Topics that have reached 100 pages.
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PixelPest
- Link

- Posts: 7111
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Postby PixelPest » Tue Sep 15, 2015 10:01 pm
ZIkeRIT wrote:Thanks,and about grass...Im realy don't care about that.Because...you know...this look's good.
To second Harvey36Dice on that, the SMB3 really doesn't look good. The level's also very clustered with NPCs and BGOs, there's also a piranha plant without a pipe. Really that's a lotus? Thought it was a jumping piranha plant. Looks pretty messy and still needs a lot of work, but the golden flower sounds interesting.
Last edited by PixelPest on Wed Sep 16, 2015 6:41 am, edited 1 time in total.
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Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Wed Sep 16, 2015 2:15 am
Cosmik wrote:ZIkeRIT wrote:Thanks,and about grass...Im realy don't care about that.Because...you know...this look's good.
To second Harvey36Dice on that, the SMB3 really doesn't look good. The level's also very clustered with NPCs and BGOs, there's also a plant without a pipe. Looks pretty messy and still needs a lot of work, but the golden flower sounds interesting.
That's Sednaiur's SMB1 Lotus Flower,it's not supposed to have a pipe.
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Squishy Rex
- Tellah

- Posts: 1986
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Postby Squishy Rex » Wed Sep 16, 2015 4:18 am
Rampage!?

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Alagirez
- Ludwig von Koopa

- Posts: 3617
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- Flair: Legalize Awooo!
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Postby Alagirez » Wed Sep 16, 2015 5:29 am
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Wed Sep 16, 2015 8:17 am
Harvey36Dice wrote:pls give feedback
I need lessons on how to use the dirt with the factory, but the lava cuts off though.
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Wed Sep 16, 2015 8:23 am
Harvey36Dice wrote:pls give feedback
Good stuff
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Wed Sep 16, 2015 3:56 pm
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KBM-Quine
- 2025 Egg Hunter

- Posts: 140
- Joined: Wed Jan 15, 2014 11:10 am
- Flair: Crazy with a K
Postby KBM-Quine » Wed Sep 16, 2015 6:00 pm
Harvey36Dice wrote:pls give feedback
i don't recall releasing that cake tileset publicly... that version is quite outdated anyhow.
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GameClip477
- Blooper

- Posts: 159
- Joined: Fri Jul 04, 2014 2:48 pm
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Postby GameClip477 » Wed Sep 16, 2015 6:14 pm
Harvey36Dice wrote:pls give feedback
Off-topic: Will you look at that. I'm making a cake level too! =)
On-topic: That yellow (cheese) tree doesn't fit very well with this level judging by seeing mostly cherries, strawberries, and chocolate. Those toppings would go really well in a cake unless it's cheesecake but, maybe a black outline would make it better. Also, if your trying to place a venus fire trap on that empty pipe, I'm pretty sure that it wouldn't fit inside there. Other than that, it look fine. Good luck finishing it! 
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Thu Sep 17, 2015 11:56 am
Have a look at some hub screens!

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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Sep 17, 2015 12:44 pm
Ludwig von Koopa wrote:Have a look at some hub screens!

WOw nice job! Very good graphics combos.
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Mable
- Luigi

- Posts: 5806
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Postby Mable » Thu Sep 17, 2015 2:02 pm
What about the level?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Thu Sep 17, 2015 2:05 pm
Imo the shading in that tileset needs a bit more work, because as of now, it doesn't appeal me that much. Same goes to background.
Good level design though.
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Cacazk
- Tweeter

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Thu Sep 17, 2015 7:08 pm
Ludwig von Koopa wrote:Have a look at some hub screens!
I liked it, the graphics are quite nice and the places you put the BGOs were good.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Thu Sep 17, 2015 11:57 pm
first time to make SMWR level

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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Fri Sep 18, 2015 12:35 am
SMWR graphics need to go away, they are stuff that is not good. The level design looks nice otherwise.
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
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Postby Squishy Rex » Fri Sep 18, 2015 7:58 am
Well, Dream Gardens is finally on a roll, with enough graphics for at least one level. Here's a few snapshots of "Bowling Greens":
As you can see, DG is going to be made using NES styled graphics, no longer 16-bit graphics as before. Don't worry though, I haven't trashed the other sprites. As you can see, the Bubby playable is partially complete and most of the basic level elements are finished. There are a few new enemies which I have only recently designed, one of which doesn't appear in either screenshots.
New enemies include:
Bowling Ball
Push N' Shovel (Orange Bulldozer)
Floaty (Tin Top riding in its helmet)
Nick Nack (Not shown)
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h2643
- Reznor

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- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Fri Sep 18, 2015 9:25 am
^ That's some really Good stuff.

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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
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Postby RudeGuy » Fri Sep 18, 2015 9:27 am
h2643 wrote:^ That's some really Good stuff.

That's really cool, but when you will finish to rip it???
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h2643
- Reznor

- Posts: 2890
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Postby h2643 » Fri Sep 18, 2015 9:42 am
RudeGuy07 wrote:That's really cool, but when you will finish to rip it???
If I would only know...
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