Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)
Posted: Fri Mar 31, 2017 11:17 am
Thanks.
Forums for SMBX
https://www.smbxgame.com/forums/
I think that is possible (I.e. make a border around the group with a floating label), anyway, that would be done in the editor after it's reorganizingSnessy the duck wrote: group Blocks, BGOs and NPCs together in the same custom tileset
It's the same illness from Legacy Engine, but I completely agree for that and sub-groups thing is important to be implemented while editor reorganizingSnessy the duck wrote:It's kinda weird only being able to make tilesets containing only one type of each
1) I think I'll add search on quick hand, it's not hardSnessy the duck wrote:Also, the tileset creator is kinda clunky, as there isn't a search function, and the blocks are in a kinda weird order, making it kinda hard to make tilesets sometimes.
Fixed![]Yaroslav269[] wrote:there is a misprint: must be "показaть" instead of "показть"
>Wohlstand
>location: Moscow, Russia
>so silly misprints in Russian translation
lol
<picture>
That weird, and I think try the latest laboratory version and if bug is same, please tell me list of your actions you did to cause this?Snessy the duck wrote:I've run into a bug with the Tileset Item box, whenever I create a custom tileset, the other tabs dissapear.
That because of controls by theme selves: there are designed to be changed by hovered mouse wheel. That convenient for other widgets when area isn't scrollable, but yeah, I think, for events toolbox I'll disable mouse tracking for those controls to avoid this accidental crap (which is mainly confuses newbies)Snessy the duck wrote:Also, I've heard a lot of people complain about the Events Window, specifically that the values change when you scroll with the mouse.
1) where your level is locatedSnessy the duck wrote:I think I have the newest version, and what I did was click New Tileset, then I either created a tileset or quit out of it, and suddenly the tabs were gone.
Which is relative path? (at root of SMBX 2.0's folder)Snessy the duck wrote:1. My level is located in the PGE folder in Compatibility files.
I don't really know what that means, but I'm using a computer which requires admin rights to do stuff in the C: folder.Wohlstand wrote:Is that folder has write access for users? (usually writing ProgramFiles requires admin rights)
Try that:Snessy the duck wrote:I don't really know what that means, but I'm using a computer which requires admin rights to do stuff in the C: folder.Wohlstand wrote:Is that folder has write access for users? (usually writing ProgramFiles requires admin rights)
The PGE tester has so many bugs though.Wohlstand wrote:
Welcome to the PGE project!
Contents
- Introduction
- Technical details
- Development plan
- Researching the original SMBX fangame
- Download Editor and experimental Engine!
Introduction
Hi there!
This is a major revision to this topic's main post to announce my project called "Platformer Game Engine Project" (short is PGE Project),
the code-name being "PlatGenWohl".
So what exactly is this? this is a free and open source alternative, advanced and exchanged implementation of SMBX's game engine which 100% compatible with them. The main parts of it contain would be a game engine and a toolkit for creating games.
One of the purposes of the project is a giving to SMBX game a new technical platform which should continue SMBX life after abandonment with giving able to add new stuff: new playable characters, new NPC's, new blocks, new BGO, more progressive backgrounds and more freedom with customization. The second purpose is giving able to use this SMBX-like game engine more useful to creating other non-Mario games.
I've been working on this project since at least December 2013, and after lots of hours spent in researching of SMBX 1.3 mechanics, I've figured out a way to retain compatibility with SMBX. This, in my opinion, is very significant as there are a lot of episodes and levels made for SMBX out there. And having a better implementation of that we can open/play/save in the original SMBX64 format is very much in need.
Currently only the editor is available. And you can actually already use this as an alternative (and much better) editor for creating/editing levels for SMBX 1.3/1.3.0.1
Technical detailsHave any suggestions for this new engine? Feel free to suggest them in the (PGE forum) thread linked here: http://wohlsoft.ru/forum/viewtopic.php?f=11&t=71Spoiler: show
Development planSpoiler: show
"SMBX64" Standard: research works of the original SMBX fangame
All the documents on what I've researched, are available on this page
Download Editor!
This is a new, more advanced and featured editor which you can use for SMBX. This editor giving more flexible interface, a more smart system with bug protections, with Multi-File support, with customizable tilesets and counters, with multi-selecting, copy-pasting, context menu, exporting of huge screenshots of whole sections or world maps, etc...
Editor
Get current version:
Note: If you looking up for engine controlling, read this text file. In next builds of engine I will add ability to set up custom control keys.
Online installer
Get Online Installer for Windows. Online installer will download and install all necessary stuff automatically!
Portable packages
Standalone archives are including Editor, Engine, Playable Character Sprite Calibrator, GIFs2PNG, PNG2GIFs and LazyFix Tool. To get PGE working you must download one of configuration packages here
Download PGE for Win32
Download PGE for Linux Mint/Ubuntu
Download PGE for Mac OS X
Download experimental Android built of PGE Editor 0.3.0.1
(Recommended usage on tablets. Sound and music are not works. Install config pack into /sdcard/PGE Project data/configs folder)
READ THIS. Important info about PGE EngineSource codeSpoiler: show
Download source code (zip)
Download source code (tar.gz)
How to build project for Linux, Windows, Mac OS X
Don't forget to check this page for updates!Also you can get more configuration packages here:
Check out the configuration packages list
Help documents
Wiki-page about Editor with common usage guide
Read Online Guide
FAQ
How to install configuration package into the editor (for OS X version read about here)Spoiler: show
If you looking for most fresh DEV-builds, welcome to laboratory:
Wohlstand's Laboratory (Grab the very latest experimental builds for Windows and Linux Mint/Ubuntu here)
Videos:Support bannersSpoiler: showSpoiler: show
Don't forget, PlatGEnWohl - is a codename of project, and need to get end name for release of project
Names for this project's end release topic
Notes:
If you have problems with graphics render, please, see this topic first:
http://wohlsoft.ru/forum/viewtopic.php?f=40&t=142
...or write (post here, on our forum, or PM to me) to me about found bugs, this is most important
If you have problem with music playback, please, read this:Spoiler: show
Watch current Source:
https://github.com/Wohlhabend-Networks/PGE-Project
(Using Qt 5.2.1, min >=Qt 5.0.0), Can by compile under Windows (MinGW), Linux (GNU Compiler) and MacOS
How to build
How to build project for Linux, Windows, Mac OS X
If the project was pleasant, I invite you to support my project or to join it!
Our project community
That's why it's always good to report them so they can be removedTheGamingCats wrote:The PGE tester has so many bugs though.Wohlstand wrote:a ton of stuff about pge
Where to report?practicalshorty014 wrote:That's why it's always good to report them so they can be removedTheGamingCats wrote:The PGE tester has so many bugs though.Wohlstand wrote:a ton of stuff about pge
also why did you quote all of that :/
Probably in this thread, just say what your problem is and post a screenshot if possibleTheGamingCats wrote:Where to report?practicalshorty014 wrote:That's why it's always good to report them so they can be removedTheGamingCats wrote:
The PGE tester has so many bugs though.
also why did you quote all of that :/