M9: Shadowrun - NIGHT 6

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Magna
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Re: M9: Shadowrun - DAY 1

Postby Magna » Tue Oct 21, 2014 7:48 am

I was expecting a kill tonight, oh well, better for us. And please, no one jump or start any bandwagons yet, we don't have any info whatsoever.

RudeGuy
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Re: M9: Shadowrun - DAY 1

Postby RudeGuy » Tue Oct 21, 2014 9:27 am

Since they didn't kill anyone, I think the Mafiosos are the people who are very inactive, scizor300 for example, but I'm not sure. I'd wait before all.

Sevennights
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Re: M9: Shadowrun - DAY 1

Postby Sevennights » Tue Oct 21, 2014 10:45 am

This is very weird, we need to find who is the mafia and if they are inactive.

Marina
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Re: M9: Shadowrun - DAY 1

Postby Marina » Tue Oct 21, 2014 10:47 am

Well, I definitely think the mafiosos are people that were inactive last night, or just didn't care enough to send their role pms. I don't know who that could be though, so lets not try to lynch anyone yet.

Sevennights
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Re: M9: Shadowrun - DAY 1

Postby Sevennights » Tue Oct 21, 2014 10:53 am

So we can't lynch today? That is quite new... maybe the mafia did not know who to sent the ability or kill things because they were new or late to the game.

RudeGuy
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Re: M9: Shadowrun - DAY 1

Postby RudeGuy » Tue Oct 21, 2014 11:06 am

Jacob9300Shadow wrote:So we can't lynch today? That is quite new...
We can, it's just we don't know who the mafiosos could be.

Sevennights
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Re: M9: Shadowrun - DAY 1

Postby Sevennights » Tue Oct 21, 2014 11:11 am

Well, then we must do integrations, i won't be here until 6:00 pm Pacific time.

Danny
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Re: M9: Shadowrun - DAY 1

Postby Danny » Tue Oct 21, 2014 12:17 pm

[sarcasm]Yes, we should lynch every single inactive user because they could be Mafia.[/sarcasm]

Assumptions lead you nowhere.

underFlo
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Re: M9: Shadowrun - DAY 1

Postby underFlo » Tue Oct 21, 2014 12:18 pm

But it is pretty certain atleast one of them is Mafia. We should have a very slight suspicion on everyone inactive yesterday.

Julia Pseudo
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Re: M9: Shadowrun - DAY 1

Postby Julia Pseudo » Tue Oct 21, 2014 12:29 pm

To use the not long form of the word "Mob" (the name of this game, you see) does seem like it may get the Nazi to kill you. It's not a good form of the word to use.

Marina
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Re: M9: Shadowrun - DAY 1

Postby Marina » Tue Oct 21, 2014 12:30 pm

Sorry for noob question but uh... how do we find out who was inactive yesterday? Simply suspect everyone who hasn't posted in this thread yet or...??

zioy
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Re: M9: Shadowrun - DAY 1

Postby zioy » Tue Oct 21, 2014 4:42 pm

GMarinaX wrote:Sorry for noob question but uh... how do we find out who was inactive yesterday? Simply suspect everyone who hasn't posted in this thread yet or...??
Go to "registered users" sort by the players in this game, and sort by "last active"

Marina
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Re: M9: Shadowrun - DAY 1

Postby Marina » Tue Oct 21, 2014 4:43 pm

krazykat wrote:
GMarinaX wrote:Sorry for noob question but uh... how do we find out who was inactive yesterday? Simply suspect everyone who hasn't posted in this thread yet or...??
Go to "registered users" sort by the players in this game, and sort by "last active"
Yeah, but, what if they have been online since last night?

FallingSnow
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Re: M9: Shadowrun - DAY 1

Postby FallingSnow » Tue Oct 21, 2014 4:47 pm

The day will end even if we don't vote, so:
Ragont - due to lack of a post.

MacheTheFerret
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Re: M9: Shadowrun - DAY 1

Postby MacheTheFerret » Tue Oct 21, 2014 4:49 pm

Does talking in Engrish count to being killed by the Nazi? (NOT ENGLISH - ENGRISH. Example of Engrish in its natural habitat: https://www.youtube.com/watch?v=sbPWitSTe2k)

Marina
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Re: M9: Shadowrun - DAY 1

Postby Marina » Tue Oct 21, 2014 4:50 pm

PaperPlayerX wrote:Does talking in Engrish count to being killed by the Nazi? (NOT ENGLISH - ENGRISH. Example of Engrish in its natural habitat: https://www.youtube.com/watch?v=sbPWitSTe2k)
I think so. Better not risk it?

zioy
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Re: M9: Shadowrun - DAY 1

Postby zioy » Tue Oct 21, 2014 4:50 pm

Guys, lynch someone. It doesn't matter why since everyone is suspicious right now. The night's actions can tell us nothing save that the enemy simply does not have their game on.

underFlo
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Re: M9: Shadowrun - DAY 1

Postby underFlo » Tue Oct 21, 2014 4:52 pm

I wouldn't lynch anyone. RL can result in a PR getting killed, and I'd rather not risk it. I donzt know if that counts, but I'll lynch Noone.

Deal with it.

zioy
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Re: M9: Shadowrun - DAY 1

Postby zioy » Tue Oct 21, 2014 4:55 pm

Random lynches can tell us a lot. Its just what we do when we have no info.
Also I got a penguin message last night, but the info is basically what we've been saying.

"The mafia doesn't have their shit together"

Marina
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Re: M9: Shadowrun - DAY 1

Postby Marina » Tue Oct 21, 2014 4:59 pm

Well, I agree to be honest, let's lynch Ragont since he hasn't been active.


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