The SMBX2 Custom Assets Library

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Star
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Re: The NEW SMBX CGFX Pack (Released)

Postby Star » Tue Feb 11, 2014 12:05 am

Excuse the Bump. Trying to help the Graphic Pack.

Umm....Here.

https://www.mediafire.com/?6132msusvcc7yfi

WallMaster Replacing SMB3 Whomp. It's Custom and made by Elitalianoverde.
I asked for his permission and it is mine since was my request.

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Tue Feb 11, 2014 2:04 am

Thanks NeverEndingGamer, I'll take a look at what you have there and add it to the Pack.

Kyogre
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Re: The NEW SMBX CGFX Pack (Released)

Postby Kyogre » Tue Feb 11, 2014 3:00 am

Squishy Rex wrote:Here it is, the update you’ve been waiting for since 2011, The NEW SMBX CGFX Pack is now available for download. Over the course of nearly 18 months, I have been revamping the old 3.1 update and adding tons of new content. So let’s get on with the info you’ll need:
Changes:
Spoiler: show
This new update refines the NSMBXCGFX Pack to make finding desired NPCs much easier. For example, if were to need a Para-Beetle, you would go to “SMB3-NPCs-Sky Enemies-Para-Beetle”. This is set for every NPC however, in future updates this will be further refined.
The NSMBXCGFX Pack holds all graphics from their respective games. If you want SMB3 graphics you’ll use the SMB3 folder, this goes for all other game graphics included. Also if were to need a Mega Mario gfx, you would search the NSMBDS folder, as that is the game it originated from. You will see this as you find your way through the new layout.
Updates:
Spoiler: show
From now on, I will continue this pack until such time as I have to leave this to someone else. I will be releasing at least 3 major updates before that even happens. Most updates however, will be in a patch form, to save re-downloading a whole section again. This will not be done however in the event of a major update.
Fixes/Issues:
Spoiler: show
I am also relying on the community to report any problems encountered, like path names being too long etc. In such cases, please be extremely specific. Also, to reduce future updates file sizes, please tell me of any MP3s or unrequired notepad files, like credits already noted in the folder’s name. Screenshots and other unnecessary things will be deleted to decrease file sizes, and you’ll thank me later. Tutorials and anything found in the Resources folder is excluded from this as they are needed. There are also folders marked as “Unknown Source” meaning there are no existing credits, if you know the creator of the graphics please inform me so I can make the changes required.
Screenshots:
Spoiler: show
ImageImageImageImageImageImageImage
Downloads: Now please download away the sections and save them in a folder called “The New SMBX CGFX Pack”. I have enjoyed this immense project and I would like to thank the community for their tremendous help. There are also many lost graphics from older versions of the pack and from long gone users. Many of which are/were extremely popular. For providing these graphics I give a large thank you to FanofSMBX and Murphmario. You can now begin submitting graphics for the next update via PM. This update will occur between now and June THIS year.


Thank you for This! ^^

reghrhre
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Re: The NEW SMBX CGFX Pack (Released)

Postby reghrhre » Thu Feb 13, 2014 11:38 pm

The "SMB3 Wooden Solid" graphic by Valtteri doesn't have anything in its folder other than a txt file.

SMB3 > NPCs > Platforms > SMB3 Wooden Solid - Valtteri

Murphmario
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Re: The NEW SMBX CGFX Pack (Released)

Postby Murphmario » Fri Feb 14, 2014 12:13 am

reghrhre wrote:The "SMB3 Wooden Solid" graphic by Valtteri doesn't have anything in its folder other than a txt file.

SMB3 > NPCs > Platforms > SMB3 Wooden Solid - Valtteri
It is supposed to be that way. What it is meant for is to make the smb3 moving platform solid like in the original game. Just ask him.

reghrhre
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Re: The NEW SMBX CGFX Pack (Released)

Postby reghrhre » Fri Feb 14, 2014 2:55 am

Ah, that makes sense then, thanks for the clarification, I didn't really think that out

AirShip
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Re: The NEW SMBX CGFX Pack (Released)

Postby AirShip » Fri Feb 14, 2014 5:40 am

I would like to donate a particular graphic, as I do?

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Fri Feb 14, 2014 7:19 am

Sure donations are very much welcome AirShip.

As for the Wooden Platform, I guess I needn't change anything there then.

AirShip
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Re: The NEW SMBX CGFX Pack (Released)

Postby AirShip » Fri Feb 14, 2014 7:55 am

Ok, This is the original version of the background.
Spoiler: show
Image
And this is my version.
Spoiler: show
Image

Background2-53
Spoiler: show
Image

Background2-50

Phazon1111
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Re: The NEW SMBX CGFX Pack (Released)

Postby Phazon1111 » Sat Feb 15, 2014 6:07 pm

Were is the purple Tryclide.

http://i.imgur.com/vGKYoN5

FanofSMBX
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Re: The NEW SMBX CGFX Pack (Released)

Postby FanofSMBX » Sat Feb 15, 2014 6:15 pm

It's not in there because Squishy Rex stole a screenshot from the Ultimate Graphics Pack that I was making. Here it is if you want it.
http://www.sendspace.com/file/8gwvaq

Fuyu
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Re: The NEW SMBX CGFX Pack (Released)

Postby Fuyu » Sat Feb 15, 2014 8:28 pm


Lx Xzit
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Re: The NEW SMBX CGFX Pack (Released)

Postby Lx Xzit » Sun Feb 16, 2014 7:28 pm

these graphs catches my attention, but you could you please put it in one link?

RudeGuy
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Re: The NEW SMBX CGFX Pack (Released)

Postby RudeGuy » Mon Feb 17, 2014 9:05 am


Lx Xzit
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Re: The NEW SMBX CGFX Pack (Released)

Postby Lx Xzit » Wed Feb 19, 2014 1:31 pm

I hope the next update does not include MY ROLLING HILL​​! ?

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Thu Feb 20, 2014 1:23 am

MechaLxNiiur wrote:I hope the next update does not include MY ROLLING HILL​​! ?
No of course not, unless you donate the graphic it won't appear in the NEW SMBX CGFX Pack.

FanofSMBX
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Re: The NEW SMBX CGFX Pack (Released)

Postby FanofSMBX » Thu Feb 20, 2014 1:28 am

That's a terrible idea: what if a user leaves after posting a graphic, or is just too lazy to donate it?

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Thu Feb 20, 2014 1:45 am

Well, that was the original idea, but if a user leaves (say registered_person for example) their GFX usually find their way into the pack at some point anyway. Most of registered's SMW GFX are included and he left a long time ago. It is almost fate that anything will eventually be included. If they ARE too lazy, which isn't normally a case, they usually have good reason why they haven't and that should be respected. I've tried to consider that while making the previous update and although that being the case 99% of everything still obtainable has been included anyway. As it stands I have all of Sednaiur's GFX stored and ready to add WHEN he gives the go ahead. I'm just trying to keep the majority happy here which is easier said than done I can assure you.

Valtteri
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Re: The NEW SMBX CGFX Pack (Released)

Postby Valtteri » Thu Feb 20, 2014 6:48 am

I would like to know why in the SMB2 USA Blocks section everything that Ace made is credited to "Unknown Source".

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Thu Feb 20, 2014 7:06 am

Well, that solves one issue, when those GFX were sent in via a massive jumble of mixed content, they were unmarked. Therefore the author would remain as an unknown source until such time as I could either find the author of those GFX or until someone mentions who made them, in this case it was the latter, and thanks to you Valtteri, Ace will be credited for the GFX that he made.


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