Re: Screenshots Thread v2
Posted: Mon Aug 04, 2014 5:58 pm
GLuigiX. FoSMBX apparently improved them?Radishl wrote:He didnt make those, Luigi something made em I believe.YTsupertyrusland23 wrote:good job on you GFXFanofSMBX wrote:
GLuigiX. FoSMBX apparently improved them?Radishl wrote:He didnt make those, Luigi something made em I believe.YTsupertyrusland23 wrote:good job on you GFXFanofSMBX wrote:
Perhaps more like this?Zant wrote:Looks cool(in both meanings of the word), but i'd suggest you to recolor the bgos' outlines to be like the tileset's(dark purple), or vice versa.
Otherwise good job!
Play minecraft with me
that's minecraft
Mario != SMBX
i think you missed the jokeGhostHawk wrote:Mario != SMBX
Your posts != On topic.
That's Minecraft!HenryRichard wrote:Slowly transitioning away from the minecraft screenshots...
Lol you're the one that made the background.Murphmario wrote:That's Minecraft!HenryRichard wrote:Slowly transitioning away from the minecraft screenshots...
Get on topic!
Oh wait I noticed Toad there, nevermind.
So i'm not the only one doing thisHenryRichard wrote:Slowly transitioning away from the minecraft screenshots...
Okay... any thoughts on my cave? I don't think i ever got feedback on it. It's still a work in progress.Luigifan2010 wrote:MikeP, its a visual basic limitation. Apparently it can't handle dynamically flashing those colors which involves quickly changing the palette. won't be a problem in wohls engine.
oh yeah! I forgot to mention I liked it a lot. heck I like most of what you're doing ^-^Mikepjr wrote:Okay... any thoughts on my cave? I don't think i ever got feedback on it. It's still a work in progress.Luigifan2010 wrote:MikeP, its a visual basic limitation. Apparently it can't handle dynamically flashing those colors which involves quickly changing the palette. won't be a problem in wohls engine.
Nice! I like this screenshot, it captures the essence of SMW. What is the level called?bossedit8 wrote:Spoiler: show