Re: Screenshot Thread Formula Five
Posted: Fri Dec 26, 2014 2:22 pm

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Depends on where it goes. I'm sure it would make a good first level of a kaizo episode or a way later level in any other episode. Doesn't appeal to me at all.CaptainSyrup wrote:Thats how the community wants it. Looks better then my first levels.Praesidium wrote:Well, that was rude. All I was saying is that it looks too crowded and that I think most players in general won't like it.
Uhm... Are you sure what are kaizo levels? That level isn't surely a kaizo level and the difficulty looks fine to me.Praesidium wrote:it would make a good first level of a kaizo episode
Also make more versions of the koopa ( throwing stars, kamikaze , flying, vanishing )DarkShadeX wrote:I will change the koopas to look like ninjas.Radishl wrote:Lookin good, lookin good. Try adding ninjas or some type of Japanese version of enemy.DarkShadeX wrote:Spoiler: show
What makes you say that actually. There is nothing which looks like a kaizo level. The Second Section is an Elevator thats going down. The Spikes dissappear as soon you reached the end which means getting the red coin deactivates them. I placed them to prevent people from simple jumping down the whole thing.Praesidium wrote:Depends on where it goes. I'm sure it would make a good first level of a kaizo episode or a way later level in any other episode. Doesn't appeal to me at all.CaptainSyrup wrote:Thats how the community wants it. Looks better then my first levels.Praesidium wrote:Well, that was rude. All I was saying is that it looks too crowded and that I think most players in general won't like it.
Was that what you mean? If yes i'm happy that i told you it correctly. Sry for the misunderstanding.Praesidium wrote:Ah, that makes more sense.
Love the use of those golden temple tiles,and the clear water just makes it even better!YoshiGo99 wrote:Temporarily named Rubble Ruins, I think Damp Dungeon is better. Anyways this level makes use of Bob-ombs and is partially an underwater level.
I have noticed that when I test the level in SMBX, the water is not the same as it is in PGE, it looks very out of place, hopefully it's just a problem with going from PGE to SMBX, and not the actual Water graphic itself.Radishl wrote:Love the use of those golden temple tiles,and the clear water just makes it even better!YoshiGo99 wrote:Temporarily named Rubble Ruins, I think Damp Dungeon is better. Anyways this level makes use of Bob-ombs and is partially an underwater level.Spoiler: show
Keep it up.
The main difference because PGE using Alpha-blending algorithm instead of SMBX's AND->OR 'bit blit' algorithm. Alpha-blending giving TRUE semi-transparency effect, Bitblit only mixing bits, but result color may by dirty and buggy.YoshiGo99 wrote:I have noticed that when I test the level in SMBX, the water is not the same as it is in PGE, it looks very out of place, hopefully it's just a problem with going from PGE to SMBX, and not the actual Water graphic itself.Radishl wrote:Love the use of those golden temple tiles,and the clear water just makes it even better!YoshiGo99 wrote:Temporarily named Rubble Ruins, I think Damp Dungeon is better. Anyways this level makes use of Bob-ombs and is partially an underwater level.Spoiler: show
Keep it up.