Super Mario: Heroes on the Star Quest - Cancelled

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What this game has lack of?

Level Design
5
6%
Gameplay
7
9%
Atmosphere
11
14%
Replay Value
15
19%
Good NPC Placement
39
51%
 
Total votes: 77
Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Wed Feb 05, 2014 3:17 pm

Thank a lot of for reply at my last quest. I like your new screen. However (if you want) can you see my new screens, in my thread-episode, for comment, please?
Thanks is advance. Good work on your episode, and Bye bye !!!!!

meowflash
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby meowflash » Thu Feb 06, 2014 3:54 am

How do you make Double Cherries in SMBX?

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Thu Feb 06, 2014 6:02 am

meowflash wrote:How do you make Double Cherries in SMBX?
This is a warning to everyone!! If you keep asking me how I made Double Cherry work, I'll cut out the idea and not use it no matter how much you pray me understood?!
Last edited by zlaker on Fri Feb 07, 2014 10:16 am, edited 1 time in total.

Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Thu Feb 06, 2014 10:49 am

Yeah, you've all my totally rage! This is impossible, in my opinion if there is a idea that you like, you MUST WAIT FOR THE RELASE! Why disturb the creator?
However zlakerboy357, you have my totally support. I hope that you don't eliminate this good idea. Bye bye and good work! ^_^

Kazzoo
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kazzoo » Thu Feb 06, 2014 5:26 pm

I was wondering if you need some GFX designers. Those trailers are pretty neat!
Also thanks for using my Waddlewings! o3o/ (There's a new version of them BTW. I can lend it to you if you want)

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Fri Feb 07, 2014 11:44 am

Spoiler: show
Image
Screenshot of today. Instead of showing off a level I decided to shwo you guys a Toad House. This Toad House supply items and you have the option of picking two chests. The little one gives you one power up and the big one give you two power up. But do you think I made it that simple?

FanofSMBX
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby FanofSMBX » Fri Feb 07, 2014 11:51 am

Can you replay the toad house and get infinite items? Also it should be "Greetings" and "trying to save".

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Fri Feb 07, 2014 11:56 am

FanofSMBX wrote:Can you replay the toad house and get infinite items? Also it should be "Greetings" and "trying to save".
1. Yes you can. I'll try to come up with a way were you can't do that.
2. I'll fix that. Don't worry..

xtremegamer51
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby xtremegamer51 » Sat Feb 08, 2014 9:31 pm

Toad house looks nice but why is one chest small,and the other one is big?

Julia Pseudo
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Julia Pseudo » Sun Feb 09, 2014 12:16 am

xtremegamer51 wrote:Toad house looks nice but why is one chest small,and the other one is big?
He explained in the post with that screenshot: the small chest has one item and the big chest has two, but it's apparently balanced somehow.

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Sun Feb 09, 2014 8:28 am

Pseudo-dino wrote:
xtremegamer51 wrote:Toad house looks nice but why is one chest small,and the other one is big?
He explained in the post with that screenshot: the small chest has one item and the big chest has two, but it's apparently balanced somehow.
Even though I've given you the option of chossing between the big or small chest doesn't it mean the big chest contains good items. It depends on which world you are.

HealthyMario
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby HealthyMario » Sun Feb 09, 2014 8:40 am

So I guess you were inspired with this idea (choice of big chest and small chest) by Super Mario 3D World with the choice of the big question mark box and the small question box?

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Sun Feb 09, 2014 8:42 am

HealthyMario wrote:So I guess you were inspired with this idea (choice of big chest and small chest) by Super Mario 3D World with the choice of the big question mark box and the small question box?
Yeah. You could say that. But I'll try come up on other minigames..

icemario12
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby icemario12 » Sun Feb 09, 2014 10:21 am

zlakerboy357 wrote:
HealthyMario wrote:So I guess you were inspired with this idea (choice of big chest and small chest) by Super Mario 3D World with the choice of the big question mark box and the small question box?
Yeah. You could say that. But I'll try come up on other minigames..
Maybe I could help ya with that, buddy! :lol:
Try chests that shuffle with high speed!

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Sun Feb 09, 2014 10:36 am

icemario12 wrote:
zlakerboy357 wrote:
HealthyMario wrote:So I guess you were inspired with this idea (choice of big chest and small chest) by Super Mario 3D World with the choice of the big question mark box and the small question box?
Yeah. You could say that. But I'll try come up on other minigames..
Maybe I could help ya with that, buddy! :lol:
Try chests that shuffle with high speed!
If you do have any ideas for this game just PM me okay?

Keddy
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Keddy » Sun Feb 09, 2014 11:45 pm

oh ya, zlakerboy357, if you're doing mini games then maybe I could interest you in my Working Slot machine level?

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Mon Feb 10, 2014 10:24 am

elitalianoverde wrote:oh ya, zlakerboy357, if you're doing mini games then maybe I could interest you in my Working Slot machine level?
Send me it via PM.
Spoiler: show
Image
Screenshot of today. I'm busy right now so I won't explain anything. Thanks for either understanding or not understanding. Meow...

Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Mon Feb 10, 2014 3:02 pm

It sounds interesting. Yeah, maybe is a dungeon of desert? Or a dungeon of Morton? Well, however good job!

zlaker
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby zlaker » Mon Feb 10, 2014 3:23 pm

Kingbowser112 wrote:It sounds interesting. Yeah, maybe is a dungeon of desert? Or a dungeon of Morton? Well, however good job!
When you said that it reminded me of the levels in SMSE called Stone Stronghold which is in a desert world and Morton is the boss.
Meow..

Kingbowser112
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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens

Postby Kingbowser112 » Mon Feb 10, 2014 3:27 pm

Ah, ok.


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