If you create transparent water, make the "mask" greenish a bit - this may look better.
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Look at the ground under blocks ladders? Which looks better?
RudeGuy07 wrote:It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.
???
litchh wrote:If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
RudeGuy07 wrote:It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.
???
He means one-way path to the right or left. You can use invisible axes to pull this off.
h2643 wrote:
litchh wrote:If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
Well, that water is Sednaiur's - it's from his SMB3 Expanded GFX Pack, so I think it's fine.
Also the second one looks better.
Saying Sednaiur made it doesn't justify its quality in the level. The purple hue definetly stands out in a bad way and a green recolour would fit way better. You don't even have to change the mask.
Emral wrote:He means one-way path to the right or left. You can use invisible axes to pull this off.
Oh, I understand now. But that place has exactly 8 side-walkers (if this is how they're called), which are near each other. It would be hell to make them work in SMBX.
Emral wrote:The purple hue definetly stands out in a bad way and a green recolour would fit way better.
The water looks fine in SMBX - I just took the screen in PGE Editor, which made it look weird.
(My Testing Zone. Used a "PGE Default" config pack which contains a lot of "SMBX Redrawn" and other graphics)
Grand-piano - is a level point with customized graphics [source image had 32x32 px. So, in the SMBX it will be cut offed]
P.S. (who want to get this built of engine, use online installer of PGE or get ZIP from laboratory! After installation, try to run engine, you must see version number in title!)
It's strange how the player here is almost over the level. Also where is the player in the other screens?
Other than this, it's great to see that PGE finally arrived to this point.
It's strange how the player here is almost over the level. Also where is the player in the other screens?
Other than this, it's great to see that PGE finally arrived to this point.
Yea, In the SMBX Peach shown on world map in same view, try to play any episode with Peach in the SMBX and you will see same view. But PGE Engine provides more smooth and clean animation with OpenGL acceleration, and I also added thing which gives ability turn back before character will pass next 32x32 cell.
On next screen player is a red arrow. It's a customized Peach sprite which firstly used in A2MBXT
(My Testing Zone. Used a "PGE Default" config pack which contains a lot of "SMBX Redrawn" and other graphics)
Grand-piano - is a level point with customized graphics [source image had 32x32 px. So, in the SMBX it will be cut offed]
P.S. (who want to get this built of engine, use online installer of PGE or get ZIP from laboratory! After installation, try to run engine, you must see version number in title!)
It really seems that much closer to being completed now that the World Map can render objects. I know there's still a long way to go overall before it is completed, but this is nonetheless impressive.
Cool, you used a tileset I ripped a few months ago. But man, this picture is really small. I tried to save it on my PC to look at it, but it was... blurry.
Nice level and nice gimmicks though.
Cool, you used a tileset I ripped a few months ago. But man, this picture is really small. I tried to save it on my PC to look at it, but it was... blurry.
Nice level and nice gimmicks though.
I think it's Photobucket's fault that it's blurry, I tried to scale it up but it was still blurry when I uploaded it.