Topics that have reached 100 pages.
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RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Tue Apr 07, 2015 10:19 am
I finally finished this level. (and I know there's a lack of coins)
h2643
Reznor
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
Contact:
Post by h2643 » Tue Apr 07, 2015 11:03 am
Coins were only in Subspace in SMB2, tho.
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Tue Apr 07, 2015 11:04 am
h2643 wrote: Coins were only in Subspace in SMB2, tho.
Cherries replaces coins in my project.
h2643
Reznor
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
Contact:
Post by h2643 » Tue Apr 07, 2015 11:06 am
Do they replace Blue SMW Coins????
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Tue Apr 07, 2015 11:12 am
RudeGuy07 wrote:
I finally finished this level. (and I know there's a lack of coins)
HUBBA WHA ROUND DOOR
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Tue Apr 07, 2015 12:29 pm
FanofSMBX wrote: HUBBA WHA ROUND DOOR
The default SMB2 red door doesn't have a mask, so I'm using Sednaiur's one, which is square.
h2643 wrote: Do they replace Blue SMW Coins????
Yes, they do. I even said that some time ago in my project topic!
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Tue Apr 07, 2015 12:41 pm
I mean: the last door in the screenshot IS rounded.
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Tue Apr 07, 2015 12:52 pm
Wohlstand
Chargin' Chuck
Posts: 2008 Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:
Post by Wohlstand » Tue Apr 07, 2015 1:23 pm
FanofSMBX wrote: I mean: the last door in the screenshot IS rounded.
Yea, because PGE detects all masks by "<name>m.<ext>" filename template unlike SMBX which looking for than masks which requested internally in the VB code. I put fixed door and I also fixed some other stuff which currently presented in the "SMBX 1.3" config pack
Squishy Rex
Tellah
Posts: 1986 Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him
Contact:
Post by Squishy Rex » Wed Apr 08, 2015 2:32 am
Something I ripped and ported from a ZX Spectrum game.
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Wed Apr 08, 2015 9:30 am
A map I made some months ago.
MECHDRAGON777
Pink Yoshi Egg
Posts: 6422 Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:
Post by MECHDRAGON777 » Thu Apr 09, 2015 4:06 am
VIDEO
VIDEO
litchh
Eerie
Posts: 719 Joined: Sun Dec 29, 2013 6:10 am
Post by litchh » Thu Apr 09, 2015 4:41 am
HenryRichard wrote:
Wow! I'd like to get this Kong!
Squishy Rex wrote: Something I ripped and ported from a ZX Spectrum game.
Nice work, Squishy Rex!
P.S. Now tell me SMB1 and SMB3 is clashing together.
CreatorForce
Eerie
Posts: 722 Joined: Sun Jan 19, 2014 12:41 am
Post by CreatorForce » Thu Apr 09, 2015 7:02 am
A New Level for my project. Thanks to PGE Engine and yes smbx too.
Squishy Rex
Tellah
Posts: 1986 Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him
Contact:
Post by Squishy Rex » Thu Apr 09, 2015 7:45 am
litchh wrote: Squishy Rex wrote: Something I ripped and ported from a ZX Spectrum game.
Nice work, Squishy Rex!
P.S. Now tell me SMB1 and SMB3 is clashing together.
Thanks litchh, I'm glad you like it. The sprites themselves are composed of the colours from the SMB3 palette and the SMB1 looking effect is most likely because Spectrum games primarily used the outline as heavy dithering shading as well. I plan on another version which removes the black dithering and remasters the sprites into a proper SMB3 style.
Also a few pages back you'll find a link to the DK sprite.
Snessy the duck
Mouser
Posts: 2699 Joined: Sat Sep 20, 2014 6:04 am
Post by Snessy the duck » Thu Apr 09, 2015 10:58 am
Turtwig wrote: Murphmario wrote: will use the Game Boy Hard Man theme as it's background music.
That's my favorite song from Mega Man II GB
Not sure if it'll be good on others' ears though.
Here it is if you wanna hear it:
VIDEO
Thank you Turtwig, You just made my ears explode
Anyways:
A level im working on called
Super genetric Blockland
CreatorForce
Eerie
Posts: 722 Joined: Sun Jan 19, 2014 12:41 am
Post by CreatorForce » Fri Apr 10, 2015 10:36 am
This is my graphics, but on W.I.P. So, i don't know what graphics this, i call ?
This is my graphics still W.I.P.
Darkonius Mavakar
Torpedo Ted
Posts: 1786 Joined: Fri Dec 27, 2013 2:45 pm
Flair: Dreams of a forgotten reality
Pronouns: He/Him
Contact:
Post by Darkonius Mavakar » Fri Apr 10, 2015 2:10 pm
YEEEEEEEEEEEEEEEEEEEEEEES?
Marina
Cecil
Posts: 2381 Joined: Sun May 25, 2014 7:01 am
Flair: everything's still romantic, right?
Pronouns: she/her/they/them
Post by Marina » Fri Apr 10, 2015 2:20 pm
i made a nnew screenshoot for my project Super mario bros 1 x!!
i mdae it in the editor pGe!!
SilverDeoxys563
Guest
Post by SilverDeoxys563 » Fri Apr 10, 2015 2:31 pm
Marina wrote: i made a nnew screenshoot for my project Super mario bros 1 x!!
7.8/10 too many coins and cutoffs
~IGN
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