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Re: Spring Vanilla Level Contest 2015

Posted: Tue Apr 28, 2015 6:51 pm
by MECHDRAGON777
Ilove69 wrote:
kep wrote:idk if this has been asked yet but by "no modifications" do you mean "no layers and events"?

Events & Layers are fine, and is obviously also part of SMBX, it stays in the .lvl file. - So yes you can use E/L's
Joey wrote:It's been delayed for long enough!!!

The 2015 (and first ever!) SMBX Spring Vanilla Level Contest!

The object of this contest is really simple - you must design a level that has no custom modifications whatsoever. In essence, your level is just a .lvl file.
Uhh, you can modify the .lvl without custom graphics or luna codes...

Re: Spring Vanilla Level Contest 2015

Posted: Tue Apr 28, 2015 7:19 pm
by Emral
MECHDRAGON777 wrote: Uhh, you can modify the .lvl without custom graphics or luna codes...
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.

Re: Spring Vanilla Level Contest 2015

Posted: Tue Apr 28, 2015 10:57 pm
by Alagirez
can I update my submission?
the deadline is my birthday

Re: Spring Vanilla Level Contest 2015

Posted: Wed Apr 29, 2015 9:02 am
by Shadow Yoshi
Sure. I'll use whichever one is the most recent.

Re: Spring Vanilla Level Contest 2015

Posted: Sun May 03, 2015 11:34 am
by Nintendo59
can i enter this contest?

Re: Spring Vanilla Level Contest 2015

Posted: Sun May 03, 2015 11:48 am
by Tango
Nordic59 wrote:can i enter this contest?
Joey wrote:We don't need tons of posts in this thread saying "I'm in" or "I'll join". If you're going to join, send me a level before the deadline.

Re: Spring Vanilla Level Contest 2015

Posted: Tue May 05, 2015 10:37 am
by ElTipsta
Welp, looks like I've got time to enter this (what little time I have at the moment).

Re: Spring Vanilla Level Contest 2015

Posted: Tue May 05, 2015 3:47 pm
by Shadow Yoshi
Emral wrote:
MECHDRAGON777 wrote: Uhh, you can modify the .lvl without custom graphics or luna codes...
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.
Just to clarify, any physical modifying of the .lvl file to do anything outside of what SMBX can normally do is not vanilla code and therefore isn't allowed. I'll add that to the first post.

Re: Spring Vanilla Level Contest 2015

Posted: Tue May 05, 2015 8:01 pm
by Ilove69
Joey wrote:
Emral wrote:
MECHDRAGON777 wrote: Uhh, you can modify the .lvl without custom graphics or luna codes...
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.
Just to clarify, any physical modifying of the .lvl file to do anything outside of what SMBX can normally do is not vanilla code and therefore isn't allowed. I'll add that to the first post.

The funny thing is, is that you said below. Even though MECHDRAGON777 said something I didn't do or mentioned, it still actually fits into your rule...

Joey wrote:- Your submission must be just a .lvl file. No zipfiles, no instruction texts, no credits. Just the one file, preferably called "Username.lvl" or something to that effect just to make it easier on me. All level names will be erased upon delivery to the judges. Submissions that are not a single .lvl file will be ignored.

Re: Spring Vanilla Level Contest 2015

Posted: Tue May 05, 2015 10:22 pm
by MECHDRAGON777
Ilove69 wrote:
Joey wrote:
Emral wrote:Quote = MECHDRAGON777"
Uhh, you can modify the .lvl without custom graphics or luna codes..."
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.
Just to clarify, any physical modifying of the .lvl file to do anything outside of what SMBX can normally do is not vanilla code and therefore isn't allowed. I'll add that to the first post.

The funny thing is, is that you said below. Even though MECHDRAGON777 said something I didn't do or mentioned, it still actually fits into your rule...

Joey wrote:- Your submission must be just a .lvl file. No zipfiles, no instruction texts, no credits. Just the one file, preferably called "Username.lvl" or something to that effect just to make it easier on me. All level names will be erased upon delivery to the judges. Submissions that are not a single .lvl file will be ignored.
Uhh, okay, what is funny about me? Thise are diffenrt things.

Are you allowed to change a background object to make it foreground (done with nothing but PgE) and it does not save to the .lvl aparently!

Re: Spring Vanilla Level Contest 2015

Posted: Wed May 06, 2015 1:27 am
by Wohlstand
MECHDRAGON777 wrote:Are you allowed to change a background object to make it foreground (done with nothing but PgE) and it does not save to the .lvl aparently!
Vanilia Level is a level which strictly following to SMBX64 standard. Forcing BGO to be shown foreground is a hack with ordering of BGO's in list inside LVL Raw. Same thing possible with editing of lvl file via notepad. Anyway re-saving will order BGO's normally and all "our foregrounds" will be returned to their normal states.
Result: is not allowed.

If you wish do levels in the PGE Editor, you must follow those rules:
- Keep built-in BGO's order to have fine showing in the SMBX after re-saving of file in them.
- Never put BGO-98 (key hole on the door) and BGO-160 (lock star on the door). Is possible to put those BGOs via PGE Editor and possible to open&play same editor in SMBX, but you will cause SMBX's crash when you try to pick-up one of those BGO's (Redigit wasn't implemented user ability to work with those BGO's)!
- Never put big NPC's into blocks, bubble, egg or into lakitu which impossible to put via SMBX Editor
- Keep resizable blocks and water/quicksand zones with sizes multiple 32! Is possible to violate this rule via PGE with disabling of grid aligning and with using of advanced features of resizer box (green grid rectangle which you move with mouse to set new size), but SMBX will render those blocks with glitches, therefore you should keep sizable blocks with multiple 32 sizes!
- Resizable blocks must not be smaller than 64x64 or SMBX will crash when you try to pick-up those blocks!
- Waters/Quicksands must have minimal size 32x32 or in the SMBX they are will be shown invisible!
- Each event must be used to modify background/music/boundaries of single section only. LVL file format is supports ability to change backgrounds/music/boundaries of multiple sections by single event. Inside SMBX Editor is impossible to create this event. PGE provides ability to use this hidden SMBX's feature which a much useful and saves much event slots when you need to set settings of multiple sections at same time! But you must keep than each event must have modification of one section only.

Re: Spring Vanilla Level Contest 2015

Posted: Wed May 06, 2015 8:34 am
by MECHDRAGON777
Wohlstand wrote:
MECHDRAGON777 wrote:Are you allowed to change a background object to make it foreground (done with nothing but PgE) and it does not save to the .lvl aparently!
Vanilia Level is a level which strictly following to SMBX64 standard. Forcing BGO to be shown foreground is a hack with ordering of BGO's in list inside LVL Raw. Same thing possible with editing of lvl file via notepad. Anyway re-saving will order BGO's normally and all "our foregrounds" will be returned to their normal states.
Result: is not allowed.

If you wish do levels in the PGE Editor, you must follow those rules:
- Keep built-in BGO's order to have fine showing in the SMBX after re-saving of file in them.
- Never put BGO-98 (key hole on the door) and BGO-160 (lock star on the door). Is possible to put those BGOs via PGE Editor and possible to open&play same editor in SMBX, but you will cause SMBX's crash when you try to pick-up one of those BGO's (Redigit wasn't implemented user ability to work with those BGO's)!
- Never put big NPC's into blocks, bubble, egg or into lakitu which impossible to put via SMBX Editor
- Keep resizable blocks and water/quicksand zones with sizes multiple 32! Is possible to violate this rule via PGE with disabling of grid aligning and with using of advanced features of resizer box (green grid rectangle which you move with mouse to set new size), but SMBX will render those blocks with glitches, therefore you should keep sizable blocks with multiple 32 sizes!
- Resizable blocks must not be smaller than 64x64 or SMBX will crash when you try to pick-up those blocks!
- Waters/Quicksands must have minimal size 32x32 or in the SMBX they are will be shown invisible!
- Each event must be used to modify background/music/boundaries of single section only. LVL file format is supports ability to change backgrounds/music/boundaries of multiple sections by single event. Inside SMBX Editor is impossible to create this event. PGE provides ability to use this hidden SMBX's feature which a much useful and saves much event slots when you need to set settings of multiple sections at same time! But you must keep than each event must have modification of one section only.
That mean I have to open my level and undo all of my backgroud re layers, that is a pain!

As with the single event in multiple sections controling music, backgrounds, and boarders, I did that with default SMBX! Both in my CC8 level and the Tower of Bias Zero Hub! So...

Re: Spring Vanilla Level Contest 2015

Posted: Wed May 06, 2015 9:55 am
by Wohlstand
MECHDRAGON777 wrote: That mean I have to open my level and undo all of my backgroud re layers, that is a pain!
Anyway when you save-reload-save lvl file witout making of lvlx copy you will lose "order priority" values which will cause reseting of bgo's orders to default state.
MECHDRAGON777 wrote: As with the single event in multiple sections controling music, backgrounds, and boarders, I did that with default SMBX! Both in my CC8 level and the Tower of Bias Zero Hub! So...
Anyway than is true hardcore where you can't safely view or edit those settings :-P
Therefore if you will use this feature inside SMBX Editor without carefully, you will create bugfull event (even someone asked help to fix than crap which causes inter-section camera long movement with lots of glitches and artifacts)

Re: Spring Vanilla Level Contest 2015

Posted: Wed May 06, 2015 12:30 pm
by MECHDRAGON777
Wohlstand wrote:
MECHDRAGON777 wrote: That mean I have to open my level and undo all of my backgroud re layers, that is a pain!
Anyway when you save-reload-save lvl file witout making og lvlx copy you will lose "order priority" values which will cause reseting of bgo's orders to default state.
MECHDRAGON777 wrote: As with the single event in multiple sections controling music, backgrounds, and boarders, I did that with default SMBX! Both in my CC8 level and the Tower of Bias Zero Hub! So...
Anyway than is true hardcore where you can't safely view or edit those settings :-P
Therefore if you will use this feature inside SMBX Editor without carefully, you will create bugfull event (even someone asked help to fix than crap which causes inter-section camera long movement with lots of glitches and artifacts)
I fixed that error in Tower of Biased Zero

Re: Spring Vanilla Level Contest 2015

Posted: Fri May 08, 2015 7:21 pm
by Ronad13
Cool, I think I'll join this contest.

Re: Spring Vanilla Level Contest 2015

Posted: Sat May 09, 2015 8:35 am
by HeroLinik
Well look at this, I just submitted my level after ages of hard work. I hope I do well this time around and get into the higher tiers.

Re: Spring Vanilla Level Contest 2015

Posted: Sat May 09, 2015 11:55 am
by The Thwomp King
I'll see if I can join this. We shall see what I can conjur up in time.

Re: Spring Vanilla Level Contest 2015

Posted: Sat May 09, 2015 2:10 pm
by FallingSnow
Just under two weeks until levels are due! :)

Re: Spring Vanilla Level Contest 2015

Posted: Sat May 09, 2015 3:45 pm
by Meepingturtle
I will participate because people usually complain that I use vanilla graphics when I make levels. I'm more used to vanilla.

Re: Spring Vanilla Level Contest 2015

Posted: Sun May 10, 2015 4:10 am
by Mable
Meepingturtle wrote:I will participate because people usually complain that I use vanilla graphics when I make levels. I'm more used to vanilla.
I wouldn't call it complain, it's more that the community is obsessed with custom gfx and slope levels.
Today when u do a linear level 50% like it 50% don't.