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Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 4:27 am
by Radishl
bossedit8 wrote:Kaizo level 11:

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A lot of your sections in the image are just really difficult. To make this level kaizo, you have to make it unfair.

Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 5:20 am
by underFlo
Radishl wrote:
bossedit8 wrote:Kaizo level 11:

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A lot of your sections in the image are just really difficult. To make this level kaizo, you have to make it unfair.
Oh I'm sorry that bossedit wants the player to have fun while playing.

Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 5:34 am
by Mable
What is fun anyway? People only care about gfx and difficult, npc variety, music, design, etc.

There is nuuu fun or gameplay.

It's a joke btw before you rage about it

Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 7:46 am
by Liraxus
What is this, an actual project that Liraxus is dedicating himeslf to? What is this black magic?
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I'll have a thread up once World 1 is done.
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Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 11:01 am
by Sewpah
Liraxus wrote:What is this, an actual project that Liraxus is dedicating himeslf to? What is this black magic?
Spoiler: show
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I'll have a thread up once World 1 is done.
Spoiler: show
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The levels look amazing, even for a SMW-Styled Project. I'll look forward to the thread.

Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 12:13 pm
by Chip Potato
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 2:35 pm
by Mable
Chip Potato wrote:
Spoiler: show
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Are those red Piranha Plants ones that stay above or the pipe ones.

Also:

One of the World 4 levels from the NSMBX Collab. W.I.P therefore coins will be added later same with blocks.
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 4:10 pm
by Chip Potato
Sinem wrote:Are those red Piranha Plants ones that stay above or the pipe ones.
The ones that stay above.

Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 5:13 pm
by RudeGuy
Sinem wrote:
Spoiler: show
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You should add more BGOs and decorate the ground abit more, it looks kinda bland right now.

Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 6:02 pm
by Snowburger
Such Kaizo,such hard.
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Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 9:34 pm
by Alagirez
Snowburger wrote:Such Kaizo,such hard.
Spoiler: show
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honestly the floating munchers looks weird in my opinion. We must use peach in this level. Looks really hard...

Re: Lucky Screenshot Thread 777

Posted: Sun Jul 12, 2015 11:26 pm
by Radishl
Spinda wrote:
Radishl wrote:
bossedit8 wrote:Kaizo level 11:

Image
A lot of your sections in the image are just really difficult. To make this level kaizo, you have to make it unfair.
Oh I'm sorry that bossedit wants the player to have fun while playing.
I accept your apology.

Re: Lucky Screenshot Thread 777

Posted: Mon Jul 13, 2015 4:29 am
by Snowburger
andialifbatara wrote:
Snowburger wrote:Such Kaizo,such hard.
Spoiler: show
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honestly the floating munchers looks weird in my opinion. We must use peach in this level. Looks really hard...
There were floating munchers in Kaizo Mario World.

Re: Lucky Screenshot Thread 777

Posted: Mon Jul 13, 2015 5:08 am
by Navi
New Scarlet Castle:
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Mon Jul 13, 2015 8:21 am
by Alagirez
Alex48 wrote:New Scarlet Castle:
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looks better than before. Great job!

Re: Lucky Screenshot Thread 777

Posted: Mon Jul 13, 2015 5:59 pm
by TLtimelord
Spoiler: show
Snowburger wrote:Such Kaizo,such hard.
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Oh hun...
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(this level was really short cause I couldn't think of very many obstacles to add as the level progressed. You best be on your toes for the other levels, though.)
So much hatred in this switch palace:
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Thu Jul 16, 2015 4:44 am
by Squishy Rex
Introducing Titanic Ted in "Torpedo Castle".
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Re: Lucky Screenshot Thread 777

Posted: Thu Jul 16, 2015 4:49 am
by bossedit8
I hope it won't be too difficult to avoid all of those Torpedo Teds during gameplay. I do like the giant one though as it looks very nice. Let's hope that the propeller part doesn't hurt me aswell.

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 16, 2015 4:54 am
by Squishy Rex
bossedit8 wrote:I hope it won't be too difficult to avoid all of those Torpedo Teds during gameplay. I do like the giant one though as it looks very nice. Let's hope that the propeller part doesn't hurt me aswell.
It shouldn't be too hard to avoid them, however the small ones will fire in both directions, so there is a less amount of "safe ground". The bigger ones only fire in one direction, and their hitboxes don't account for the propeller, so you won't get hurt. The big one shown can also be avoided safely by ducking despite both the player sprite and the torpedo do crossover each other.

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 16, 2015 8:06 am
by Alagirez
Squishy Rex wrote:Introducing Titanic Ted in "Torpedo Castle".
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this is beautiful, I like it
but some torpedoes is unavoidable. I should use small Mario or other small character to avoid them.