Topics that have reached 100 pages.
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FebruaryDracaena
- Cheep-Cheep

- Posts: 14
- Joined: Sat Aug 15, 2015 1:01 pm
Postby FebruaryDracaena » Fri Sep 18, 2015 9:45 am

Statue is also there and it's styled like in 3D land\world.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Sep 18, 2015 2:48 pm
There's a cutoff in the floor. There seem to be no NPCs too. Looks nice, though.

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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Sep 19, 2015 1:52 am
RudeGuy07 wrote:

Looks Neat!
Is that for your project?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Sep 19, 2015 8:59 am
witchking666 wrote:Looks Neat!
Is that for your project?
Pratically every SMB2 level I've made are for my project. This one in particular is a remake of this.
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Radishl
- Guest
Postby Radishl » Sat Sep 19, 2015 9:52 am
Squishy Rex wrote:Well, Dream Gardens is finally on a roll, with enough graphics for at least one level. Here's a few snapshots of "Bowling Greens":
As you can see, DG is going to be made using NES styled graphics, no longer 16-bit graphics as before. Don't worry though, I haven't trashed the other sprites. As you can see, the Bubby playable is partially complete and most of the basic level elements are finished. There are a few new enemies which I have only recently designed, one of which doesn't appear in either screenshots.
New enemies include:
Bowling Ball
Push N' Shovel (Orange Bulldozer)
Floaty (Tin Top riding in its helmet)
Nick Nack (Not shown)
Wow! Looking good man
Will this project have Its own OST?
Soo hype!
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sat Sep 19, 2015 11:00 am
Radishl wrote:Squishy Rex wrote:Well, Dream Gardens is finally on a roll, with enough graphics for at least one level. Here's a few snapshots of "Bowling Greens":
As you can see, DG is going to be made using NES styled graphics, no longer 16-bit graphics as before. Don't worry though, I haven't trashed the other sprites. As you can see, the Bubby playable is partially complete and most of the basic level elements are finished. There are a few new enemies which I have only recently designed, one of which doesn't appear in either screenshots.
New enemies include:
Bowling Ball
Push N' Shovel (Orange Bulldozer)
Floaty (Tin Top riding in its helmet)
Nick Nack (Not shown)
Wow! Looking good man
Will this project have Its own OST?
Soo hype!
I do not think it will have its own OST, but it would be nice if it had indeed.
I Particularly, preferred the old style Graphical, but the new pleases me also, I like the way you left them like the style Graphical Kirby, this is not very good if you are looking for originality, however, should please many nostalgic of kirby (like me).
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Sep 19, 2015 3:14 pm
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun Sep 20, 2015 2:08 pm
hey guys here is my new level XD
it is called slimy sewer and it will be featured in my episode
the gimmick is that those "slimefalls" are swimmable
here it is:
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sun Sep 20, 2015 3:42 pm
witchking666 wrote:hey guys here is my new level XD
it is called slimy sewer and it will be featured in my episode
the gimmick is that those "slimefalls" are swimmable
here it is:
Nice level! I like this design and great tileset! I recommend add some special blocks and coins in some parts.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun Sep 20, 2015 3:48 pm
Thanks @shinbison kof
But the reason why there are no coins and special blocks in sertain parts is because of the fact that the level is still wip
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sun Sep 20, 2015 6:15 pm
I decided to take a crack at Allstar-izing some Mario Maker stuff. There are coins behind the ribs in the bone platform things to show that they're foreground objects.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Sun Sep 20, 2015 8:49 pm
Chip Potato wrote:
I decided to take a crack at Allstar-izing some Mario Maker stuff. There are coins behind the ribs in the bone platform things to show that they're foreground objects.
Not bad! I like the skeleton, it's shaded quite nicely and the colors look good
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ZIkeRIT
- Bot

- Posts: 58
- Joined: Tue Sep 01, 2015 6:03 am
Postby ZIkeRIT » Mon Sep 21, 2015 1:45 am
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Mon Sep 21, 2015 6:02 am
That looks quite neat @ZIkeRIT
Although I think it could use some more coins and special blocks
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Mon Sep 21, 2015 8:45 am

Feedback would be appreciated.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Sep 21, 2015 8:57 am
You can recolor the Note Blocks to pink, also looks p cool.
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ROA
- Fighter Fly

- Posts: 31
- Joined: Sun Jul 12, 2015 2:21 am
Postby ROA » Mon Sep 21, 2015 10:17 am
Well more from my Mario Forever Episode, now i finished the last level, and added some kind of realistic flamethrower effect

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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Mon Sep 21, 2015 11:39 am
ROA wrote:Well more from my Mario Forever Episode, now i finished the last level, and added some kind of realistic flamethrower effect

Ew 1x1 pixels :S
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Sep 21, 2015 11:55 am
TheKingOfBoos wrote:Ew 1x1 pixels :S
Everything in that screen (except mario, but I'm pretty sure he'll change that) is made of 1x1 pixels, and it isn't bad this way.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Mon Sep 21, 2015 12:27 pm
MARIO FOREVER TANKS!!!
I really love as of what you did right there and the flame effects... hope it'll be able to hurt ya lmao. Looking forward to play this level!
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