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Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 9:09 am
by Zant
Goomba Way:
Image
Image
bossedit8 wrote:Image
Great level design and atmosphere, the bgos are cool too!

Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 9:35 am
by Radishl
I like ur level Zant, there are unique Goonbas!

Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 12:10 pm
by Superiorstar
MOAR SCREENSHOTS.
Image
LESS USELESS POST!

Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 6:34 pm
by Superiorstar
Image

Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 6:36 pm
by Mudkip
^
Bottom parts of the pillars miss a line

Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 6:38 pm
by Superiorstar
Mudkip wrote:^
Bottom parts of the pillars miss a line
I don't see anything.

Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 6:41 pm
by Axiom
smbx screenshots? count me in xD
Image

and heres part of something idk progress is slow
Image

Re: Screenshots Thread v2

Posted: Tue Aug 05, 2014 10:01 pm
by Murphmario
Superiorstar wrote:Image
Thanks for using my imported Roto-Disks!

Looks good to me.

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 6:28 am
by Mikepjr
Superiorstar wrote:Image
Wait.. how did you put charging chuck in there? O.o i don't see him listed in the NPCs for the editor.

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 6:37 am
by RudeGuy
Mikepjr wrote:
Superiorstar wrote:
Spoiler: show
Image
Wait.. how did you put charging chuck in there? O.o i don't see him listed in the NPCs for the editor.
With GFX, layers and events you can make a charging chuck in SMBX.

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 8:00 am
by HeroLinik
I'm corrupting Go Go Goomba from TI2 to create another Block Bollocks level:

Image

Whether this will be in the TGCA remake or not is unconfirmed.

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 10:33 am
by zioy
castlewars wrote:I'm corrupting Go Go Goomba from TI2 to create another Block Bollocks level:

Image

Whether this will be in the TGCA remake or not is unconfirmed.
LOL dont forget spammed hammer suits and billy guns :P

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 11:28 am
by Superiorstar
Another screenshot for this level.
Spoiler: show
Image

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 11:29 am
by Magna
Superiorstar wrote:Another screenshot for this level.
Spoiler: show
Image
Is that lava custom made? It looks pretty cool but the top doesn't blend so well with the bottom.

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 12:30 pm
by Fuyu
@Superiorstar: Looks awesome so far, it appears to be pretty enjoyable. How are you supposed to go to the other side of those blocks though?

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 12:32 pm
by Radishl
Natsu wrote:@Superiorstar: Looks awesome so far, it appears to be pretty enjoyable. How are you supposed to go to the other side of those blocks though?
Killing the chuck probably.

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 12:38 pm
by Murphmario
KoolKat wrote:
castlewars wrote:I'm corrupting Go Go Goomba from TI2 to create another Block Bollocks level:

Image

Whether this will be in the TGCA remake or not is unconfirmed.
LOL dont forget spammed hammer suits and billy guns :P
And Crashes.

Crashes were the most important thing in Block Bollocks.

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 12:42 pm
by Superiorstar
Radishl wrote:
Natsu wrote:@Superiorstar: Looks awesome so far, it appears to be pretty enjoyable. How are you supposed to go to the other side of those blocks though?
Killing the chuck probably.
Wait till you see the boss is. :twisted:

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 1:09 pm
by Radishl
Superiorstar wrote:
Radishl wrote:
Natsu wrote:@Superiorstar: Looks awesome so far, it appears to be pretty enjoyable. How are you supposed to go to the other side of those blocks though?
Killing the chuck probably.
Wait till you see the boss is. :twisted:
10 wart 29 bowser 100 birdos 17 ludwigs

Re: Screenshots Thread v2

Posted: Wed Aug 06, 2014 1:37 pm
by Darkonius Mavakar
3-2 Veggie Platforming
yay for lame name.
apparently wohlstand's engine doesn't render some foreground bgos, that's why the clouds are cutoff in this screen:
Spoiler: show
Image