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Re: BloodElf300's Graphic Workshop
Posted: Thu Feb 13, 2014 7:43 pm
by BabyWeegee
FanofSMBX wrote:BabyWeegee wrote:It's been too long since I bothered you with one of my requests.
Name: SMB3 Fawful
Type: BGO
Replaces: Any BGO. I really don't care.
Description: I just need the Fawful from the Ultimate CGFX (image posted below) as a background object.
Ref Pic:
It didn't post the full image for some reason, so if you have Squishy Rex's version of the Ultimate CGFX pack, use that as a reference. Thanks!
Animated flames or not?
Animated, please.
Re: BloodElf300's Graphic Workshop
Posted: Fri Feb 14, 2014 12:35 am
by FanofSMBX
Re: BloodElf300's Graphic Workshop
Posted: Fri Feb 14, 2014 10:43 am
by zlaker
First request here. Probably not the last request I'll make here.
Name: NSMBU Beach Tileset/BGOs
Type: Blocks, BGOs
What it replaces: Dosen't matter..
Description: A full tileset of Waterspout Beach with palm trees. Everything has to be SMB3 styled.
Reference Pic:
Re: BloodElf300's Graphic Workshop
Posted: Fri Feb 14, 2014 10:59 pm
by Murphmario
Name: Mad Piano
Type(Block, NPC, Bgo, etc): Npc
What it replaces: Tweeter
Spritesheet(if needed):

Additional Notes(if needed): Animations should go: 2, 3, 4, 3, repeat. Also make it so that it can't be jumped on, immune to fire and iceballs, and can't be eaten by Yoshi.
Re: BloodElf300's Graphic Workshop
Posted: Fri Feb 14, 2014 11:16 pm
by FanofSMBX
Murphmario wrote:Name: Mad Piano
Type(Block, NPC, Bgo, etc): Npc
What it replaces: Tweeter
Spritesheet(if needed):

Additional Notes(if needed): Animations should go: 2, 3, 4, 3, repeat. Also make it so that it can't be jumped on, immune to fire and iceballs, and can't be eaten by Yoshi.
You do know that spinjump and hammer will still kill it right? Just making sure before he does it and you are mad at him. Also, the effect can have only 1. one frame (actually two frames, but the same image is used) 2. two frames, or 3. invisible.
Re: BloodElf300's Graphic Workshop
Posted: Fri Feb 14, 2014 11:21 pm
by Murphmario
FanofSMBX wrote:Murphmario wrote:Name: Mad Piano
Type(Block, NPC, Bgo, etc): Npc
What it replaces: Tweeter
Spritesheet(if needed):

Additional Notes(if needed): Animations should go: 2, 3, 4, 3, repeat. Also make it so that it can't be jumped on, immune to fire and iceballs, and can't be eaten by Yoshi.
You do know that spinjump and hammer will still kill it right? Just making sure before he does it and you are mad at him. Also, the effect can have only 1. one frame (actually two frames, but the same image is used) 2. two frames, or 3. invisible.
Yes, I know spinjumps and hammers still kill it. Also, make the effect use the frames 2 and 4. Thanks.
Re: BloodElf300's Graphic Workshop
Posted: Sat Feb 15, 2014 5:52 am
by Zant
Murphmario, i can't see the image of the spritesheet.

Re: BloodElf300's Graphic Workshop
Posted: Sat Feb 15, 2014 11:01 am
by Murphmario
Odd, it works for me and FanofSmbx. I'll just try posting it again:

Re: BloodElf300's Graphic Workshop
Posted: Sat Feb 15, 2014 2:15 pm
by Zant
Now it works.
zlakerboy357 wrote:First request here. Probably not the last request I'll make here.
Name: NSMBU Beach Tileset/BGOs
Type: Blocks, BGOs
What it replaces: Dosen't matter..
Description: A full tileset of Waterspout Beach with palm trees. Everything has to be SMB3 styled.
Reference Pic:
I think that there's already a pretty cool SMW Waterspout Beach tileset, mind if just recolor it to SMB3?
Re: BloodElf300's Graphic Workshop
Posted: Sat Feb 15, 2014 4:18 pm
by zlaker
BloodElf300 wrote:Now it works.
zlakerboy357 wrote:First request here. Probably not the last request I'll make here.
Name: NSMBU Beach Tileset/BGOs
Type: Blocks, BGOs
What it replaces: Dosen't matter..
Description: A full tileset of Waterspout Beach with palm trees. Everything has to be SMB3 styled.
Reference Pic:
I think that there's already a pretty cool SMW Waterspout Beach tileset, mind if just recolor it to SMB3?
Sure. That's I'm looking for.
Re: BloodElf300's Graphic Workshop
Posted: Sun Feb 16, 2014 7:03 pm
by Murphmario
Hello, did you guys ignore my request?
Re: BloodElf300's Graphic Workshop
Posted: Mon Feb 17, 2014 8:38 am
by Zant
Re: BloodElf300's Graphic Workshop
Posted: Mon Feb 17, 2014 10:50 am
by FanofSMBX
Name: SMB2 Fixed Red Door (IDK if this is in SMBX 1.3.0.1 but I can't download that, too big for me)
Type: BGO
Reference:
http://www.spriters-resource.com/snes/s ... heet/7210/
Re: BloodElf300's Graphic Workshop
Posted: Mon Feb 17, 2014 11:53 am
by Zant
Re: BloodElf300's Graphic Workshop
Posted: Mon Feb 17, 2014 1:48 pm
by xtremegamer51
Thank you once again for the graphic BloodElf!

Re: BloodElf300's Graphic Workshop
Posted: Tue Feb 18, 2014 1:02 am
by FanofSMBX

Look it is still square

Re: BloodElf300's Graphic Workshop
Posted: Tue Feb 18, 2014 8:29 am
by Zant
I tested it and yeah, it's still square.
I looked at the original graphic and saw it doesn't have a mask, sorry but there isn't anything it can be done about it.

Re: BloodElf300's Graphic Workshop
Posted: Tue Feb 18, 2014 10:27 pm
by FanofSMBX
Well...
I thought of replacing the SMW brown door, and placing the SMB2 red door on a hidden layer under the brown door (try it: the door on the hidden layer's effect still shows if a door warp is used above it) but this would require me to do this rather tedious hide-layer process EVERY SINGLE TIME I wanted to use the door. Considering I was thinking of an SMB2 episode, that's a lot. Do you have any other ideas?
Re: BloodElf300's Graphic Workshop
Posted: Wed Feb 19, 2014 9:17 am
by Zant
Maybe making the red door square-ish would solve the problem?
Re: BloodElf300's Graphic Workshop
Posted: Wed Feb 19, 2014 9:47 am
by RudeGuy
name: SMB3 Waterfall clouds background
Type: background
What it replace: SMB3 clouds
description: Is the real waterfall background
Reference pic: