Re: Super Mario Legends: Part II (Looking for Designers!)
Posted: Sun Apr 26, 2015 7:30 am
by SuperMario7
crusher169: You can make any theme you want. I'll be able to fit it in somewhere. Just make sure it's difficulty and length fits with its theme. So if it's a grassland level, make it short and easy. If it's a volcano level, it's longer and hard. Good luck!
MrPunchia: Sounds awesome! Looking forward to seeing it.
Also if anyone is going to make a new level intended to fit in with this project, you can check out the levels in Super Mario Legends Part I to get an idea of the way to design. You don't need to copy that style or anything, but it might help.
Re: Super Mario Legends: Part II (Looking for Designers!)
Posted: Mon Apr 27, 2015 11:36 pm
by Wkay
Hmmm, I'm in. I have some somewhat interesting level designs. Buy hey, you can always help me too with Super Mario 2 Deluxe.
Re: Super Mario Legends: Part II (Looking for Designers!)
Posted: Tue May 12, 2015 3:34 pm
by Erik
Ehhhm don't you need a judge to qualify the levels sent to you?
Re: Super Mario Legends: Part II (Looking for Designers!)
Posted: Tue May 12, 2015 3:35 pm
by RudeGuy
Ludwig von Koopa wrote:Ehhhm don't you need a judge to qualify the levels sent to you?
He probably judges the levels by himself.
Re: Super Mario Legends: Part II (Looking for Designers!)
Posted: Sat May 23, 2015 3:05 pm
by Lx Xzit
We have a very important announcement for this project. As you know, there have been many changes since it began, I withdrew from the SMBX and community because my interest completely disappeared at the time, but until recently, I decided, I'm very sorry for what happened, so I'd like to apologize for neglecting the project and leaving too much work for SuperMario7. Now that I'm back, SuperMario7 and I made some small changes to move more quickly and efficiently on the project.
We have decided to reduce the number of levels to 36. The original idea was to make 56 levels (8 levels per world, and 7 worlds) and now 36 levels are planned in total (6 levels per world, and 6 worlds), but the result may vary over time. We are also looking to move faster with the project, so it is likely that we will post updates constantly. And now we no longer need more level designers. We thank the people who were interested in this, and we greatly appreciate it, but the team is now complete again.
This project is currently on a short break, as SuperMario7 nor I have had inspiration to continue, but soon we will work at a normal pace after we fix some minor setbacks. I recently moved my home and I have not managed to settle properly, so we could not move as we should.
Thank you all for your attention, this project will proceed normally in a short time, please excuse the inconvenience.
Re: Super Mario Legends: Part II
Posted: Sun May 24, 2015 6:15 am
by Gameinsky
That's really cool to hear! Best of luck with the project.
Re: Super Mario Legends: Part II - TPOS
Posted: Sat May 30, 2015 4:30 pm
by Witchking666
If you would need help with inspiration you can always ask me
Since i am a level type/gimmick generator
Btw
I am really glad DarkMecha returned to this awesome projecy
Re: Super Mario Legends: Part II - TPOS
Posted: Mon Jun 08, 2015 8:18 pm
by SuperMario7
Thanks for your comments guys! Now time for some new screenshots of a level I've been working on:
Loving the design, but the one pipe that is on the scaffolds doesn't fit IMO. (The one in the first picture)
Re: Super Mario Legends: Part II - TPOS
Posted: Wed Jun 17, 2015 10:34 pm
by Lx Xzit
GameInSky: Thank you for the suggestion! We will try to fix that.
So it's my turn to do an update, I failed to work a lot for lack of time, but as we said, we will to make updates more often. I have done and recorded this level, I hope you like it, comments are always welcome and appreciated, also the suggestions. :)
The poison water seems more just dark water than poison. Nice level though.
Re: Super Mario Legends: Part II - TPOS
Posted: Sun Jun 21, 2015 2:53 am
by Suckerman7 GM
To DarkMecha (Or SuperMario7 if he's active):
Do I need any level designer kit or something special to make levels for your project? Anyways, I hope this chapter can be better than the first one. But don't think the first chapter is worse. It's good too
Re: Super Mario Legends: Part II (Looking for Designers!)
Posted: Sun Jun 21, 2015 6:46 pm
by Gameinsky
DarkMecha wrote:And now we no longer need more level designers.
Re: Super Mario Legends: Part II - TPOS
Posted: Mon Jun 22, 2015 11:03 am
by AirSeus
Suckerman7 GM wrote:To DarkMecha (Or SuperMario7 if he's active):
Do I need any level designer kit or something special to make levels for your project? Anyways, I hope this chapter can be better than the first one. But don't think the first chapter is worse. It's good too
First, no you wouldn't, second, you don't just make levels for him, you would have to ask him single handed first through pm but, as the last user stated through quotation, he doesn't want any more level designers, there are more projects like this one that need level designers, why not try them and see if they will give you a chance
Re: Super Mario Legends: Part II - TPOS
Posted: Tue Jun 23, 2015 6:32 pm
by Lx Xzit
andialifbatara: Thank you! and I'm glad that you want to see more videos!
RudeGuy07: Thank you too!
Suckerman7 GM: I said we do not need more level designers so far as SuperMario7 and I, we take care of everything, we appreciate your intention to join the team, but for now it isn't necessary, Thank you. :)
Re: Super Mario Legends: Part II - TPOS
Posted: Wed Jul 15, 2015 6:57 pm
by Darkonius Mavakar
sorry for bumping this, but is this still being worked on?
you've requested me 1 boss so far and i made it, so uuuuuhm, my pc broke and can't be repaired so i'm tryng to buy a new one, so i cannot make bosses at the moment, but fear not!
once i'll get a new snazzy pc i'll be able to do all the bosses you need!
again, really hoping this isn't cancelled
(srsly 9/36 levels? wat haaaappened?)
Re: Super Mario Legends: Part II - TPOS
Posted: Wed Jul 15, 2015 8:49 pm
by Lx Xzit
Thanks for the comment Darkonius, and yes, we are actively working on this, for the moment, we want to wait for the CC11 ends for we can publish new screenshots, we are very close to completing the W2, soon we will need make a new boss ;) I hope you can troubleshoot your computer, please let us know when you can work again.
By the way, I would like to take this comment to post this (I uploaded this yesterday)
It's a level that I finished recently, although I would like to make some changes, but I know what I could change or what I can improve.. Your level "Uprising Heigths" inspired me to make this c:
Re: Super Mario Legends: Part II - TPOS
Posted: Thu Jul 16, 2015 3:43 am
by Suckerman7 GM
Cool video! I'd like to see the full game! Good Job SuperMario7 and DarkMecha!
Re: Super Mario Legends: Part II - TPOS
Posted: Thu Jul 16, 2015 5:21 am
by Darkonius Mavakar
Very glad to see that one of my levels was inspiring for someone else...
...now that i think about it, i can use this span of time with no pc to "study" and try to imrpve my level design...