Re: Game Concept Thread
Posted: Sat Feb 18, 2017 10:17 am
M##: Elemental Showdown
Mafia
-Fire lord: Will protect himself with fire every night. Making him nightkill immune.
-Fire mage: Can trap someone in a ring of flames every night, making them unable to do anything for the next day. The Fire mage cannot use this ability on night 1.
-Pyromancer: Can burn the lynch votes once a game, cancelling the lynch.
-Coal golem: Can cover someone in coal dust every night, changing their cardflip colour to black the day after.
Town
-Water King: The Water King is nightkill immune, he can also cancel a lynch once during the game but he will lose his nightkill ability and reveal himself as the king.
-Aquamancer: Can kill someone with boiling hot water every night. If they kill an innocent, they will lose their ability and cardflip red for a single night.
-Mirror seer: The seer can look into a mirror of enchanted water and see what a player did the night before every other day phase.
-Water spirit: An embodiment of a spirit made of water. Can inspect someone each night by fitting itself through small spaces.
-Frost guard: Can form a shield of permafrost around a player every night. Protecting them from death.
-Extinguisher: Can once per game try to permanently destroy someone's fiery ability.
-Doublevoter: Like a townie, lynch vote counts as two.
-Townsperson: Nothing special, can cast a lynch vote.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Outsider: Like a townie, but purple, doesn't know he is the Outsider.
Third Party[/size]
-Grim Reaper: Can steal a player's soul every night, killing the player. If this player had an ability, it will be preserved inside his soul. The reaper can use each of these abilities only once, even if the original player could use it more often. The reaper is allowed to use up to three soul-abilities at once. If the reaper targets a townie, the reaper will give the soul to Satan as it's useless to him. Being death and all that, the reaper is unable to be nightkilled. Targetting a mafia member will only give the reaper it's individual ability, not the factional kill. Nightkill immunity still applies.
Feedback is, as always, greatly appreciated. As I am certain there are some balance issues I forgot to remove
Mafia
-Fire lord: Will protect himself with fire every night. Making him nightkill immune.
-Fire mage: Can trap someone in a ring of flames every night, making them unable to do anything for the next day. The Fire mage cannot use this ability on night 1.
-Pyromancer: Can burn the lynch votes once a game, cancelling the lynch.
-Coal golem: Can cover someone in coal dust every night, changing their cardflip colour to black the day after.
Town
-Water King: The Water King is nightkill immune, he can also cancel a lynch once during the game but he will lose his nightkill ability and reveal himself as the king.
-Aquamancer: Can kill someone with boiling hot water every night. If they kill an innocent, they will lose their ability and cardflip red for a single night.
-Mirror seer: The seer can look into a mirror of enchanted water and see what a player did the night before every other day phase.
-Water spirit: An embodiment of a spirit made of water. Can inspect someone each night by fitting itself through small spaces.
-Frost guard: Can form a shield of permafrost around a player every night. Protecting them from death.
-Extinguisher: Can once per game try to permanently destroy someone's fiery ability.
-Doublevoter: Like a townie, lynch vote counts as two.
-Townsperson: Nothing special, can cast a lynch vote.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Outsider: Like a townie, but purple, doesn't know he is the Outsider.
Third Party[/size]
-Grim Reaper: Can steal a player's soul every night, killing the player. If this player had an ability, it will be preserved inside his soul. The reaper can use each of these abilities only once, even if the original player could use it more often. The reaper is allowed to use up to three soul-abilities at once. If the reaper targets a townie, the reaper will give the soul to Satan as it's useless to him. Being death and all that, the reaper is unable to be nightkilled. Targetting a mafia member will only give the reaper it's individual ability, not the factional kill. Nightkill immunity still applies.
Feedback is, as always, greatly appreciated. As I am certain there are some balance issues I forgot to remove