I got a couple suggestions before you'll release the beta:
1) Screen fading in and out when you enter and exit the warp. I think it would be nice if this option would be always turned on automatically for all the levels or something (if it's possible).
I know for a fact that screen fading is possible with LunaLua:
2) Some NPCs from old Mario games. Again, it'd be nice to have them in SMBX without coding them yourself. It's for those who don't want to code stuff and just want to enjoy the new stuff that SMBX 2.0 provides.
I think that a good NPC to add would be Bony Beetle from SMW, because lots of people like using them but there are no NPCs to replace that you can get accurate AI with, same with Spikes from SMB3.
I think if you add a new power up it should be the blue shell, it could work similarly to Samus' Morph Ball.
Also
Harvey36Dice wrote:yay more characters added! can't wait to play the full product!
Question : how you can make the custom HUD? did you use lunalua or something?
h2643 wrote:2) Some NPCs from old Mario games. Again, it'd be nice to have them in SMBX without coding them yourself. It's for those who don't want to code stuff and just want to enjoy the new stuff that SMBX 2.0 provides.
I pray for Sledge brother, the Angry Sun, and Boney beetle.
h2643 wrote:2) Some NPCs from old Mario games. Again, it'd be nice to have them in SMBX without coding them yourself. It's for those who don't want to code stuff and just want to enjoy the new stuff that SMBX 2.0 provides.
I pray for Sledge brother, the Angry Sun, and Boney beetle.
Praying is not likely to accomplish much. Coding, on the other hand...
Ok so you have stated that there will be no more image masks. What about collision masks, how will they work with custom graphics? Will they be the same as the image or a perhaps shape, or will they not change at all? This is more of a programmer question since I don't know how LunaLua works nor how does the entire project work.
Here's my list of enemies that I'd like to see, if possible but unless it is too complex to code.
Amp, Fire Chomp, Fire Snake, Broozer, Wiggler, Dino Rhino and Dino Torch and Super Koopas.
I'm thinking Amp would be the easiest to do because it's a stationary enemy. On the other hand, Fire Snake seems like the toughest one since it has the trail and an unique A.I., but it would fit when doing a SMB3 desert level.
Anyway, good luck and best wishes in further development.
-MrPancakeGuy
Last edited by MrPancakeGuy__ on Thu Dec 10, 2015 4:35 pm, edited 1 time in total.
Horikawa Otane wrote:1) I'll poke rocky to see how he did fading, though I have some ideas. I refuse to make it default though. I don't know if it would break a level that already exists in some way and I don't want there to be a version of SMBX out there that can't play a legacy level for some reason.
But I can make it super easy to include in a level or episode of your choice.
2) Working on that - see the Starman
1) Okay Anyway I don't get why would a simple screen fading break the level, but I guess you know what you're talking about.
2) Nice
MrPancakeGuy__ wrote:Here's my list of enemies that I'd like to see, if possible but not too complex to code.
Amp, Fire Chomp, Fire Snake, Broozer, Wiggler, Dino Rhino and Dino Torch and Super Koopas.
I'll try to do all of these, but I can't promise anything! (That is a lot of stuff...)
So if you have to replace something to make new enemies, I dunno how I feel about that. I've always thought SMBX had a deficit of projectile shooting enemies, and if you have to replace one to get another, that's not more variety per level. Sorry to rain on your parade if I am doing so. Is this breakthrough on the plate?
You wouldn't even have to replace a projectile shooting enemy to get a new enemy shooting a projectile, if the enemy was coded to shoot the projectile regardless of what they replace.
I kind of wish Wario worked like in the later Wario Land games, and I don't think the concept for Bowser's playstyle fits him very well. Other than that, this seems like a really neat update! I've been meaning to get LunaLua for some time, now, and I guess this 2.0 thing'll just slam dunk it into my lap or something.
also if you're still looking for ways to make Waluigi a unique character, why not bring back that charge-jump from Super Mario Bros 2? i think with the way waluigi's shaped and how he moves, it could fit in with his personality and all that.
However, there's one puzzle that you haven't yet figured out, and it will lead you to the download link. Come to the Chat around 10:30 AM EST (about an hour and 40 minutes from the time of writing this post) to help solve the puzzle.