Official community level contests.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Tue Apr 28, 2015 6:51 pm
Ilove69 wrote:kep wrote:idk if this has been asked yet but by "no modifications" do you mean "no layers and events"?
Events & Layers are fine, and is obviously also part of SMBX, it stays in the .lvl file. - So yes you can use E/L's
Joey wrote:It's been delayed for long enough!!!
The 2015 (and first ever!) SMBX Spring Vanilla Level Contest!
The object of this contest is really simple - you must design a level that has no custom modifications whatsoever. In essence, your level is just a .lvl file.
Uhh, you can modify the .lvl without custom graphics or luna codes...
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Emral
- Cute Yoshi Egg

- Posts: 9860
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Postby Emral » Tue Apr 28, 2015 7:19 pm
MECHDRAGON777 wrote:
Uhh, you can modify the .lvl without custom graphics or luna codes...
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.
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Alagirez
- Mouser

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Postby Alagirez » Tue Apr 28, 2015 10:57 pm
can I update my submission?
the deadline is my birthday
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Wed Apr 29, 2015 9:02 am
Sure. I'll use whichever one is the most recent.
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Nintendo59
- Monty Mole

- Posts: 147
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Postby Nintendo59 » Sun May 03, 2015 11:34 am
can i enter this contest?
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Tango
- Volcano Lotus

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Postby Tango » Sun May 03, 2015 11:48 am
Nordic59 wrote:can i enter this contest?
Joey wrote:We don't need tons of posts in this thread saying "I'm in" or "I'll join". If you're going to join, send me a level before the deadline.
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ElTipsta
- Lakitu

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Postby ElTipsta » Tue May 05, 2015 10:37 am
Welp, looks like I've got time to enter this (what little time I have at the moment).
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Tue May 05, 2015 3:47 pm
Emral wrote:MECHDRAGON777 wrote:
Uhh, you can modify the .lvl without custom graphics or luna codes...
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.
Just to clarify, any physical modifying of the .lvl file to do anything outside of what SMBX can normally do is not vanilla code and therefore isn't allowed. I'll add that to the first post.
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Ilove69
- Guest
Postby Ilove69 » Tue May 05, 2015 8:01 pm
Joey wrote:Emral wrote:MECHDRAGON777 wrote:
Uhh, you can modify the .lvl without custom graphics or luna codes...
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.
Just to clarify, any physical modifying of the .lvl file to do anything outside of what SMBX can normally do is not vanilla code and therefore isn't allowed. I'll add that to the first post.
The funny thing is, is that you said below. Even though MECHDRAGON777 said something I didn't do or mentioned, it still actually fits into your rule...
Joey wrote:- Your submission must be just a .lvl file. No zipfiles, no instruction texts, no credits. Just the one file, preferably called "Username.lvl" or something to that effect just to make it easier on me. All level names will be erased upon delivery to the judges. Submissions that are not a single .lvl file will be ignored.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Tue May 05, 2015 10:22 pm
Ilove69 wrote:Joey wrote:Emral wrote:Quote = MECHDRAGON777"
Uhh, you can modify the .lvl without custom graphics or luna codes..."
I think nobody said that 320x32p slopes which are mostly invisible aren't legit. It's still vanilla graphics and music, as well as code.
Just to clarify, any physical modifying of the .lvl file to do anything outside of what SMBX can normally do is not vanilla code and therefore isn't allowed. I'll add that to the first post.
The funny thing is, is that you said below. Even though MECHDRAGON777 said something I didn't do or mentioned, it still actually fits into your rule...
Joey wrote:- Your submission must be just a .lvl file. No zipfiles, no instruction texts, no credits. Just the one file, preferably called "Username.lvl" or something to that effect just to make it easier on me. All level names will be erased upon delivery to the judges. Submissions that are not a single .lvl file will be ignored.
Uhh, okay, what is funny about me? Thise are diffenrt things.
Are you allowed to change a background object to make it foreground (done with nothing but PgE) and it does not save to the .lvl aparently!
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Wohlstand
- Van De Graf

- Posts: 2008
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Postby Wohlstand » Wed May 06, 2015 1:27 am
MECHDRAGON777 wrote:Are you allowed to change a background object to make it foreground (done with nothing but PgE) and it does not save to the .lvl aparently!
Vanilia Level is a level which strictly following to SMBX64 standard. Forcing BGO to be shown foreground is a hack with ordering of BGO's in list inside LVL Raw. Same thing possible with editing of lvl file via notepad. Anyway re-saving will order BGO's normally and all "our foregrounds" will be returned to their normal states.
Result: is not allowed.
If you wish do levels in the PGE Editor, you must follow those rules:
- Keep built-in BGO's order to have fine showing in the SMBX after re-saving of file in them.
- Never put BGO-98 (key hole on the door) and BGO-160 (lock star on the door). Is possible to put those BGOs via PGE Editor and possible to open&play same editor in SMBX, but you will cause SMBX's crash when you try to pick-up one of those BGO's (Redigit wasn't implemented user ability to work with those BGO's)!
- Never put big NPC's into blocks, bubble, egg or into lakitu which impossible to put via SMBX Editor
- Keep resizable blocks and water/quicksand zones with sizes multiple 32! Is possible to violate this rule via PGE with disabling of grid aligning and with using of advanced features of resizer box (green grid rectangle which you move with mouse to set new size), but SMBX will render those blocks with glitches, therefore you should keep sizable blocks with multiple 32 sizes!
- Resizable blocks must not be smaller than 64x64 or SMBX will crash when you try to pick-up those blocks!
- Waters/Quicksands must have minimal size 32x32 or in the SMBX they are will be shown invisible!
- Each event must be used to modify background/music/boundaries of single section only. LVL file format is supports ability to change backgrounds/music/boundaries of multiple sections by single event. Inside SMBX Editor is impossible to create this event. PGE provides ability to use this hidden SMBX's feature which a much useful and saves much event slots when you need to set settings of multiple sections at same time! But you must keep than each event must have modification of one section only.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
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Postby MECHDRAGON777 » Wed May 06, 2015 8:34 am
Wohlstand wrote:MECHDRAGON777 wrote:Are you allowed to change a background object to make it foreground (done with nothing but PgE) and it does not save to the .lvl aparently!
Vanilia Level is a level which strictly following to SMBX64 standard. Forcing BGO to be shown foreground is a hack with ordering of BGO's in list inside LVL Raw. Same thing possible with editing of lvl file via notepad. Anyway re-saving will order BGO's normally and all "our foregrounds" will be returned to their normal states.
Result: is not allowed.
If you wish do levels in the PGE Editor, you must follow those rules:
- Keep built-in BGO's order to have fine showing in the SMBX after re-saving of file in them.
- Never put BGO-98 (key hole on the door) and BGO-160 (lock star on the door). Is possible to put those BGOs via PGE Editor and possible to open&play same editor in SMBX, but you will cause SMBX's crash when you try to pick-up one of those BGO's (Redigit wasn't implemented user ability to work with those BGO's)!
- Never put big NPC's into blocks, bubble, egg or into lakitu which impossible to put via SMBX Editor
- Keep resizable blocks and water/quicksand zones with sizes multiple 32! Is possible to violate this rule via PGE with disabling of grid aligning and with using of advanced features of resizer box (green grid rectangle which you move with mouse to set new size), but SMBX will render those blocks with glitches, therefore you should keep sizable blocks with multiple 32 sizes!
- Resizable blocks must not be smaller than 64x64 or SMBX will crash when you try to pick-up those blocks!
- Waters/Quicksands must have minimal size 32x32 or in the SMBX they are will be shown invisible!
- Each event must be used to modify background/music/boundaries of single section only. LVL file format is supports ability to change backgrounds/music/boundaries of multiple sections by single event. Inside SMBX Editor is impossible to create this event. PGE provides ability to use this hidden SMBX's feature which a much useful and saves much event slots when you need to set settings of multiple sections at same time! But you must keep than each event must have modification of one section only.
That mean I have to open my level and undo all of my backgroud re layers, that is a pain!
As with the single event in multiple sections controling music, backgrounds, and boarders, I did that with default SMBX! Both in my CC8 level and the Tower of Bias Zero Hub! So...
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Wohlstand
- Van De Graf

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Postby Wohlstand » Wed May 06, 2015 9:55 am
MECHDRAGON777 wrote:
That mean I have to open my level and undo all of my backgroud re layers, that is a pain!
Anyway when you save-reload-save lvl file witout making of lvlx copy you will lose "order priority" values which will cause reseting of bgo's orders to default state.
MECHDRAGON777 wrote:
As with the single event in multiple sections controling music, backgrounds, and boarders, I did that with default SMBX! Both in my CC8 level and the Tower of Bias Zero Hub! So...
Anyway than is true hardcore where you can't safely view or edit those settings 
Therefore if you will use this feature inside SMBX Editor without carefully, you will create bugfull event (even someone asked help to fix than crap which causes inter-section camera long movement with lots of glitches and artifacts)
Last edited by Wohlstand on Wed May 06, 2015 1:40 pm, edited 1 time in total.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
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Postby MECHDRAGON777 » Wed May 06, 2015 12:30 pm
Wohlstand wrote:MECHDRAGON777 wrote:
That mean I have to open my level and undo all of my backgroud re layers, that is a pain!
Anyway when you save-reload-save lvl file witout making og lvlx copy you will lose "order priority" values which will cause reseting of bgo's orders to default state.
MECHDRAGON777 wrote:
As with the single event in multiple sections controling music, backgrounds, and boarders, I did that with default SMBX! Both in my CC8 level and the Tower of Bias Zero Hub! So...
Anyway than is true hardcore where you can't safely view or edit those settings 
Therefore if you will use this feature inside SMBX Editor without carefully, you will create bugfull event (even someone asked help to fix than crap which causes inter-section camera long movement with lots of glitches and artifacts)
I fixed that error in Tower of Biased Zero
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Ronad13
- Guest
Postby Ronad13 » Fri May 08, 2015 7:21 pm
Cool, I think I'll join this contest.
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HeroLinik
- Boom Boom

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Postby HeroLinik » Sat May 09, 2015 8:35 am
Well look at this, I just submitted my level after ages of hard work. I hope I do well this time around and get into the higher tiers.
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The Thwomp King
- Rip Van Fish

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Postby The Thwomp King » Sat May 09, 2015 11:55 am
I'll see if I can join this. We shall see what I can conjur up in time.
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FallingSnow
- Nipper

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Sat May 09, 2015 2:10 pm
Just under two weeks until levels are due! :)
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Meepingturtle
- Rex

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- Joined: Fri Aug 15, 2014 1:19 pm
Postby Meepingturtle » Sat May 09, 2015 3:45 pm
I will participate because people usually complain that I use vanilla graphics when I make levels. I'm more used to vanilla.
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Mable
- Ludwig

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Postby Mable » Sun May 10, 2015 4:10 am
Meepingturtle wrote:I will participate because people usually complain that I use vanilla graphics when I make levels. I'm more used to vanilla.
I wouldn't call it complain, it's more that the community is obsessed with custom gfx and slope levels.
Today when u do a linear level 50% like it 50% don't.
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