The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Witchking666
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Postby Witchking666 » Sat Feb 18, 2017 10:17 am
M##: Elemental Showdown
Mafia
-Fire lord: Will protect himself with fire every night. Making him nightkill immune.
-Fire mage: Can trap someone in a ring of flames every night, making them unable to do anything for the next day. The Fire mage cannot use this ability on night 1.
-Pyromancer: Can burn the lynch votes once a game, cancelling the lynch.
-Coal golem: Can cover someone in coal dust every night, changing their cardflip colour to black the day after.
Town
-Water King: The Water King is nightkill immune, he can also cancel a lynch once during the game but he will lose his nightkill ability and reveal himself as the king.
-Aquamancer: Can kill someone with boiling hot water every night. If they kill an innocent, they will lose their ability and cardflip red for a single night.
-Mirror seer: The seer can look into a mirror of enchanted water and see what a player did the night before every other day phase.
-Water spirit: An embodiment of a spirit made of water. Can inspect someone each night by fitting itself through small spaces.
-Frost guard: Can form a shield of permafrost around a player every night. Protecting them from death.
-Extinguisher: Can once per game try to permanently destroy someone's fiery ability.
-Doublevoter: Like a townie, lynch vote counts as two.
-Townsperson: Nothing special, can cast a lynch vote.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Outsider: Like a townie, but purple, doesn't know he is the Outsider.
Third Party[/size]
-Grim Reaper: Can steal a player's soul every night, killing the player. If this player had an ability, it will be preserved inside his soul. The reaper can use each of these abilities only once, even if the original player could use it more often. The reaper is allowed to use up to three soul-abilities at once. If the reaper targets a townie, the reaper will give the soul to Satan as it's useless to him. Being death and all that, the reaper is unable to be nightkilled. Targetting a mafia member will only give the reaper it's individual ability, not the factional kill. Nightkill immunity still applies.
Feedback is, as always, greatly appreciated. As I am certain there are some balance issues I forgot to remove
Last edited by Witchking666 on Tue Mar 07, 2017 2:25 pm, edited 9 times in total.
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ShadowStarX
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Postby ShadowStarX » Sat Feb 18, 2017 12:20 pm
witchking666 wrote:M##: Elemental Showdown
Mafia:
-Fire lord: Will protect himself with fire every night. Making him nightkill immune.
-Fire mage: Can trap someone in a ring of flames every night, making them unable to do anything for the next day phase. The Fire mage cannot use this ability on night 1.
-Pyromancer: Can burn the lynch votes once a game, cancelling the lynch.
-Ash golem: Can cover someone in ash every night, changing their cardflip colour to black the day after.
Town:
-Water Monk: Meditation makes the water monk unable to be killed at night.
-Aquamancer: Can kill someone with boiling hot water every night. If they kill an innocent, they will lose their ability and cardflip red for a single night.
-Mirror seer: The seer can look into a mirror of enchanted water and see what a player did the night before every other day phase.
-Water spirit: An embodiment of a spirit made completely out of water. Can fit through very small area's allowing him to inspect a player every night, learning their colour.
-Frost guard: Can form a shield of permafrost around a player every night. Protecting them from death.
-Extinguisher: Can, once per game, try to permanently take away someone's fiery ability, being around fire so much does raise the town's suspicious, thus, he cardflips orange.
-Townsperson: Nothing special, can cast a lynch vote.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Mason: Basically a townsperson, knows who the other mason is.
-Mason
Third Party
-Grim Reaper: Can steal a player's soul every night, killing the player. If this player had an ability, it will be preserved inside his soul. The reaper can use each of these abilities only once, even if the original player could use it more often. The reaper is allowed to use up to three soul-abilities at once. If the reaper targets a townie, the reaper will give the soul to Satan as it's useless to him. Being death and all that, the reaper is unable to be nightkilled. Targetting a mafia member will only give the reaper it's individual ability, not the factional kill. Nightkill immunity still applies.
Feedback is, as always, greatly appreciated. As I am certain there are some balance issues I forgot to remove.
Looks like a good game, but wouldn't catching a purple basically mean completely reliable information for the water spirit? Because they can just ask who the other mason is and then ask the mentioned person to confirm the information. If the given information doesn't match, the purple is p. much guaranteed to be the grim reaper in that case.
ALSO, WHAT ARE THOSE COLORS THAT YOU USED?!
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Witchking666
- Silver Yoshi Egg

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- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Feb 18, 2017 1:12 pm
ShadowStarX wrote:witchking666 wrote:
Looks like a good game, but wouldn't catching a purple basically mean completely reliable information for the water spirit? Because they can just ask who the other mason is and then ask the mentioned person to confirm the information. If the given information doesn't match, the purple is p. much guaranteed to be the grim reaper in that case.
ALSO, WHAT ARE THOSE COLORS THAT YOU USED?!
Yeah, I also thought about that, but then again, the mason's aren't neccesary anyways, I'm going to remove the masons and add a millwright and perhaps another weak blue or a townie. Also, about the colours, Since the game is mostly based on elements, (fire and water.), I wanted the colours to make sense in that department. And as I also think it doesn't really fit for the grim reaper to be yellow. Also, I dont know what I was thinking with the light blue TBH, going to change that. If more people are annoyed by the purple, Ill make shit yellow again.
Also, ShadowstarX's quote is no longer up to date.
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ShadowStarX
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Postby ShadowStarX » Sat Feb 18, 2017 1:36 pm
witchking666 wrote:ShadowStarX wrote:witchking666 wrote:
Looks like a good game, but wouldn't catching a purple basically mean completely reliable information for the water spirit? Because they can just ask who the other mason is and then ask the mentioned person to confirm the information. If the given information doesn't match, the purple is p. much guaranteed to be the grim reaper in that case.
ALSO, WHAT ARE THOSE COLORS THAT YOU USED?!
Yeah, I also thought about that, but then again, the mason's aren't neccesary anyways, I'm going to remove the masons and add a millwright and perhaps another weak blue or a townie. Also, about the colours, Since the game is mostly based on elements, (fire and water.), I wanted the colours to make sense in that department. And as I also think it doesn't really fit for the grim reaper to be yellow. Also, I dont know what I was thinking with the light blue TBH, going to change that. If more people are annoyed by the purple, Ill make shit yellow again.
Also, ShadowstarX's quote is no longer up to date.
Honestly, purple is nothing wrong, but the shade of blue and green you used is.
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MECHDRAGON777
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Postby MECHDRAGON777 » Sun Feb 19, 2017 1:37 pm
I honestly have nothing wrong with the shades...
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Witchking666
- Silver Yoshi Egg

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Postby Witchking666 » Sun Feb 19, 2017 2:41 pm
MECHDRAGON777 wrote:I honestly have nothing wrong with the shades...
I do actually, as I didn't neccesarily want those shades, I just wasn't really sure which ones most people used (thank you "How to format mafia games" thread)
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ElectriKong
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Postby ElectriKong » Thu Feb 23, 2017 5:45 pm
M36: Insane Police Force
16 players
Cardflip
Mafia: Team has 1 kill per night
Mafioso
Mafioso
Mafioso
God Father
Town
Cop: Can inspect a player each night. Inspeted players cardflip the correct color
Insane Cop: Inspected players cardflip the opposite color
Paranoid Cop: Inspected players always cardflip red
Naive Cop: Inspected players always cardflip green
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Miller
Note: If you are a cop, you won't be told which type you are
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Zeldamaster12
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Postby Zeldamaster12 » Thu Feb 23, 2017 6:04 pm
The idea is cool, don't get me wrong, but there's literally no way to trust your inspection if you are a cop so I doubt anyone will take their inspection seriously, essentially making it Townies vs Mafia.
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PersonNamedUser
- Reznor

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Postby PersonNamedUser » Thu Feb 23, 2017 9:09 pm
I pretty much agree with what Zeldamaster said about that.
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Witchking666
- Silver Yoshi Egg

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Postby Witchking666 » Fri Feb 24, 2017 3:50 am
Zeldamaster12 wrote:The idea is cool, don't get me wrong, but there's literally no way to trust your inspection if you are a cop so I doubt anyone will take their inspection seriously, essentially making it Townies vs Mafia.
This, also, I think the game would be relatively boring due to the absence of a third party and the shitload of vanilla roles.
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Valentine
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Postby Valentine » Fri Feb 24, 2017 5:29 am
King of Eterity wrote:Note: If you are a cop, you won't be told which type you are
This line makes the concept fundamentally broken and if you took it out the game would be completely boring.
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Cedur
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Postby Cedur » Fri Feb 24, 2017 10:59 am
A tidy and improved version of Rainbow Party. Changes: removed Jesters and Bystander; changed Mafia to Murderers and Witches to Cultists; restructured the Cultist roles and added a 4th to make up for their missing regular nightkill; Bodyguard isn't NK-immune as long as he's not vengeful (else it would be too easy to win).
EDIT 2/27/17: Removed Lookout and improved some other townie's abilities. Game has now 16 players.
M##: Pick your own Power Role
Cardflip, 16 players. Three major factions, special roles only. Many abilities with limited use.
Ballot-box voting. This forces the town to lynch, because evil factions will surely cast votes.
Bomb attacks that ignore nightkill immunity only refer to roles that are NK-immune as their property. A player protected by the Doctor or Bodyguard is still saved.
The Town: (8 players)
Goal: Eliminate the murderers, the cultists, and the Bodyguard if he loses his protégé.
Sheriff: Investigates a player at night, gets three possibilities on that player’s role, at least one of them being town (see below). Can't die Night 1.
Pathologist: Can find out the exact role of a dead player.
Friend: Forms a secret town alliance by visiting players and getting allied with them if they're town. The Friend's identity must stay secret. Neither may he claim himself, nor may others reveal his identity publicly, even after death.
Vigilante: Has three kills through the game. If he kills a Townie, he can't kill the next night, unless he was framed.
Bomber: Can place a bomb once in the game and is immune to being framed, and can also go on alert one night to kill everyone who visits him. Both kills ignores night immunity.
Doctor: Protects a player from getting killed. Can't die Night 1.
Mayor: Vote counts triply, and if a kitb happens, the mayor vote can serve as a tiebreaker.
Escort: A seductive beauty with the ability to roleblock everyone except for the murderer. Immune to being silenced.
The Murderers: (3 players)
Goal: Weed out the town and the cultists.
Murderer: Can kill a player at night. Is immune to nightkills, control and roleblockage.
Consort: Can silence a player except for the escort. Will gain the SK’s nightkill ability when the SK dies, but she won’t gain any of his immunities.
Advisor: Can find out a player’s color. If the Murderer dies, the Advisor also obtains one extra nightkill for the game which he can use instead of an inspection.
The Cultists: (4 players)
Goal: Outnumber the town and the murderers.
If the Supreme Cultist dies, the remaining cultists can agree on one of them taking the Supreme Cultist's spot.
Supreme Cultist: Immune to nightkills. Appears as a townie (green) to the Advisor and as a random town role to the Sheriff.
Framing Cultist: Can control a player to use their night ability on another player of his choice.
Detective Cultist: Can find out a player's exact role.
Assassin Cultist: Can do the same thing as the Bomber once in the game.
The Bodyguard: (1 player)
Goal: Either see your protégé survive the game, or survive yourself as a Vengeful Bodyguard.
Bodyguard: Gets a Town player assigned as his protege. As long as the protege lives, the Bodyguard is nightkill immune and he can also protect the protégé up to three times. If the protégé dies, the Bodyguard goes extremely angry and turns into a Vengeful Bodyguard. He remains immune and steals victory from the town if he survives the game.
Hints for the Sheriff: show Your target is just as skilled at gathering information as you. They could be the Friend, Advisor or Detective Cultist.
Your target is a somewhat cunning manipulator. They could be the Escort, Consort or Framing Cultist.
Your target takes a leading role for their team. They could be the Mayor, Murderer or Supreme Cultist.
Your target is not afraid to do violent justice. They could be the Bomber, Vigilante or Assassin Cultist.
Your target is not afraid to get their hands dirty. They could be the Doctor, Pathologist or Bodyguard.
Last edited by Cedur on Mon Feb 27, 2017 4:57 am, edited 5 times in total.
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ShadowStarX
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Postby ShadowStarX » Fri Feb 24, 2017 11:43 am
Don't you think that changing the role descriptions would also be necessary? Because now the game is ununderstandable, at least for me.
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Witchking666
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Postby Witchking666 » Fri Feb 24, 2017 3:03 pm
Neat concept @Supershroom. The role discriptions are wrong though, as the godfather and the witches are still mentioned.
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Cedur
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Postby Cedur » Fri Feb 24, 2017 3:46 pm
Lol I first lost my edits due to some browser crash and then I was in a hurry. It should be all fixed now.
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Witchking666
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Postby Witchking666 » Sat Feb 25, 2017 3:36 am
Probably, but not on the SMBX forums.
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Doesntpostverymuch
- Rocky Wrench

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Postby Doesntpostverymuch » Sat Feb 25, 2017 9:07 am
That's what i was asking. so my new game will be great! as soon as i make it.
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Doesntpostverymuch
- Rocky Wrench

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Postby Doesntpostverymuch » Sat Feb 25, 2017 10:20 am
M____ Robots VS Pirates
Robots
[ color=#00FF00]Robot foreman[/color] Robot designed to look excactly like a human, in contact with all other robots
KillBot A robot designed to kill one person a night.
(Optianial) killbot
Destructiod Demolation robot, Designed to plant word activated bombs, bombs can not be set to activate to pronouns(He/she) player names,or Conjuntions (The,and,but), the robot may aslo plant a bomb that will explode a player if the robot says a certain word, or a word that sounds like it.(a bomb set to explode when three is said will explode if the robot says tree)
Constructiod Construction robot, can constuct droids or advanced droids, may only have one active droid at a time, can also constuct Other items (see item list), And give them to other players
Droid spys on a person chosen by the consturctiod, and will see everyone that visted them(item)
Advanced Droid Takes 2 days to constuct, but will summarize pms a player has sent in addition to telling you who visted them, only one bomb may be active, bombs may become unresponsive after a day and night cycle (item)
Pirates
Blackbeard Can kill 1 person per night, if he kills a pirate, he will rest in the brig the following night, and not be able to kill
Redbeard Takes blackbeard's ability when blackbeard dies.
Davy jones Can mute a player by filling their house with sticky socks and making them sick.
Calico Jack Can make another player's lynch vote count as two( his own will count as two if he doesn't use it)
Captian Kidd Can inspect a player to learn their colour
Crew member Nothing special about them.
Crew member
Crew member
(Optional) Crew member
(Optional) Crew member
(Optional) Cyborg Crew member Like a regular crew member, but shows up as red when inspected, Doesn't know is a cyborg
Optional third party
Rouge All purpose bot A bot that can do everything every other bot can, may only do one thing per day.
Items
Word bomb: Bomb activated when a player says a word
Trigger bomb: Bomb activated when the planter says a word, or a word that sounds like it.
Bullets: Can be crafted by consturctiods and any role with the abilty to kill, needed to kill someone, single use
Silencer: Can be crafted by consturctiods and given to a person, Makes the death message not show up until the following day, single use.
Ray gan(optional): Takes 2 days to craft via Robot, Makes the colour of a person killed unregonizable.
Cutlass: Used by blackbeard/Redbeard by default, Displays a different death message, can be crafted.
Laptop: Can be used once to display a message along with the death message, can be crafted
Randomizer(optional): Can be used to make the death message more humourous,single use,Craftable
Edvidence: Single use,Will leave a piece of incrimidating edvidence to frame a player of your choice (if you don't choose one, it will incrimdate you!) Craftable by all.
Cannon ball: More effective then a cutlass, Displays different death message, Will make colour of killed person black, Only craftable by blackbeard and redbeard
(Optional)Bottle: Can be spun to choose a random player to lynch. Craftable by pirates only.
Special Conditions
Knife in the box may be called "Sword in the box" And requires a 50/50 spilt of votes
Voting: Lynching may be called "Walking the plank" And an insta Requires a 70% voting average minium
Role pms
you are the Robot foreman, the other robots are (insert names here)
You are the(a) KillBot The robot foreman is (insert name) get to killing all humans!
You are the Destructiod The robot foreman is (insert name) now here's your infinte stash of bombs.
You are the Constructiod A very vaulble robot, the robot foreman is (insert name) By the way, now be careful consturcting things!
You are Blackbeard, A nasty pirate, here's your cutlass, Don't kill any pirates!
you are Redbeard You Take blackbeard's ability when blackbeard dies. But who's blackbeard? You may never know.
You are Davy jonesYou Can mute a player by filling their house with sticky socks, So go find your locker, and get muting!
You are Calico Jack You can make a players lynch vote count as two! or you know, just not use it and make your own count as two, whatever you wanna do.
You are Captian Kidd You can inspect pepole to learn their colour, So get going!
You are a Crew member But are you a Cyborg? I guess the only way to find out is to ask calico jack, but you don't know him.
You are the Rouge All purpose bot You can do it all, constuct, destory, and most importantly, kill all humans, and all robots. Which happens to be your goal, now take theese bombs and get to it.
Win conditions
Pirates win if all robots have walked the plank
Robots win if all humans are dead
Third party wins if everyone is dead.
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Cedur
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Postby Cedur » Sat Feb 25, 2017 10:31 am
Alright, so please take a look here, regarding the unbolded roles and the glaring green color. Use quote tags for role PMs and please put them all into a spoiler. There's also no reason to replace the terminologies of lynching and kitb; and it's not always easy to tell who is reasonably voting and who is just mindlessly bandwagoning, so your rule on bandwagoning is too ambiguous. Also, are the Droid and Advanced Droid part of the mafia? If so, it's 6 mafia to 11 townies and it makes the mafia highly overpowered.
I can take a deeper look at the game once you fix the formatting.
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