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Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Jul 28, 2014 9:54 pm
by silent_
Superiorstar, that screen of the airship looks good, but I recommend you look into adding things like question blocks and bricks, pipes, scenery, etc. Otherwise, keep it up.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Jul 28, 2014 10:26 pm
by Superiorstar
Kep wrote:Superiorstar, that screen of the airship looks good, but I recommend you look into adding things like question blocks and bricks, pipes, scenery, etc. Otherwise, keep it up.
Hurray for your 1000th post.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Mon Jul 28, 2014 10:41 pm
by Radishl
Superiorstar wrote:Kep wrote:Superiorstar, that screen of the airship looks good, but I recommend you look into adding things like question blocks and bricks, pipes, scenery, etc. Otherwise, keep it up.
Hurray for your 1000th post.
And in my thread too!
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Tue Jul 29, 2014 2:25 pm
by underFlo
If you're still in need of level designers, I could design some levels. An example of a level of mine:
http://www.mediafire.com/?ddgjiiz8kwrt9w5
I'd love to do a level that takes place at a cliff or has a cliff-like structure, because I love designing landscapes even if you can't go there.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Tue Jul 29, 2014 10:42 pm
by Radishl
Someone test this guys level. Laptop is getting repaired might not be doing things project wise for awhile.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Tue Jul 29, 2014 10:44 pm
by SMBXxer
Radishl wrote:Someone test this guys level. Laptop is getting repaired might not be doing things project wise for awhile.
Because I'm part of the team for this project, I'll do it.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Wed Jul 30, 2014 6:58 pm
by Radishl
SMBXxer wrote:Radishl wrote:Someone test this guys level. Laptop is getting repaired might not be doing things project wise for awhile.
Because I'm part of the team for this project, I'll do it.
Tell me how it goes.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Fri Aug 01, 2014 4:02 pm
by Radishl
Nickname wrote:If you're still in need of level designers, I could design some levels. An example of a level of mine:
http://www.mediafire.com/?ddgjiiz8kwrt9w5
I'd love to do a level that takes place at a cliff or has a cliff-like structure, because I love designing landscapes even if you can't go there.
Preety neat level and all but your placement of coins and ncp's need work. For example there are far too many coins in the level. And even unaccessable coins placed on those plants that will kill you if you step on them. The structure of the level is neat though. If you can make a neat level using my pack then ill accept you into the team.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Fri Aug 01, 2014 6:17 pm
by SMBXxer
Radishl wrote:Nickname wrote:If you're still in need of level designers, I could design some levels. An example of a level of mine:
http://www.mediafire.com/?ddgjiiz8kwrt9w5
I'd love to do a level that takes place at a cliff or has a cliff-like structure, because I love designing landscapes even if you can't go there.
Preety neat level and all but your placement of coins and ncp's need work. For example there are far too many coins in the level. And even unaccessable coins placed on those plants that will kill you if you step on them. The structure of the level is neat though. If you can make a neat level using my pack then ill accept you into the team.
Yeah, sorry about not getting it done.
It's such a big level it takes a minute and a half to load on my computer.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Fri Aug 01, 2014 6:34 pm
by Radishl
SMBXxer wrote:Radishl wrote:Nickname wrote:If you're still in need of level designers, I could design some levels. An example of a level of mine:
http://www.mediafire.com/?ddgjiiz8kwrt9w5
I'd love to do a level that takes place at a cliff or has a cliff-like structure, because I love designing landscapes even if you can't go there.
Preety neat level and all but your placement of coins and ncp's need work. For example there are far too many coins in the level. And even unaccessable coins placed on those plants that will kill you if you step on them. The structure of the level is neat though. If you can make a neat level using my pack then ill accept you into the team.
Yeah, sorry about not getting it done.
It's such a big level it takes a minute and a half to load on my computer.
Loool not really, the level is actually extremely short. Its like taking 6 steps and ur at the end goal already,
im exxagerating obviously but its very short. It was probably just a test level.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Fri Aug 01, 2014 6:36 pm
by Radishl
UPDATE
Heres a level in the works and to my beta testers out there I will submit to you the levels so far in the game so you can test it and a later time.
Also do not be mistaken, some of the airship tiles are backgrounds.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 02, 2014 12:52 am
by Superiorstar
then make them darker.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 02, 2014 1:17 am
by Radishl
Superiorstar wrote:then make them darker.
Yea I should prob do that but I lack experience recoloring.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 02, 2014 1:39 am
by Superiorstar
Radishl wrote:Superiorstar wrote:then make them darker.
Yea I should prob do that but I lack experience recoloring.
Just use PAINT.NET like I did.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 02, 2014 1:47 am
by FanofSMBX
What is "Level Jobs"?
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 02, 2014 10:41 am
by Radishl
FanofSMBX wrote:What is "Level Jobs"?
Jobs for level designers to pick out if they want to contribute.
Basically levels I currently want done.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 02, 2014 11:55 am
by underFlo
At first, an updated version I've only given to SMBXxer so farr:
http://www.mediafire.com/download/hw8ya ... dated).zip
Also, it seems you've only gotten 1 or 2 of the 3 exits.
There are coins on the flowers because there's a hidden Yoshi Egg and this is needed (or you ride a Shy Guy) to reach a secret exit (I also think that was in a level in NSMBU). This is another thing: it isn't long if you play it once hence the 3 exits. Each one is different from each other and the "Star Exit" is like a "true ending". As for the mass of coins, I'm always afraid to have too few coins.
Is the tileset the one you linked a few pages ago? Because I DL'ed it and aready started a level, but I couldn't find the Airship tiles you mentioned once. Maybe PM me the up-to-date tilesets. And I'm currently on vacation since I expected to be able the nake more progress on a level earlier but didn't get a response and thus disn't do too much work. I already got a nice level idea.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 02, 2014 12:02 pm
by Radishl
Nickname wrote:At first, an updated version I've only given to SMBXxer so farr:
http://www.mediafire.com/download/hw8ya ... dated).zip
Also, it seems you've only gotten 1 or 2 of the 3 exits.
There are coins on the flowers because there's a hidden Yoshi Egg and this is needed (or you ride a Shy Guy) to reach a secret exit (I also think that was in a level in NSMBU). This is another thing: it isn't long if you play it once hence the 3 exits. Each one is different from each other and the "Star Exit" is like a "true ending". As for the mass of coins, I'm always afraid to have too few coins.
Is the tileset the one you linked a few pages ago? Because I DL'ed it and aready started a level, but I couldn't find the Airship tiles you mentioned once. Maybe PM me the up-to-date tilesets. And I'm currently on vacation since I expected to be able the nake more progress on a level earlier but didn't get a response and thus disn't do too much work. I already got a nice level idea.
Alright ask FanofSmbx for the SMLTGH secrets and Sml2 updated pack.
Also ou will be assigned the Forest world. Watch some sml2 videos for insight, make the level as difficult as world 2 would be.
Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sat Aug 09, 2014 11:40 pm
by Radishl
I lost interest in the sky world so Im working on the ocean world now.

Re: Super Mario Land: The Great Heist Hiring a Level Designe
Posted: Sun Aug 10, 2014 4:18 am
by underFlo
I see some tiny cutoff.
Aside from that, looking good!