Topics that have reached 100 pages.
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RPG_Magician
- Snifit

- Posts: 216
- Joined: Tue Sep 06, 2016 7:22 am
Postby RPG_Magician » Fri Jan 20, 2017 9:48 pm
Tsutsumi-Chan wrote:
The wooden beams look pretty solid. Maybe it would be best to darken them a little to indicate that they are part of the background scenery?
Unless your intentions were going for that look then it looks nice.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Jan 21, 2017 5:20 am
Tsutsumi-Chan wrote:
I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!
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Nepgya
- Swooper

- Posts: 79
- Joined: Fri Jan 06, 2017 1:31 pm
Postby Nepgya » Sat Jan 21, 2017 5:38 am
Snessy the duck wrote:Tsutsumi-Chan wrote:
I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!
Why do you think that the level would be objectively better with more slopes?
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Jan 21, 2017 5:39 am
Tsutsumi-Chan wrote:Snessy the duck wrote:Tsutsumi-Chan wrote:
I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!
Why do you think that the level would be objectively better with more slopes?
Because it'll make the level design a little less flat.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sat Jan 21, 2017 5:40 am
What the fuck, the level is like the farthest thing from flat?
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Nepgya
- Swooper

- Posts: 79
- Joined: Fri Jan 06, 2017 1:31 pm
Postby Nepgya » Sat Jan 21, 2017 6:25 am
Snessy the duck wrote:Tsutsumi-Chan wrote:Snessy the duck wrote:
I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!
Why do you think that the level would be objectively better with more slopes?
Because it'll make the level design a little less flat.
How is this level flat? Please look at this image:
The blue line is "flat". Now look at the red line, that is everything but flat.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Jan 21, 2017 6:26 am
Tsutsumi-Chan wrote:Snessy the duck wrote:Tsutsumi-Chan wrote:
Why do you think that the level would be objectively better with more slopes?
Because it'll make the level design a little less flat.
How is this level flat? Please look at this image:
The blue line is "flat". Now look at the red line, that is everything but flat.
I meant the beginning part before the red koopa, not the entire level.
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Nepgya
- Swooper

- Posts: 79
- Joined: Fri Jan 06, 2017 1:31 pm
Postby Nepgya » Sat Jan 21, 2017 6:31 am
Snessy the duck wrote:Tsutsumi-Chan wrote:Snessy the duck wrote:
Because it'll make the level design a little less flat.
How is this level flat? Please look at this image:
The blue line is "flat". Now look at the red line, that is everything but flat.
I meant the beginning part before the red koopa, not the entire level.
But that's like, only a small part, how is this even supposed to bother anyone?
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Jan 21, 2017 6:42 am
Tsutsumi-Chan wrote:Snessy the duck wrote:Tsutsumi-Chan wrote:
How is this level flat? Please look at this image:
The blue line is "flat". Now look at the red line, that is everything but flat.
I meant the beginning part before the red koopa, not the entire level.
But that's like, only a small part, how is this even supposed to bother anyone?
Even if it doesn't bother anyone, I'd recommend you change it since it looks pretty ugly.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jan 21, 2017 6:44 am
"I recommend you fix this problem which I just admitted doesn't exist."
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Jan 21, 2017 6:49 am
Enjl wrote:"I recommend you fix this problem which I just admitted doesn't exist."
Whoops, guess I'm terrible at wording then.
What I meant is that it looks kinda bland, so I would recommend you changed it.
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Trace
- Nipper

- Posts: 431
- Joined: Thu Jun 19, 2014 7:45 am
Postby Trace » Sat Jan 21, 2017 7:04 am
Yeah, because looks have a higher priority than gameplay, as proven by this picture:

seriously though, even if you point out bad things that arent bad in a level doesnt make you better.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Jan 21, 2017 7:10 am
I was just pointing out that it looked a little bland to me, and it could easily be fixed by adding a slope or something. It might bother someone who just started playing the level, so I would recommend you changed it.
Trace42 wrote:seriously though, even if you point out bad things that arent bad in a level doesnt make you better.
I don't get this.
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Trace
- Nipper

- Posts: 431
- Joined: Thu Jun 19, 2014 7:45 am
Postby Trace » Sat Jan 21, 2017 7:18 am
Snessy the duck wrote:Trace42 wrote:seriously though, even if you point out bad things that arent bad in a level doesnt make you better.
I don't get this.
"What? I'm NOT the best level designer? I don't get it."
Snessy the duck wrote:I was just pointing out that it looked a little bland to me, and it could easily be fixed by adding a slope or something. It might bother someone who just started playing the level, so I would recommend you changed it.
But how the fuck would it bother anybody, and how would one single slope fix it?! It's way better to have a level start out flat gameplay wise, so why fuck the gameplay entirely to make it look a tiny little bit less bland?!
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jan 21, 2017 7:19 am
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Jan 21, 2017 7:28 am
Trace42 wrote:Snessy the duck wrote:Trace42 wrote:seriously though, even if you point out bad things that arent bad in a level doesnt make you better.
I don't get this.
"What? I'm NOT the best level designer? I don't get it."
It just sounded kinda confusing from my standpoint.
Trace42 wrote:Snessy the duck wrote:I was just pointing out that it looked a little bland to me, and it could easily be fixed by adding a slope or something. It might bother someone who just started playing the level, so I would recommend you changed it.
But how the fuck would it bother anybody, and how would one single slope fix it?! It's way better to have a level start out flat gameplay wise, so why fuck the gameplay entirely to make it look a tiny little bit less bland?!
I still do think that the beginning part could be improved. I would actually recommend making the distance from the questionmark blocks to the spawn a little longer, because it feels a bit cramped imo.
Last edited by Snessy the duck on Sat Jan 21, 2017 8:00 am, edited 1 time in total.
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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Sat Jan 21, 2017 7:56 am
Enjl wrote:
Nice.
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
- Pronouns: they/them
Postby The Dwarven Digger » Sat Jan 21, 2017 8:20 am
Enjl wrote:
0/10 too flat it neds moer slopes
Seriously though, I think it looks really good.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jan 21, 2017 10:29 am
Snessy the duck wrote:
I still do think that the beginning part could be improved. I would actually recommend making the distance from the questionmark blocks to the spawn a little longer, because it feels a bit cramped imo.
it's literally 5 seconds of gameplay. why are you complaining about something that will be on screen for just 5 seconds? why don't you talk about the design of the level instead?
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Jan 21, 2017 11:49 am
Enjl wrote:
That looks very neat! Do the concrete blocks do anything special aside from being there?
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