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Re: Super Mario T.F.O.D(Flooded Tower)

Posted: Tue Apr 29, 2014 1:48 am
by icez
here be the Standard Water Type Like Fortress or Tower level for the water world and I must say those wood piece npcs come and real handy for making forground water but anyways here the screen for the level titled flooded tower and also don't mind the foreground cheep cheep i probably just have to add the foreground code to it but heres the screen and enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Flooded Tower)

Posted: Tue Apr 29, 2014 8:45 am
by zlaker
The screen looks pretty good, bit what up with the Spiky Cheep Cheep not getting affected by the water background? Also it okay of I make a support banner for this project? This fake is too epic to not have one..

Re: Super Mario T.F.O.D(Flooded Tower)

Posted: Tue Apr 29, 2014 11:21 am
by icez
I have no idea about the cheep cheep and the water not effecting it, maybe I just need to add the foreground code to it and yes you can make a support banner I would really appreciate it.

Re: Super Mario T.F.O.D(Jungle Jam)

Posted: Fri May 02, 2014 8:32 pm
by icez
First Screen of the second Hidden world, its jungle theme as with the rest of this world its titled jungle jam enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(High Tide Harbour)

Posted: Sat May 10, 2014 11:35 pm
by icez
Back with another screen,nothing special main gimmick is swimming in the rising and descending tides so here the screen for high tide harbour enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Boo's Mansion+Updated World Map Scre

Posted: Sun May 11, 2014 1:27 pm
by icez
Here is some more screens last start out with my big World map screen this should give you an idea on how big this project will be so enjoy
Spoiler: show
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Next we have a screen from the first of 5 ghost houses in this project this one is simply titled boos mansion and just like other ghost houses is sort of a maze so multiple playthrough will be required in this one here the screen so enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Boo's Mansion+Updated World Map Scre

Posted: Sun May 11, 2014 3:23 pm
by glitch4
Your overworld is interesting and awesome. I like the design of your current level, too.

Also 2000th yay.

Re: Super Mario T.F.O.D(Stormy Shores+Tentative Release Date

Posted: Fri May 23, 2014 11:16 pm
by icez
Sorry about the lack of Progress i've been Busy but here a sample Screen of 3-8 titled stormy shores,its not complete as i still need to add some bgos but the main gimmick is lighting so here a small sample and enjoy
Spoiler: show
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here are the tentative release dates for the rest of demos as always theses can always change depending on things in my personal life but here a estimate on what i want to get done in this amount of time
Tentative Release dates
Spoiler: show
Demo 3 Worlds 3+B+4:July 20th 2014
Demo 4:Worlds 5+C+6:November 1st 2014
Demo 5:Worlds 7+D+E+8:Febuary 15th 2015
Final Game:June 20th 2015

Re: Super Mario T.F.O.D(Stormy Shores+Tentative Release Date

Posted: Sat May 24, 2014 1:14 am
by bossedit8
Progress is going well for you and I like that screenshot you made. I suggest to add some coins throughout your Level though because it looks quite empty without them.

Re: Super Mario T.F.O.D(Stormy Shores+Tentative Release Date

Posted: Sat May 24, 2014 1:32 am
by MECHDRAGON777
Looks good! Also, what you are doing with Moon Coins is the exact same thing I am doing with my project! Hard to see someone other then me making a project this big!

Re: Super Mario T.F.O.D(NEW SCREENS FINAllY)

Posted: Mon Aug 04, 2014 4:58 pm
by icez
After 2 months of being unable to work on this I finally am able to continute this here a new screen of newly redesigned jungle Jam Level world B enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Canceled plz lock)

Posted: Tue Sep 02, 2014 12:11 am
by icez
Due to my lack of time to progress on this in a meaningful way and the emergence of pge and its expand feature set and its just general improvement on the existing engine I have decided to cancel this project I am proud of what I made already but dont worry I plan on making somthing real special with pge when it is in a more complete state so I can utilize the features to make somthing truly remarkable but for now this project is dead and can be locked and enjoy the odd level now and again from me and enjoy the rest of your day

Re: Super Mario T.F.O.D(Canceled plz lock)

Posted: Tue Sep 02, 2014 12:31 am
by MrPunchia
icez wrote:Due to my lack of time to progress on this in a meaningful way and the emergence of pge and its expand feature set and its just general improvement on the existing engine I have decided to cancel this project I am proud of what I made already but dont worry I plan on making somthing real special with pge when it is in a more complete state so I can utilize the features to make somthing truly remarkable but for now this project is dead and can be locked and enjoy the odd level now and again from me and enjoy the rest of your day
Do you still have your work of the game? If so, you can pass it on to me so your hard work doesn't feel like a waste of time. That's if you didn't delete TFOD.

Re: Super Mario T.F.O.D(Canceled plz lock)

Posted: Tue Sep 02, 2014 12:42 am
by icez
Yes I do have it still your more then welcome to continue work on I will pm everything I have completed on it so far sometime with in the next day or so

Re: Super Mario T.F.O.D(Canceled plz lock)

Posted: Tue Sep 02, 2014 3:56 am
by bossedit8
Aww it was turning so well with your Project. Oh well, I wish you a nice time and good luck with your future works.

With that, Topic Useless.