Perfect SMBX Screenshot Thread 10

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RPG_Magician
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Re: Perfect SMBX Screenshot Thread 10

Postby RPG_Magician » Fri Jan 20, 2017 9:48 pm

Tsutsumi-Chan wrote:Image
The wooden beams look pretty solid. Maybe it would be best to darken them a little to indicate that they are part of the background scenery?

Unless your intentions were going for that look then it looks nice.

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Jan 21, 2017 5:20 am

Tsutsumi-Chan wrote:Image
I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!

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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Sat Jan 21, 2017 5:38 am

Snessy the duck wrote:
Tsutsumi-Chan wrote:Image
I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!
Why do you think that the level would be objectively better with more slopes?

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Jan 21, 2017 5:39 am

Tsutsumi-Chan wrote:
Snessy the duck wrote:
Tsutsumi-Chan wrote:Image
I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!
Why do you think that the level would be objectively better with more slopes?
Because it'll make the level design a little less flat.

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Re: Perfect SMBX Screenshot Thread 10

Postby Valentine » Sat Jan 21, 2017 5:40 am

What the fuck, the level is like the farthest thing from flat?

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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Sat Jan 21, 2017 6:25 am

Snessy the duck wrote:
Tsutsumi-Chan wrote:
Snessy the duck wrote: I would recommend you made the beginning part a little less flat, like making it a little longer or giving it slopes or something. Other than that, this looks promising, and I like the mix of enemies!
Why do you think that the level would be objectively better with more slopes?
Because it'll make the level design a little less flat.
How is this level flat? Please look at this image:
Image

The blue line is "flat". Now look at the red line, that is everything but flat.

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Jan 21, 2017 6:26 am

Tsutsumi-Chan wrote:
Snessy the duck wrote:
Tsutsumi-Chan wrote: Why do you think that the level would be objectively better with more slopes?
Because it'll make the level design a little less flat.
How is this level flat? Please look at this image:
Image

The blue line is "flat". Now look at the red line, that is everything but flat.
I meant the beginning part before the red koopa, not the entire level.

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Re: Perfect SMBX Screenshot Thread 10

Postby Nepgya » Sat Jan 21, 2017 6:31 am

Snessy the duck wrote:
Tsutsumi-Chan wrote:
Snessy the duck wrote: Because it'll make the level design a little less flat.
How is this level flat? Please look at this image:
Image

The blue line is "flat". Now look at the red line, that is everything but flat.
I meant the beginning part before the red koopa, not the entire level.
But that's like, only a small part, how is this even supposed to bother anyone?

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Jan 21, 2017 6:42 am

Tsutsumi-Chan wrote:
Snessy the duck wrote:
Tsutsumi-Chan wrote:
How is this level flat? Please look at this image:
Image

The blue line is "flat". Now look at the red line, that is everything but flat.
I meant the beginning part before the red koopa, not the entire level.
But that's like, only a small part, how is this even supposed to bother anyone?
Even if it doesn't bother anyone, I'd recommend you change it since it looks pretty ugly.

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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Sat Jan 21, 2017 6:44 am

"I recommend you fix this problem which I just admitted doesn't exist."

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Jan 21, 2017 6:49 am

Enjl wrote:"I recommend you fix this problem which I just admitted doesn't exist."
Whoops, guess I'm terrible at wording then.

What I meant is that it looks kinda bland, so I would recommend you changed it.

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Re: Perfect SMBX Screenshot Thread 10

Postby Trace » Sat Jan 21, 2017 7:04 am

Yeah, because looks have a higher priority than gameplay, as proven by this picture:
Image
seriously though, even if you point out bad things that arent bad in a level doesnt make you better.

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Jan 21, 2017 7:10 am

I was just pointing out that it looked a little bland to me, and it could easily be fixed by adding a slope or something. It might bother someone who just started playing the level, so I would recommend you changed it.
Trace42 wrote:seriously though, even if you point out bad things that arent bad in a level doesnt make you better.
I don't get this.

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Re: Perfect SMBX Screenshot Thread 10

Postby Trace » Sat Jan 21, 2017 7:18 am

Snessy the duck wrote:
Trace42 wrote:seriously though, even if you point out bad things that arent bad in a level doesnt make you better.
I don't get this.
"What? I'm NOT the best level designer? I don't get it."
Snessy the duck wrote:I was just pointing out that it looked a little bland to me, and it could easily be fixed by adding a slope or something. It might bother someone who just started playing the level, so I would recommend you changed it.
But how the fuck would it bother anybody, and how would one single slope fix it?! It's way better to have a level start out flat gameplay wise, so why fuck the gameplay entirely to make it look a tiny little bit less bland?!

Emral
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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Sat Jan 21, 2017 7:19 am

Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Snessy the duck » Sat Jan 21, 2017 7:28 am

Trace42 wrote:
Snessy the duck wrote:
Trace42 wrote:seriously though, even if you point out bad things that arent bad in a level doesnt make you better.
I don't get this.
"What? I'm NOT the best level designer? I don't get it."
It just sounded kinda confusing from my standpoint.
Trace42 wrote:
Snessy the duck wrote:I was just pointing out that it looked a little bland to me, and it could easily be fixed by adding a slope or something. It might bother someone who just started playing the level, so I would recommend you changed it.
But how the fuck would it bother anybody, and how would one single slope fix it?! It's way better to have a level start out flat gameplay wise, so why fuck the gameplay entirely to make it look a tiny little bit less bland?!
I still do think that the beginning part could be improved. I would actually recommend making the distance from the questionmark blocks to the spawn a little longer, because it feels a bit cramped imo.
Last edited by Snessy the duck on Sat Jan 21, 2017 8:00 am, edited 1 time in total.

Thehelmetguy1
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Re: Perfect SMBX Screenshot Thread 10

Postby Thehelmetguy1 » Sat Jan 21, 2017 7:56 am

Enjl wrote:Image
Nice.

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Re: Perfect SMBX Screenshot Thread 10

Postby The Dwarven Digger » Sat Jan 21, 2017 8:20 am

Enjl wrote:Image
0/10 too flat it neds moer slopes

Seriously though, I think it looks really good.

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Re: Perfect SMBX Screenshot Thread 10

Postby RudeGuy » Sat Jan 21, 2017 10:29 am

Snessy the duck wrote: I still do think that the beginning part could be improved. I would actually recommend making the distance from the questionmark blocks to the spawn a little longer, because it feels a bit cramped imo.
it's literally 5 seconds of gameplay. why are you complaining about something that will be on screen for just 5 seconds? why don't you talk about the design of the level instead?

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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Sat Jan 21, 2017 11:49 am

Enjl wrote:Image
That looks very neat! Do the concrete blocks do anything special aside from being there?


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