Topics that have reached 100 pages.
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Radishl
- Guest
Postby Radishl » Sun Jul 12, 2015 4:27 am
bossedit8 wrote:Kaizo level 11:

A lot of your sections in the image are just really difficult. To make this level kaizo, you have to make it unfair.
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underFlo
- Wart

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Postby underFlo » Sun Jul 12, 2015 5:20 am
Radishl wrote:bossedit8 wrote:Kaizo level 11:

A lot of your sections in the image are just really difficult. To make this level kaizo, you have to make it unfair.
Oh I'm sorry that bossedit wants the player to have fun while playing.
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Mable
- Luigi

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Postby Mable » Sun Jul 12, 2015 5:34 am
What is fun anyway? People only care about gfx and difficult, npc variety, music, design, etc.
There is nuuu fun or gameplay.
It's a joke btw before you rage about it
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Liraxus
- Monty Mole

- Posts: 119
- Joined: Fri Jul 11, 2014 5:03 pm
Postby Liraxus » Sun Jul 12, 2015 7:46 am
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Sewpah
- Volcano Lotus

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Postby Sewpah » Sun Jul 12, 2015 11:01 am
Liraxus wrote:What is this, an actual project that Liraxus is dedicating himeslf to? What is this black magic?
I'll have a thread up once World 1 is done.
The levels look amazing, even for a SMW-Styled Project. I'll look forward to the thread.
Last edited by Sewpah on Sun Jul 12, 2015 8:37 pm, edited 1 time in total.
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Mable
- Luigi

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Postby Mable » Sun Jul 12, 2015 2:35 pm
Are those red Piranha Plants ones that stay above or the pipe ones.
Also:
One of the World 4 levels from the NSMBX Collab. W.I.P therefore coins will be added later same with blocks.
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Chip Potato
- Ninji

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Postby Chip Potato » Sun Jul 12, 2015 4:10 pm
Sinem wrote:Are those red Piranha Plants ones that stay above or the pipe ones.
The ones that stay above.
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RudeGuy
- Bowser

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Postby RudeGuy » Sun Jul 12, 2015 5:13 pm
You should add more BGOs and decorate the ground abit more, it looks kinda bland right now.
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Snowburger
- Chain Chomp

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Postby Snowburger » Sun Jul 12, 2015 6:02 pm
Such Kaizo,such hard.

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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Sun Jul 12, 2015 9:34 pm
Snowburger wrote:Such Kaizo,such hard.
honestly the floating munchers looks weird in my opinion. We must use peach in this level. Looks really hard...
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Radishl
- Guest
Postby Radishl » Sun Jul 12, 2015 11:26 pm
Spinda wrote:Radishl wrote:bossedit8 wrote:Kaizo level 11:

A lot of your sections in the image are just really difficult. To make this level kaizo, you have to make it unfair.
Oh I'm sorry that bossedit wants the player to have fun while playing.
I accept your apology.
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Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Mon Jul 13, 2015 4:29 am
andialifbatara wrote:Snowburger wrote:Such Kaizo,such hard.
honestly the floating munchers looks weird in my opinion. We must use peach in this level. Looks really hard...
There were floating munchers in Kaizo Mario World.
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Navi
- Foo

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Postby Navi » Mon Jul 13, 2015 5:08 am
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Mon Jul 13, 2015 8:21 am
Alex48 wrote:New Scarlet Castle:
looks better than before. Great job!
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TLtimelord
- Red Yoshi Egg

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Postby TLtimelord » Mon Jul 13, 2015 5:59 pm
Snowburger wrote:Such Kaizo,such hard.

Oh hun...
(this level was really short cause I couldn't think of very many obstacles to add as the level progressed. You best be on your toes for the other levels, though.)
So much hatred in this switch palace:
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Squishy Rex
- Tellah

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Postby Squishy Rex » Thu Jul 16, 2015 4:44 am
Introducing Titanic Ted in "Torpedo Castle".

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bossedit8
- Banned
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Postby bossedit8 » Thu Jul 16, 2015 4:49 am
I hope it won't be too difficult to avoid all of those Torpedo Teds during gameplay. I do like the giant one though as it looks very nice. Let's hope that the propeller part doesn't hurt me aswell.
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Squishy Rex
- Tellah

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Postby Squishy Rex » Thu Jul 16, 2015 4:54 am
bossedit8 wrote:I hope it won't be too difficult to avoid all of those Torpedo Teds during gameplay. I do like the giant one though as it looks very nice. Let's hope that the propeller part doesn't hurt me aswell.
It shouldn't be too hard to avoid them, however the small ones will fire in both directions, so there is a less amount of "safe ground". The bigger ones only fire in one direction, and their hitboxes don't account for the propeller, so you won't get hurt. The big one shown can also be avoided safely by ducking despite both the player sprite and the torpedo do crossover each other.
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Thu Jul 16, 2015 8:06 am
Squishy Rex wrote:Introducing Titanic Ted in "Torpedo Castle".

this is beautiful, I like it
but some torpedoes is unavoidable. I should use small Mario or other small character to avoid them.
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