bounds of section detection used by flood-fill algorithm
- Added ability to override grid size with custom
- Added ability to delete all elements of specified ID
- Fixed toolboxes visibility management
- Fixed bug in default grid snapping value applying
- Added a vanilla-like toolbar which will be shown when SMBX-Like GUI will be requested
- Added item type global grid field in the lvl_blocks, lvl_bgo, lvl_npc, wld_levels, wld_paths, wld_scenery and wld_tiles INIs
- Added welcome dialog for newbies
- Get characters information from lvl_characters.ini instead of main.ini!
- Fixed missed "modified" mark on elements deleting
- Fixed the focus stealing in the "don't show properties box" mode
- Better nearest section detection calculation by position bookmarks
- Fixed some missed "file modified" triggers
- Fixed confused events history tracking
- Added a scroll area into "Warps and Doors" toolbox
- LunaTester's test launcher menu item now inserting before regular PGE Engine's test launcher in config packs which are requesting usage of the legacy engine as default testing engine.
- Added ability to disable OpenGL in the LunaTester to allow using it on the old machines.
- Added a warning message on attempt to start LunaTester on the world map.
patch 1
- Attempt to fix scaling on the HighDPI screens
- Fixed a bug caused duplicated ArrayID value by physical environment zones (after copy-pasting)
- Fixed support of tilesets with the same title name
patch 2
- More friendly testing menu for LunaTester users
- Fixed accidentally broken search engine
- Fixed initial window size on OS X
- Initial state of editor's window will be maximized
- Fixed too tall result message box after SoX audio converter working
- Added ability to disable OpenGL in the LunaTester
- Fixed some crashes
- Updated built-in fixer of the lazyliy-made masks to be compare with new algorithm
- Updated console tools API to support updated API of GIFs2PNG, PNG2GIFs and LazyFixTool (which now are using "tclap" as arguments parser)
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 7:29 am
by Lila M-3210
I am unable to open any .cmd files as .txt files. I do hoever know where the Website is, so should I just return there and look for the Config Files?
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 7:30 am
by Wohlstand
Lila M-3210 wrote:I am unable to open any .cmd files as .txt files. I do hoever know where the Website is, so should I just return there and look for the Config Files?
Don't click the cmd by itself, just open notepad (or notepad++) and drop the cmd file into it (or with right click on CMD file click "Edit" menu item)
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 7:38 am
by timocomsmbx2345
Well, i cant even anything

Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 7:39 am
by Lila M-3210
I have tried the Online Installer Method, and now I have rendered my entire instance of SMBX2 unusable. This is Frightening. I have been working days at a time to compile graphics for my Level.
The Entry Point that is the Font Engine can no longer located in a Dynamic Link Library. I will run the .cmd. I am scared now.
Specifically, what I did to render SMBX unusable was point the installer to the PGE Folder of my SMBX Folder instead of the Root. I do not know if that was the problem.
Apologies for testing overmuch. I will try to back up my world folder and try again. And apologies again for being Dramatic. I get Emotional when things explode. n.n;
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 7:58 am
by MacDuckBeat
timocomsmbx2345 wrote:Well, i cant even anything
Oh crap, a freaking virus?
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 8:05 am
by Wohlstand
timocomsmbx2345 wrote:Well, i cant even anything

What if you will click "read more" and force run this?
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 8:07 am
by Lila M-3210
Windows SmartScreen usually blocks things it does not know, claiming it has protected your PC. It is an intrusive feature. I don't remember how I disabled it but it is possible.
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 8:10 am
by Wohlstand
Lila M-3210 wrote:Windows SmartScreen usually blocks things it does not know, claiming it has protected your PC. It is an intrusive feature. I don't remember how I disabled it but it is possible.
Google Yandex knows:
http://winaero.com/blog/how-to-disable- ... indows-10/
P.S. Don't confuse:
- Online installer use ONLY for standalone PGE installation (if you have used PGE outside SMBX 2.0)
- cmd script use ONLY for Integrated into 2.0 PGE installation
there are for DIFFERENT purposes.
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 9:11 am
by Lila M-3210
I have successfully ran the cmd after the Explosion, and maintenance of said Explosion. I am now a Happy Little Robot. n.n I even remembered to backup my World Files, so no progress was lost and I am fully Updated.
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 10:06 am
by timocomsmbx2345
Wohlstand wrote:timocomsmbx2345 wrote:Well, i cant even anything

What if you will click "read more" and force run this?
Then it works, but it seem like much of a differnce. . . .

Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 10:26 am
by Lila M-3210
The only problem I am having so far is that the program fails to keep a recent record of previously opened files. Thus a perpetual empty Open Recent Field.
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 11:36 am
by Wohlstand
Lila M-3210 wrote:The only problem I am having so far is that the program fails to keep a recent record of previously opened files. Thus a perpetual empty Open Recent Field.
PGE Project included with SMBX 2.0 uses portable mode, therefore has independent settings store. You can just open in your file manager the %UserProfile%\.PGE_Project\settings and copy INI-files you will find into 2.0/data/PGE/settings folder, and you will take those recent files back!
(the %UserProfile%\ used in the installable version, if you had install it via online installer)
Re: SMBX 2.0 Beta 3
Posted: Sat Feb 25, 2017 5:42 pm
by Lila M-3210
Hmm... That works. But I also cannot run the PNGtoGif Converter through the editor due to an erroneous directory.
I tried to copy the PGE contents into the .PGE_Project Folder but it did not make a difference. This is what the Error Log read:
Warning: (:0, ): libpng warning: iCCP: known incorrect sRGB profile
Warning: (:0, ): libpng warning: IDAT: Extra compressed data
Warning: Error of the script :
Uncaught exception at line 10:
SyntaxError: Unexpected token `?'
Warning: Error while loading main.js in test-plugin-with-error, skipping...
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): QSslSocket: cannot call unresolved function d2i_DHparams
Warning: (:0, ): QSslSocket: cannot call unresolved function DH_free
Warning: (:0, ): ShellExecute 'file:PGE/help/manual_editor.html' failed (error 2).
Re: SMBX 2.0 Beta 3
Posted: Sun Feb 26, 2017 5:07 am
by Wohlstand
Lila M-3210 wrote:Hmm... That works. But I also cannot run the PNGtoGif Converter through the editor due to an erroneous directory.
I tried to copy the PGE contents into the .PGE_Project Folder but it did not make a difference. This is what the Error Log read:
......
No matter where contents is stored, but you can try run PNG2GIFs from command line (you even can define target path or just drop set of images to PNG2GIFs.exe to get them converted into GIFs)
Anyway, PNG2GIFs.exe must be located in same folder as pge_editor.exe itself, and if it is not works... Seems, because of bug which calculates path in the relative mode (used to integrate with 2.0, but not used in standalone mode), will try to check and will fix that
Re: SMBX 2.0 Beta 3
Posted: Sun Feb 26, 2017 5:51 am
by Lila M-3210
The program is in the same folder. I can double click the Converter directly, but the command prompt closes as soon as it opens. I am not that bright when it comes to running things through a Command Line.
But dragging the pictures individually seemed to have worked! This is a heavier task but it will work while the fix is being figured out. Thank you again, Wohlstand.
Re: SMBX 2.0 Beta 3
Posted: Sun Feb 26, 2017 8:57 am
by Wohlstand
Lila M-3210 wrote:The program is in the same folder. I can double click the Converter directly, but the command prompt closes as soon as it opens. I am not that bright when it comes to running things through a Command Line.
Because I have been removed pause, and it is command-only utility, I.e. you must start it from command line (just use shift+Right click, then in context menu will appear "Open command window" menu item)
Lila M-3210 wrote:
But dragging the pictures individually seemed to have worked! This is a heavier task but it will work while the fix is being figured out. Thank you again, Wohlstand.
You have to drop multiple files in one drop, and all of them will be converted!

Re: SMBX 2.0 Beta 3
Posted: Mon Feb 27, 2017 11:45 am
by Emral

Code is half as long as it used to be and does more than it used to and works reliably. Not very user friendly yet but this is about as good as it gets for now. Using this API is actually safe now and doesn't murder your level when you pause the game.
Re: SMBX 2.0 Beta 3
Posted: Tue Feb 28, 2017 2:48 am
by Dr Vivian
What are we looking at there? How are there so many different colored Rinkas?
Re: SMBX 2.0 Beta 3
Posted: Tue Feb 28, 2017 10:49 am
by The Dwarven Digger
It seems the black one splits into two, and the light blue one can appear anywhere, but are the others all just different speeds? Is there one that can follow the player?