Lowser's Conquest - A little update

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Superiorstar
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Re: Lowser's Conquest - "Myserious Pipe"done

Postby Superiorstar » Sun Oct 26, 2014 2:22 pm

Actually quantity is the design of the level, quality is the GFX, Don't worry it was just a misunder standing.

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby Fuyu » Sun Oct 26, 2014 2:25 pm

Awesome work as always Sed! (I hope you don't mind that I call you Sed from now on)

I love that metroid-like spiny enemy on the fourth screen, it looks damn awesome, love the shading!

Sednaiur
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Re: Lowser's Conquest - "Myserious Pipe"done

Postby Sednaiur » Sun Oct 26, 2014 2:54 pm

Superiorstar wrote:Actually quantity is the design of the level, quality is the GFX, Don't worry it was just a misunder standing.
Isn't quantity more like the amount of something? I could missunderstand that, of course, but don't worry, as I never set GFX over the level-design. For me it is fun to have custom-GFX, but it is a poor excuse to use them to expand on a level, for the lack of gameplay.
Natsu wrote:Awesome work as always Sed! (I hope you don't mind that I call you Sed from now on)

I love that metroid-like spiny enemy on the fourth screen, it looks damn awesome, love the shading!
Thank you.
There is no problem in calling me this way. I already get called like this from some people ^^.

This enemy (like a snail with a spiky shell) I think it turned out, as I wanted it to be. I always liked these gruesome creatures, like in Metroid (especially the Metroid-mutations from the game "Return of Samus").
You can google the Anime "Kaze no tani no Naushikaa" if you like. You will eventually see a giant mushi (which means "insect") that is called "Oumu", which has tons of eyes, is gigantic, and as ugly as an insect could ever be ^^.

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby Lx Xzit » Sun Oct 26, 2014 9:30 pm

I love the screenshots, they are an excellent job! I especially like the third screen, never had seen such graphics, is very original !. Also called my attention the level of honey, looks great.
I looking forward to playing this, Good job! (:

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby icez » Sun Oct 26, 2014 10:54 pm

nice to see progress on this again,graphics look amazing and also I really enjoy the level desgin from the demo, levels dont need to be gaint huge adeventures to be good simple desgin with good npc placement and intresting gimmicks is what makes a good, cant wait for the day this is finally completed.

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby Sednaiur » Sun Oct 26, 2014 11:24 pm

MechaLxNiiur wrote:I love the screenshots, they are an excellent job! I especially like the third screen, never had seen such graphics, is very original !. Also called my attention the level of honey, looks great.
I looking forward to playing this, Good job! (:
Thank you for your comment :-). Yes, I am guessing you are talking about the "Giant Wasphive" in world 4, where you fight those Zingers from Donkey Kong Country 2. I already edited that level a bit, so one has a bit more action in it, but I hope it will be more fun now, as it felt kind of a bit boring, when I saw "as303298" playing it. But now it seems to be fine for me ^^. Thank you.
icez wrote:nice to see progress on this again,graphics look amazing and also I really enjoy the level desgin from the demo, levels dont need to be gaint huge adeventures to be good simple desgin with good npc placement and intresting gimmicks is what makes a good, cant wait for the day this is finally completed.
Thank you very much. I am happy to read, that you like the way the levels are designed. I also try to keep it more like Mario is, instead of adding too much task to a level, one can play through it, and just if he likes, can go to explore for the secrets, or the rainbow star, to see more of it. Of course I like to put something into my levels too, like for example, you coming close to a wall, and it suddenly shrinks down, until it opens a hidden path, a secret area, or something else.
I am glad that SMBX has a moving and showing/hiding layers-function :-P.

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby CreatorForce » Mon Oct 27, 2014 7:01 am

Wow, Nice design dude. I just prepare to record this. Anyway i can't wait see the SMB3 graphics coming out. Good job @Sednaiur.

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby MECHDRAGON777 » Tue Oct 28, 2014 7:03 pm

This is getting better! I can not wait for the frozen sky! I will post a 100% video when it is released!

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby Sednaiur » Fri Oct 31, 2014 12:15 am

Pivot40Channel wrote:Wow, Nice design dude. I just prepare to record this. Anyway i can't wait see the SMB3 graphics coming out. Good job @Sednaiur.
Thank you very much. Yes, when I get this project done, then I will also release a "checkpoint-edition", which has checkpoints in every level, where this makes sense, and where this is possible.
About the SMB3 expanded GFX-pack, it will come out this sunday ;-).
MECHDRAGON777 wrote:This is getting better! I can not wait for the frozen sky! I will post a 100% video when it is released!
The next level that I will show screenshots of, is already a snow-level. Maybe yo will like it ^^.

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Re: Lowser's Conquest - "Myserious Pipe"done

Postby MECHDRAGON777 » Fri Oct 31, 2014 6:18 pm

Sednaiur wrote:
Pivot40Channel wrote:Wow, Nice design dude. I just prepare to record this. Anyway i can't wait see the SMB3 graphics coming out. Good job @Sednaiur.
Thank you very much. Yes, when I get this project done, then I will also release a "checkpoint-edition", which has checkpoints in every level, where this makes sense, and where this is possible.
About the SMB3 expanded GFX-pack, it will come out this sunday ;-).
MECHDRAGON777 wrote:This is getting better! I can not wait for the frozen sky! I will post a 100% video when it is released!
The next level that I will show screenshots of, is already a snow-level. Maybe yo will like it ^^.
That depends if you actualy make it slippery! Please do! Thanks though!

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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby MrPunchia » Tue Nov 18, 2014 6:36 pm

I'm surprised you're doing this all alone, and you haven't gave up. :)

Sednaiur
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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby Sednaiur » Sat Nov 22, 2014 3:58 pm

I don't see the sense in giving it up, since it is really important in my opinion, to fulfill your first project, no matter how hard it is to do :-).
I think when you cancel your first project, it raises the possibility of cancelling others too, because the inhibition level of cancelling other projects falls down every time you cancel one.

Also on another note: I guess I can post screens of the next level at saturday or sunday next week, as I couldn't work on ot too much.
But most GFX and plans for the level are already done. Sorry for the delay.

The RL can be hard sometimes -.-

PROX
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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby PROX » Sat Nov 22, 2014 7:04 pm

Are you planning on releasing any of these tilesets that u used so far in this episode? I was very impressed with them.

Sednaiur
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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby Sednaiur » Wed Nov 26, 2014 2:32 pm

PROX wrote:Are you planning on releasing any of these tilesets that u used so far in this episode? I was very impressed with them.
I will release the GFX when I have the project done, and when it turns into a full episode :-)
For now they are part of an WIP project, which is the reason why I don't like to release them before getting the project done.

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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby MECHDRAGON777 » Wed Nov 26, 2014 3:27 pm

I still can not wait for the ice and cloud levels to kick off! Do you remember the spiked logs/pillars from Wendy's castle and Valley of Bowser Fortress from SMW? Do you think you can pull of something like that for your ice castle or how Nintendo did it in there world seven for there NSMBWii? I would really love to see you pull that gimmick off correctly!

Anyway, I still like how this is looking, world world have you made a level for last by any chance?

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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby PROX » Wed Nov 26, 2014 4:11 pm

Sednaiur wrote:
PROX wrote:Are you planning on releasing any of these tilesets that u used so far in this episode? I was very impressed with them.
I will release the GFX when I have the project done, and when it turns into a full episode :-)
For now they are part of an WIP project, which is the reason why I don't like to release them before getting the project done.
ok that makes sense lol those torches looked amazing and here's a suggestion for your levels: checkpoints. Trust me, those are very useful in an episode.

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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby goombaguy » Thu Nov 27, 2014 9:39 am

Can I be a beta tester?

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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby Sednaiur » Fri Nov 28, 2014 6:43 am

MECHDRAGON777 wrote:I still can not wait for the ice and cloud levels to kick off! Do you remember the spiked logs/pillars from Wendy's castle and Valley of Bowser Fortress from SMW? Do you think you can pull of something like that for your ice castle or how Nintendo did it in there world seven for there NSMBWii? I would really love to see you pull that gimmick off correctly!

Anyway, I still like how this is looking, world world have you made a level for last by any chance?
Yes I remember them, and I always thought they were cool and very threatening at the same time (they easily could instantly kill you, because you got squished bitween their solid blocks and the bottom/ceiling). I already planned in having them in one level.

I last did a level for world 5, and the nex one will be an snow and ice-level (but still in world 5). I try to get it done until sunday ^^.
PROX wrote:
Sednaiur wrote:
PROX wrote:Are you planning on releasing any of these tilesets that u used so far in this episode? I was very impressed with them.
I will release the GFX when I have the project done, and when it turns into a full episode :-)
For now they are part of an WIP project, which is the reason why I don't like to release them before getting the project done.
ok that makes sense lol those torches looked amazing and here's a suggestion for your levels: checkpoints. Trust me, those are very useful in an episode.
I will bring out sone versions of this episode, where one of them contains checkpoints. So do not worry about these being missing ;-).
goombaguy wrote:Can I be a beta tester?
I didn't plan to hire beta testers, but maybe I will do in the future. Thank you for the interest :-).

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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby as303298 » Fri Nov 28, 2014 7:25 am

hehe, I am still glad this game is being worked on. This is truly one of the few games I am looking forward to playing again.

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Re: Lowser's Conquest - "Mysterious Pipe"done

Postby MECHDRAGON777 » Sun Nov 30, 2014 2:56 pm

as303298 wrote:hehe, I am still glad this game is being worked on. This is truly one of the few games I am looking forward to playing again.
Same , would you be interested in a 100% race in the next demo or the full thing! You would have. An advantage since I do not use Mario or Luigi that often! I usually use Peach/Rosalina!

@Sednauir: it is very good you have a plan for those pillars in the game, I like them quite a bit ever since I beat "Valley of Bowser Fortress" for the first time! My question is how you will execute it with your HDish graphics! So, congrats! Will it be the ice levels or the world seven era?

I also think I wanted to beta test a while ago! You said you planed multiple versions, so a checkpoint one! If you ever planed to allow Peach/Rosalina, I could beta test with her since I am best with her! Would that be fair if you plan that to be in your game???

Arigatou sednauir & as303298!


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