SKL - Mario Classic Adventure - Updated for 1.3.0.2

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TheGameyFireBro105
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby TheGameyFireBro105 » Wed Mar 25, 2020 9:29 am

Pretty cool!!! Id love it if u made an 8-bit version, too!

Cedur
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Cedur » Wed Mar 25, 2020 9:32 am

I don't like 8-bit and I don't think it would suit this episode.

Heads up, I'm shy of Final Bowser and I have 33 stars. I'm still missing 4 more stars from regular levels, although I researched a lot through the editor. I'd appreciate an update with star indicators in levels, or just a list of levels with stars.

Chanceux2
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Chanceux2 » Wed Mar 25, 2020 11:11 am

Cedur wrote:
Wed Mar 25, 2020 9:32 am
I don't like 8-bit and I don't think it would suit this episode.

Heads up, I'm shy of Final Bowser and I have 33 stars. I'm still missing 4 more stars from regular levels, although I researched a lot through the editor. I'd appreciate an update with star indicators in levels, or just a list of levels with stars.
8-bit is fine for me.

Cedur
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Cedur » Thu Mar 26, 2020 5:58 am

UPDATE: Eclipsed posted a list of all stars in the other thread, so here it is!
Spoiler: show
level0 (The Bros. Pad) - on start
level04 (Blocks and Tubes) - the most unclear one - tip: explore with racoon
dungeon01 (Hostile Dungeon)
hammer01 (Hammer Brothers' Advance) - if you see H.Bro level icon - there's star at end
hammer02 (River Patrol) - same
level13 (Earth Roughness) - 1-st star warp
warp02 (Spiny warp) -> tricky warp to bonus02 - and here's star
level18 (Roasted Feets) - way to 2-nd star warp
pyramid (Inside the Pyramid) - another way to 2-nd star warp
level33 (Floating Threats) - 3-rd star warp
bonus04 (Yoshi's House)
hammer03 (Cliff Patrol)
level97 (P-Marathon)
warp05-06 (Vanilla Dome Underground)
dungeon06 (Dungeon of Doom) - don't skip boss fight!
level45 (Cheese Bridge) - 4-th star warp
level49 (Whispy Woods)
ghost02 (Illusion House) - unravel the illusion
hammer04 (Snow Patrol)
dungeon08 (Dungeon of Death)
tower (Up to the Sky) - down from the sky (search vine block)
coinship
hammer05 (Winged Patrol)
level73 (The Glacier) - 5-th star warp
bonus06 (Beach Toad Hamlet)
ruins (Submerged Ruins) - 6-th star warp (there's also key exit)
level93 (Underground Battle Arena)
level95 (Road of Munchers)
tank02 (Tank Brigade)
underworld03 (Blargg's Lair) - 2 at once (way to 7-th star warp)
underworld04 (Underworld Carrotway) - 7-th star warp
tank03 (Super Tank Brigade)
volcano (Volcanic Valley) - 8-th star warp (get from Mashinery)
tank04 (Bowser's Tank Brigade)
bowser (Ultimate Stronghold) - SMW star to save progress instead of checkpoint in old version of episode
starwarp (Star Warp) - there're 2 SMW stars
starway - secret level in Star Warp (needs Lakitu Shoe)

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby litchh » Thu Mar 26, 2020 1:15 pm

This episode is mostly inspiration by SMB3, so here's many secrets involved with Racoon Leaf in rather places including very unexpected.
TheGameyFireBro105 wrote:
Wed Mar 25, 2020 9:29 am
Id love it if u made an 8-bit version, too!
I thought about it btw but decided to refuse of this idea because some things would not look good in 8-bit recreation.

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Cedur » Thu Mar 26, 2020 2:19 pm

litchh wrote:so here's many secrets involved with Racoon Leaf in rather places including very unexpected.

that's cool, though imo it didn't need to be Yoshi's house or even the start level (where you don't have a leaf at all) :P


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