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Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 10:15 am
by RudeGuy
h2643 wrote:Anyway I made some more progress on my level remake:
Spoiler: show
Image
It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 10:22 am
by litchh
If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 1:03 pm
by MECHDRAGON777

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 1:35 pm
by h2643
RudeGuy07 wrote:It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.
???
litchh wrote:If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
Spoiler: show
Image
Well, that water is Sednaiur's - it's from his SMB3 Expanded GFX Pack, so I think it's fine.
Also the second one looks better.

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 1:37 pm
by Emral
h2643 wrote:
RudeGuy07 wrote:It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.
???
He means one-way path to the right or left. You can use invisible axes to pull this off.
h2643 wrote:
litchh wrote:If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
Spoiler: show
Image
Well, that water is Sednaiur's - it's from his SMB3 Expanded GFX Pack, so I think it's fine.
Also the second one looks better.
Saying Sednaiur made it doesn't justify its quality in the level. The purple hue definetly stands out in a bad way and a green recolour would fit way better. You don't even have to change the mask.

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 3:51 pm
by h2643
Emral wrote:He means one-way path to the right or left. You can use invisible axes to pull this off.
Oh, I understand now. But that place has exactly 8 side-walkers (if this is how they're called), which are near each other. It would be hell to make them work in SMBX.
Emral wrote:The purple hue definetly stands out in a bad way and a green recolour would fit way better.
The water looks fine in SMBX - I just took the screen in PGE Editor, which made it look weird.

I'm done with section 3:
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Tue May 19, 2015 9:20 am
by Wohlstand
PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Image

(A2MBXT Episode 1: Analog of funk by Talkhaus)
Image

(My Testing Zone. Used a "PGE Default" config pack which contains a lot of "SMBX Redrawn" and other graphics)
Grand-piano - is a level point with customized graphics [source image had 32x32 px. So, in the SMBX it will be cut offed]
Image

P.S. (who want to get this built of engine, use online installer of PGE or get ZIP from laboratory! After installation, try to run engine, you must see version number in title!)

Re: Lucky Screenshot Thread 777

Posted: Tue May 19, 2015 10:02 am
by RudeGuy
Wohlstand wrote:PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Spoiler: show
Image
It's strange how the player here is almost over the level. Also where is the player in the other screens?
Other than this, it's great to see that PGE finally arrived to this point.

Re: Lucky Screenshot Thread 777

Posted: Tue May 19, 2015 10:06 am
by Wohlstand
RudeGuy07 wrote:
Wohlstand wrote:PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Spoiler: show
Image
It's strange how the player here is almost over the level. Also where is the player in the other screens?
Other than this, it's great to see that PGE finally arrived to this point.
Yea, In the SMBX Peach shown on world map in same view, try to play any episode with Peach in the SMBX and you will see same view. But PGE Engine provides more smooth and clean animation with OpenGL acceleration, and I also added thing which gives ability turn back before character will pass next 32x32 cell.

On next screen player is a red arrow. It's a customized Peach sprite which firstly used in A2MBXT :P

Re: Lucky Screenshot Thread 777

Posted: Tue May 19, 2015 5:39 pm
by Squishy Rex
Wohlstand wrote:PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Image

(A2MBXT Episode 1: Analog of funk by Talkhaus)
Image

(My Testing Zone. Used a "PGE Default" config pack which contains a lot of "SMBX Redrawn" and other graphics)
Grand-piano - is a level point with customized graphics [source image had 32x32 px. So, in the SMBX it will be cut offed]
Image

P.S. (who want to get this built of engine, use online installer of PGE or get ZIP from laboratory! After installation, try to run engine, you must see version number in title!)
It really seems that much closer to being completed now that the World Map can render objects. I know there's still a long way to go overall before it is completed, but this is nonetheless impressive.

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 3:47 pm
by HenryRichard
A level with LunaLua pipe cannons:
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 3:52 pm
by h2643
HenryRichard wrote:A level with LunaLua pipe cannons:
Spoiler: show
Image
Cool, you used a tileset I ripped a few months ago. But man, this picture is really small. I tried to save it on my PC to look at it, but it was... blurry.
Nice level and nice gimmicks though.

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 3:56 pm
by Kevsoft
HenryRichard wrote:A level with LunaLua pipe cannons:
Spoiler: show
Image
Interesting, I'd like to see them in action :P

Anyway, here is one more update for the LunaLua game text configurator:
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 4:00 pm
by FanofSMBX
Could I please suggest the credits next? (And not the five lines)

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 4:04 pm
by Kevsoft
FanofSMBX wrote:Could I please suggest the credits next? (And not the five lines)
I could, but this either means I have to wipe the others out, or I have to squezze some between the empty lines in, which doesn't look very good.

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 4:23 pm
by HenryRichard
h2643 wrote:
HenryRichard wrote:A level with LunaLua pipe cannons:
Spoiler: show
Image
Cool, you used a tileset I ripped a few months ago. But man, this picture is really small. I tried to save it on my PC to look at it, but it was... blurry.
Nice level and nice gimmicks though.
I think it's Photobucket's fault that it's blurry, I tried to scale it up but it was still blurry when I uploaded it.

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 4:28 pm
by h2643
Try to upload it on Imgur.

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 4:30 pm
by HenryRichard
Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 4:37 pm
by FanofSMBX
HenryRichard wrote:Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW
Do the triangle blocks work?

Re: Lucky Screenshot Thread 777

Posted: Wed May 20, 2015 4:46 pm
by h2643
HenryRichard wrote:Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW
Now that's better : )
I finally can see the full beauty of that background and tileset!