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Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 2:22 pm
by Mable
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Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 2:30 pm
by Mivixion
CaptainSyrup wrote:
Praesidium wrote:Well, that was rude. All I was saying is that it looks too crowded and that I think most players in general won't like it.
Thats how the community wants it. Looks better then my first levels.
Depends on where it goes. I'm sure it would make a good first level of a kaizo episode or a way later level in any other episode. Doesn't appeal to me at all.

Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 2:42 pm
by RudeGuy
Praesidium wrote:it would make a good first level of a kaizo episode
Uhm... Are you sure what are kaizo levels? That level isn't surely a kaizo level and the difficulty looks fine to me.

Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 2:45 pm
by Radishl
DarkShadeX wrote:
Radishl wrote:
DarkShadeX wrote:
Spoiler: show
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Lookin good, lookin good. Try adding ninjas or some type of Japanese version of enemy.
I will change the koopas to look like ninjas.
Also make more versions of the koopa ( throwing stars, kamikaze , flying, vanishing )

That would be nice.

Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 2:51 pm
by h2643
Spoiler: show
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yay for smw styled thing

Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 3:11 pm
by Mable
Praesidium wrote:
CaptainSyrup wrote:
Praesidium wrote:Well, that was rude. All I was saying is that it looks too crowded and that I think most players in general won't like it.
Thats how the community wants it. Looks better then my first levels.
Depends on where it goes. I'm sure it would make a good first level of a kaizo episode or a way later level in any other episode. Doesn't appeal to me at all.
What makes you say that actually. There is nothing which looks like a kaizo level. The Second Section is an Elevator thats going down. The Spikes dissappear as soon you reached the end which means getting the red coin deactivates them. I placed them to prevent people from simple jumping down the whole thing.

Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 5:39 pm
by Mivixion
Ah, that makes more sense.

Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 5:49 pm
by Mable
Praesidium wrote:Ah, that makes more sense.
Was that what you mean? If yes i'm happy that i told you it correctly. Sry for the misunderstanding.

Re: Screenshot Thread Formula Five

Posted: Fri Dec 26, 2014 9:50 pm
by Mivixion
Yeah lol, sometimes I'm not quite clear with my wording.

Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 12:29 am
by YoshiGo99
Temporarily named Rubble Ruins, I think Damp Dungeon is better. Anyways this level makes use of Bob-ombs and is partially an underwater level.
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Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 8:13 am
by Radishl
YoshiGo99 wrote:Temporarily named Rubble Ruins, I think Damp Dungeon is better. Anyways this level makes use of Bob-ombs and is partially an underwater level.
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Love the use of those golden temple tiles,and the clear water just makes it even better!

Keep it up.

Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 10:35 am
by YoshiGo99
Radishl wrote:
YoshiGo99 wrote:Temporarily named Rubble Ruins, I think Damp Dungeon is better. Anyways this level makes use of Bob-ombs and is partially an underwater level.
Spoiler: show
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Love the use of those golden temple tiles,and the clear water just makes it even better!

Keep it up.
I have noticed that when I test the level in SMBX, the water is not the same as it is in PGE, it looks very out of place, hopefully it's just a problem with going from PGE to SMBX, and not the actual Water graphic itself.

Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 12:04 pm
by HeroOfRhyme
It is. I'm sure. Wohlstand explained that a little. Looks like a fantastic level though.

Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 1:26 pm
by Wohlstand
YoshiGo99 wrote:
Radishl wrote:
YoshiGo99 wrote:Temporarily named Rubble Ruins, I think Damp Dungeon is better. Anyways this level makes use of Bob-ombs and is partially an underwater level.
Spoiler: show
Image
Love the use of those golden temple tiles,and the clear water just makes it even better!

Keep it up.
I have noticed that when I test the level in SMBX, the water is not the same as it is in PGE, it looks very out of place, hopefully it's just a problem with going from PGE to SMBX, and not the actual Water graphic itself.
The main difference because PGE using Alpha-blending algorithm instead of SMBX's AND->OR 'bit blit' algorithm. Alpha-blending giving TRUE semi-transparency effect, Bitblit only mixing bits, but result color may by dirty and buggy.
Here you can read more about difference:
http://engine.wohlnet.ru/forum/viewtopic.php?f=5&t=158

BUT, you in the new version of PGE Editor can enable "GFX Fix" flag which will render graphics almost like in the SMBX which will give able to correctly show even lazily-made graphics:
Here I wrote about my update:
http://engine.wohlnet.ru/forum/viewtopi ... 2498#p2498
Note: This gimmick using only for editor and only for SMBX's mask images support, and I don't plan use them in the engine part: will be used new alpha-blending method which will give clear transparency effect. Instead of buggy and glitchy SMBX's blitting I will give able to use the special shaders which will give light/glow effects without care about masks, because in future masks will not need with PNG format.

Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 2:12 pm
by Waddle
Here's some screenerinos of the levels I'm working on. Also there's my CC11 level, but that's a secret :p
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 3:39 pm
by h2643
Spoiler: show
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Credit to Sednaiur for Snowy Mountains and Canyon.
Here I combined some SMB2 Backgrounds...

Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 3:41 pm
by Mable
They look pretty good h2643.
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Sat Dec 27, 2014 5:39 pm
by HeroOfRhyme
the SMB2 doesnt blend well but everything else looks good there.

Re: Screenshot Thread Formula Five

Posted: Sun Dec 28, 2014 2:45 pm
by RudeGuy
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Sun Dec 28, 2014 3:38 pm
by Mable
Not bad Rudeguy
Spoiler: show
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