Lucky Screenshot Thread 777

Topics that have reached 100 pages.

Moderator: Userbase Moderators

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Lucky Screenshot Thread 777

Postby RudeGuy » Mon May 18, 2015 10:15 am

h2643 wrote:Anyway I made some more progress on my level remake:
Spoiler: show
Image
It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.

litchh
Eerie
Eerie
Posts: 719
Joined: Sun Dec 29, 2013 6:10 am

Re: Lucky Screenshot Thread 777

Postby litchh » Mon May 18, 2015 10:22 am

If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
Spoiler: show
Image

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Lucky Screenshot Thread 777

Postby MECHDRAGON777 » Mon May 18, 2015 1:03 pm


h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Lucky Screenshot Thread 777

Postby h2643 » Mon May 18, 2015 1:35 pm

RudeGuy07 wrote:It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.
???
litchh wrote:If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
Spoiler: show
Image
Well, that water is Sednaiur's - it's from his SMB3 Expanded GFX Pack, so I think it's fine.
Also the second one looks better.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Lucky Screenshot Thread 777

Postby Emral » Mon May 18, 2015 1:37 pm

h2643 wrote:
RudeGuy07 wrote:It's be good if you include also those things that can be passed only going left/right there (hope you get me here), so it'd be a better remake.
???
He means one-way path to the right or left. You can use invisible axes to pull this off.
h2643 wrote:
litchh wrote:If you create transparent water, make the "mask" greenish a bit - this may look better.
____________
Look at the ground under blocks ladders? Which looks better?
Spoiler: show
Image
Well, that water is Sednaiur's - it's from his SMB3 Expanded GFX Pack, so I think it's fine.
Also the second one looks better.
Saying Sednaiur made it doesn't justify its quality in the level. The purple hue definetly stands out in a bad way and a green recolour would fit way better. You don't even have to change the mask.

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Lucky Screenshot Thread 777

Postby h2643 » Mon May 18, 2015 3:51 pm

Emral wrote:He means one-way path to the right or left. You can use invisible axes to pull this off.
Oh, I understand now. But that place has exactly 8 side-walkers (if this is how they're called), which are near each other. It would be hell to make them work in SMBX.
Emral wrote:The purple hue definetly stands out in a bad way and a green recolour would fit way better.
The water looks fine in SMBX - I just took the screen in PGE Editor, which made it look weird.

I'm done with section 3:
Spoiler: show
Image

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: Lucky Screenshot Thread 777

Postby Wohlstand » Tue May 19, 2015 9:20 am

PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Image

(A2MBXT Episode 1: Analog of funk by Talkhaus)
Image

(My Testing Zone. Used a "PGE Default" config pack which contains a lot of "SMBX Redrawn" and other graphics)
Grand-piano - is a level point with customized graphics [source image had 32x32 px. So, in the SMBX it will be cut offed]
Image

P.S. (who want to get this built of engine, use online installer of PGE or get ZIP from laboratory! After installation, try to run engine, you must see version number in title!)

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Lucky Screenshot Thread 777

Postby RudeGuy » Tue May 19, 2015 10:02 am

Wohlstand wrote:PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Spoiler: show
Image
It's strange how the player here is almost over the level. Also where is the player in the other screens?
Other than this, it's great to see that PGE finally arrived to this point.

Wohlstand
Chargin' Chuck
Chargin' Chuck
Posts: 2008
Joined: Tue Feb 11, 2014 4:44 pm
Flair: [ˈvoːlˌʃtant], 狐エンジニア
Pronouns: he/him
Contact:

Re: Lucky Screenshot Thread 777

Postby Wohlstand » Tue May 19, 2015 10:06 am

RudeGuy07 wrote:
Wohlstand wrote:PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Spoiler: show
Image
It's strange how the player here is almost over the level. Also where is the player in the other screens?
Other than this, it's great to see that PGE finally arrived to this point.
Yea, In the SMBX Peach shown on world map in same view, try to play any episode with Peach in the SMBX and you will see same view. But PGE Engine provides more smooth and clean animation with OpenGL acceleration, and I also added thing which gives ability turn back before character will pass next 32x32 cell.

On next screen player is a red arrow. It's a customized Peach sprite which firstly used in A2MBXT :P

Squishy Rex
Tellah
Tellah
Posts: 1985
Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him
Contact:

Re: Lucky Screenshot Thread 777

Postby Squishy Rex » Tue May 19, 2015 5:39 pm

Wohlstand wrote:PGE Engine 0.0.10-pre-alpha finally can render full World map stuff!
(Lowser's Conquest by Sednaiur)
Image

(A2MBXT Episode 1: Analog of funk by Talkhaus)
Image

(My Testing Zone. Used a "PGE Default" config pack which contains a lot of "SMBX Redrawn" and other graphics)
Grand-piano - is a level point with customized graphics [source image had 32x32 px. So, in the SMBX it will be cut offed]
Image

P.S. (who want to get this built of engine, use online installer of PGE or get ZIP from laboratory! After installation, try to run engine, you must see version number in title!)
It really seems that much closer to being completed now that the World Map can render objects. I know there's still a long way to go overall before it is completed, but this is nonetheless impressive.

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Lucky Screenshot Thread 777

Postby HenryRichard » Wed May 20, 2015 3:47 pm

A level with LunaLua pipe cannons:
Spoiler: show
Image

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Lucky Screenshot Thread 777

Postby h2643 » Wed May 20, 2015 3:52 pm

HenryRichard wrote:A level with LunaLua pipe cannons:
Spoiler: show
Image
Cool, you used a tileset I ripped a few months ago. But man, this picture is really small. I tried to save it on my PC to look at it, but it was... blurry.
Nice level and nice gimmicks though.

Kevsoft
Ripper II
Ripper II
Posts: 375
Joined: Sun Jul 27, 2014 8:03 am

Re: Lucky Screenshot Thread 777

Postby Kevsoft » Wed May 20, 2015 3:56 pm

HenryRichard wrote:A level with LunaLua pipe cannons:
Spoiler: show
Image
Interesting, I'd like to see them in action :P

Anyway, here is one more update for the LunaLua game text configurator:
Spoiler: show
Image

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Lucky Screenshot Thread 777

Postby FanofSMBX » Wed May 20, 2015 4:00 pm

Could I please suggest the credits next? (And not the five lines)

Kevsoft
Ripper II
Ripper II
Posts: 375
Joined: Sun Jul 27, 2014 8:03 am

Re: Lucky Screenshot Thread 777

Postby Kevsoft » Wed May 20, 2015 4:04 pm

FanofSMBX wrote:Could I please suggest the credits next? (And not the five lines)
I could, but this either means I have to wipe the others out, or I have to squezze some between the empty lines in, which doesn't look very good.

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Lucky Screenshot Thread 777

Postby HenryRichard » Wed May 20, 2015 4:23 pm

h2643 wrote:
HenryRichard wrote:A level with LunaLua pipe cannons:
Spoiler: show
Image
Cool, you used a tileset I ripped a few months ago. But man, this picture is really small. I tried to save it on my PC to look at it, but it was... blurry.
Nice level and nice gimmicks though.
I think it's Photobucket's fault that it's blurry, I tried to scale it up but it was still blurry when I uploaded it.

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Lucky Screenshot Thread 777

Postby h2643 » Wed May 20, 2015 4:28 pm

Try to upload it on Imgur.

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Lucky Screenshot Thread 777

Postby HenryRichard » Wed May 20, 2015 4:30 pm

Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Lucky Screenshot Thread 777

Postby FanofSMBX » Wed May 20, 2015 4:37 pm

HenryRichard wrote:Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW
Do the triangle blocks work?

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Lucky Screenshot Thread 777

Postby h2643 » Wed May 20, 2015 4:46 pm

HenryRichard wrote:Funny, that's exactly was I was thinking.
Spoiler: show
Image
OHNOITSREALLYBIGNOW
Now that's better : )
I finally can see the full beauty of that background and tileset!


Return to “Pit of 100 Pages”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari