The Super, Snazzy, & Sick Sixth Screenshot Thread

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RudeGuy
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue Apr 07, 2015 10:19 am

Spoiler: show
Image
I finally finished this level. (and I know there's a lack of coins)

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Tue Apr 07, 2015 11:03 am

Coins were only in Subspace in SMB2, tho.

RudeGuy
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue Apr 07, 2015 11:04 am

h2643 wrote:Coins were only in Subspace in SMB2, tho.
Cherries replaces coins in my project.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Tue Apr 07, 2015 11:06 am

Do they replace Blue SMW Coins????

FanofSMBX
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby FanofSMBX » Tue Apr 07, 2015 11:12 am

RudeGuy07 wrote:
Spoiler: show
Image
I finally finished this level. (and I know there's a lack of coins)
HUBBA WHA ROUND DOOR

RudeGuy
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue Apr 07, 2015 12:29 pm

FanofSMBX wrote:HUBBA WHA ROUND DOOR
The default SMB2 red door doesn't have a mask, so I'm using Sednaiur's one, which is square.
h2643 wrote:Do they replace Blue SMW Coins????
Yes, they do. I even said that some time ago in my project topic!

FanofSMBX
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby FanofSMBX » Tue Apr 07, 2015 12:41 pm

I mean: the last door in the screenshot IS rounded.

RudeGuy
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue Apr 07, 2015 12:52 pm


Wohlstand
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Wohlstand » Tue Apr 07, 2015 1:23 pm

FanofSMBX wrote:I mean: the last door in the screenshot IS rounded.
Yea, because PGE detects all masks by "<name>m.<ext>" filename template unlike SMBX which looking for than masks which requested internally in the VB code. I put fixed door and I also fixed some other stuff which currently presented in the "SMBX 1.3" config pack

Squishy Rex
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Wed Apr 08, 2015 2:32 am

Something I ripped and ported from a ZX Spectrum game.

Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Wed Apr 08, 2015 9:30 am

Spoiler: show
Image
A map I made some months ago.

MECHDRAGON777
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MECHDRAGON777 » Thu Apr 09, 2015 4:06 am



litchh
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby litchh » Thu Apr 09, 2015 4:41 am

HenryRichard wrote:Image
Wow! I'd like to get this Kong!
Squishy Rex wrote:Something I ripped and ported from a ZX Spectrum game.

Image
Nice work, Squishy Rex!
P.S. Now tell me SMB1 and SMB3 is clashing together.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby CreatorForce » Thu Apr 09, 2015 7:02 am

A New Level for my project. Thanks to PGE Engine and yes smbx too. :)

Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Thu Apr 09, 2015 7:45 am

litchh wrote:
Squishy Rex wrote:Something I ripped and ported from a ZX Spectrum game.

Image
Nice work, Squishy Rex!
P.S. Now tell me SMB1 and SMB3 is clashing together.
Thanks litchh, I'm glad you like it. The sprites themselves are composed of the colours from the SMB3 palette and the SMB1 looking effect is most likely because Spectrum games primarily used the outline as heavy dithering shading as well. I plan on another version which removes the black dithering and remasters the sprites into a proper SMB3 style.

Also a few pages back you'll find a link to the DK sprite.

Snessy the duck
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Snessy the duck » Thu Apr 09, 2015 10:58 am

Turtwig wrote:
Murphmario wrote:will use the Game Boy Hard Man theme as it's background music.
That's my favorite song from Mega Man II GB :D
Not sure if it'll be good on others' ears though.
Here it is if you wanna hear it:

Thank you Turtwig, You just made my ears explode

Anyways:
Image

A level im working on called Super genetric Blockland

CreatorForce
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby CreatorForce » Fri Apr 10, 2015 10:36 am

This is my graphics, but on W.I.P. So, i don't know what graphics this, i call ?

This is my graphics still W.I.P.
Spoiler: show
Image

Darkonius Mavakar
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Darkonius Mavakar » Fri Apr 10, 2015 2:10 pm

YEEEEEEEEEEEEEEEEEEEEEEES?
Image

Marina
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Marina » Fri Apr 10, 2015 2:20 pm

i made a nnew screenshoot for my project Super mario bros 1 x!!

i mdae it in the editor pGe!!
Spoiler: show
Image

SilverDeoxys563
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Fri Apr 10, 2015 2:31 pm

Marina wrote:i made a nnew screenshoot for my project Super mario bros 1 x!!
7.8/10 too many coins and cutoffs
~IGN


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