Re: Super Community Contest - First Results Revealed!
Posted: Sat Sep 02, 2017 12:29 pm
Gonna be honest, I'm more concerned about that background not scrolling right.
Forums for SMBX
https://www.smbxgame.com/forums/
Or TMGJ designer, but wait, did any TMGJ designer even enter?Electriking wrote:Good to see no SMWAW level designer has gotten tier one.
who made that?TLtimelord wrote:
Quill said tomorrowZipper wrote:when's tier 2
sure, and the splitting into tiers is also good to keep up the arc of suspense, but why not, like, 2 tiers a day instead of one?Waddle Derp wrote:patience is a virtue
You underestimate how hard it is to get results out, especially when there are seven judges to process the reviews of.Sanct wrote:oh for fuck's sake why, even extravaganza didn't force people to wait multiple days
...Really?Quill wrote:never make a level again.
I never thought it can be executed well at all, if you just want to beat it that can easily take up to 5-7 minutes, if it were to be a 100% run then it's technically so.Yoshi678 wrote:I only really make objectively bad levels when I don't give myself enough time. But it surprises me that someone went and made a level like Sanctuary Fortress 2 and thought for even one second that a level that long could be executed well. It's just not possible, You can have the best design and graphics ever. But a level that takes an hour to clear is just gonna be...bad.
I did, it was supposed to be like that, more or less it was supposed to be a memory challenge to either see it or predict it.MosaicMario wrote:who made that?TLtimelord wrote:
Hey, at least you didn't get last place.JupiHornet wrote:Dang it I was hoping to place at least a little bit higher.
Oh well, I'll actually try next time xd
That's what you should put emphasis on, Ness, since the judges stated that your level was overly massive and ambitious along with other bugs and errors. I know the feeling, I've started the exact same with Super Mario 63 but I somehow managed to recover and find a better balance (welp, to some extent that I got better scores).Quill wrote:Either scrap this level style or never make a level again.
Ness-Wednesday wrote:At this point I really don't know whether if I should continue to make levels or not, and I'm so shocked that I am actually saying this.
Usually I'm a guy who doesn't give up at all, but if only one level I've made is mediocre and four are good with the rest (especially this one) being garbage, I feel like I don't have any chance of improvement 90% of the time.
I want to think of new ideas, but now I feel like the next laughing stock of the community.
I had worked on a part of this for nearly a year, enjoyed it, added the 4-step design, and even looked up so many tips and read some feedback, that now I feel like a soulless failure.
I swear when I look at my SVLC 2016 entry, my City Kirby level, and especially Wasabi Find that I can do better than this.
I feel like I'm mostly damaging this community and wasting people's time when I make levels and to see that I get last really makes me regret ever submitting.
I can learn from my mistake when MaGlx 3 come by in the future, and I swear I am NEVER making a open level again.
I'm so sorry that I've been making smbx look bad with my garbage levels, I only wanted to make something new, they were just never executed right.
Quill, that was quite uncalled for. I've looked at some of Ness' work before and there are good parts in there. Don't discourage someone from contributing to the game's community and longevity.Quill wrote:never make a level again.
Yoshi678 wrote:Quill, that was quite uncalled for. I've looked at some of Ness' work before and there are good parts in there. Don't discourage someone from contributing to the game's community and longevity.Quill wrote:never make a level again.
stop trying to stir shit up, both of youQuill wrote:Either scrap this level style or never make a level again.