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Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Tue Jul 28, 2015 7:40 pm
by Sambo
XerX wrote:Latest is 7.0.3.
7.0.3 wasn't released until several hours after that post. Just sayin' :P But it doesn't really need updating to that version. I just updated the demo to work with 7.0.1 because there was a new rendering system added that caused compatibility issues with the HUD.

Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Thu Jul 30, 2015 9:23 pm
by MECHDRAGON777
MECHDRAGON777 wrote:I get script errors on every level an I have version 0.7.0.3
Edit: The Hud never shows up with 0.7.0.1 or 0.7.0.3 except when I start a new game and I get a lua scrip error every time!

Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Fri Jul 31, 2015 6:15 am
by Erik
When it's finished, will it have a "no LunaDLL/LunaLUA" version?

Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Fri Jul 31, 2015 6:31 am
by Suckerman7 GM
To Sambo:

East Castle Road is unplayable. Please in your next patch, please fix it. Once I opened it, I didn't see anything.

Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Fri Jul 31, 2015 8:55 pm
by MECHDRAGON777
I have been making a Sky level all day yesterday. I am now testing the limits f your coin script.

Post Script: in 0.7.0.1 and 0.7.0.3, the bud only works in the editor, but I get script errors in every level weather in the editor or start game.

Image

Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Tue Aug 04, 2015 6:42 pm
by Sambo
MECHDRAGON777 wrote:
MECHDRAGON777 wrote:I get script errors on every level an I have version 0.7.0.3
Edit: The Hud never shows up with 0.7.0.1 or 0.7.0.3 except when I start a new game and I get a lua scrip error every time!
I just unpacked the level design kit that is up for download, and I found no such error. Did you use the included .lvl file and place the lunadll.lua into its custom folder? You have to actually copy the .lvl file into the episode folder and create a new CGFX folder. What did this error say?
Suckerman7 GM wrote:To Sambo:
East Castle Road is unplayable. Please in your next patch, please fix it. Once I opened it, I didn't see anything.
That level is not supposed to be playable in the current demo version. It will be in Demo 2. It's odd that you can open it at all, since there's not even a target level file attached to it. None of the grayed-out levels are playable.
Ludwig von Koopa wrote:When it's finished, will it have a "no LunaDLL/LunaLUA" version?
No, because some features of the episode won't work without LunaLUA. Shops would not be possible. Besides that, I plan to add many other features to the game that will need LunaLUA to work. Removing it would basically make the episode unplayable without a major overhaul to remove unsupported features, which I don't desire in the least to do. What's wrong with LunaLUA anyway?

Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Tue Aug 04, 2015 6:56 pm
by PersonNamedUser
Sambo wrote: What's wrong with LunaLUA anyway?
Lunalua doesn't work for some people.

Re: Mario & the 7 Orbs (Fixed Script Error! Looking for LDs)

Posted: Tue Aug 04, 2015 7:54 pm
by Sambo
For those of you who have experienced a script error while playing the demo, see the first post.

Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Posted: Tue Aug 04, 2015 9:08 pm
by MECHDRAGON777
Sambo wrote:
MECHDRAGON777 wrote:
MECHDRAGON777 wrote:I get script errors on every level an I have version 0.7.0.3
Edit: The Hud never shows up with 0.7.0.1 or 0.7.0.3 except when I start a new game and I get a lua scrip error every time!
I just unpacked the level design kit that is up for download, and I found no such error. Did you use the included .lvl file and place the lunadll.lua into its custom folder? You have to actually copy the .lvl file into the episode folder and create a new CGFX folder. What did this error say?
I had no issues with the level design kit, it was "start Game" I had issues with!

Here is the photos of the issues though!
Spoiler: show
ImageImageImageImageImage
I also sent a level in!

EDIT:
Spoiler: show
ImageImage
Edit 2:
Spoiler: show
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Edit 3:
Spoiler: show
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Edit 4:
Spoiler: show
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Edit 5:
Spoiler: show
Image

Re: Mario & the 7 Orbs (Fixed Script Error! Looking for LDs)

Posted: Wed Aug 05, 2015 9:19 pm
by Sambo
MECHDRAGON777 wrote:I had no issues with the level design kit, it was "start Game" I had issues with!

Here is the photos of the issues though!
Spoiler: show
ImageImageImageImageImage
I also sent a level in!

EDIT:
Spoiler: show
ImageImage
Edit 2:
Spoiler: show
Image
Edit 3:
Spoiler: show
Image
Edit 4:
Spoiler: show
Image
Edit 5:
Spoiler: show
Image
Here are my solutions:
1) This has been fixed. Download the newest patch.
2) How did you get a script error on the world map? lunaworld.lua shouldn't even be running on the world map. I will look into this.
3) I just fixed that in the downloads. There won't be an official update though.
4) See 3
5) See 3

Edit 1) I just tested this, and I didn't have this problem. Try deleting "LuaData_Save1-Save.txt" and see if that fixes it. (This will reset your coins and dragon coins though)

Edit 2) See 3 (on the top)

Edits 3 and 4) Are you showing the slight cutoffs? I fixed those.

Edit 5) See 3 (on the top)

In the future, please circle/highlight the problems in your screens. I don't like playing "Spot the Bug."

Re: Mario & the 7 Orbs (Fixed Script Error! Looking for LDs)

Posted: Thu Aug 06, 2015 11:00 am
by MECHDRAGON777
Sorry, but I will see if I can. I was showing the cit off though.

Re: Mario & the 7 Orbs (Fixed Script Error! Looking for LDs)

Posted: Mon Aug 31, 2015 8:59 pm
by PersonNamedUser
May I have the SMB3 Recolored SMB2 Grassland?

Re: Mario & the 7 Orbs (Fixed Script Error! Looking for LDs)

Posted: Mon Aug 31, 2015 9:22 pm
by TLtimelord
SuperMario12345 wrote:May I have the SMB3 Recolored SMB2 Grassland?
It should be in Legend-Tony's GFX pack, which pretty much consists of SMB3 recolored or styled things.

Re: Mario & the 7 Orbs (Fixed Script Error! Looking for LDs)

Posted: Mon Aug 31, 2015 9:45 pm
by PersonNamedUser
TNTtimelord wrote:
SuperMario12345 wrote:May I have the SMB3 Recolored SMB2 Grassland?
It should be in Legend-Tony's GFX pack, which pretty much consists of SMB3 recolored or styled things.
I want the Expanded Palm trees SMB3 Recolored.

Re: Mario & the 7 Orbs (Fixed Script Error! Looking for LDs)

Posted: Thu Sep 10, 2015 11:48 pm
by Sambo
SuperMario12345 wrote:I want the Expanded Palm trees SMB3 Recolored.
You can use that. Just credit me, Sednauir, and Legend-Tony980 for it.

Demo 2 is now available!

Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Posted: Fri Sep 11, 2015 10:00 am
by h2643
Great project, great storyline, great levels, great everything! Looking forward to this project, I'll probably play it one you'll finish it.
Also y no credit me for the GFX :<

Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Posted: Fri Sep 11, 2015 11:35 am
by Sambo
The credits are in the level folders. You'll be able to find yours in the levels where I used your GFX. In the final version, there will be end credits added.

Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Posted: Fri Sep 25, 2015 12:34 am
by Sambo
Some of you (probably like 2 of you) may have noticed that the userbar quit working. I just reuploaded it. You'll need to copy the code for the new one, though.

An update on my progress:
I've been working on a custom HUD for the world map. Once I get a problem with the rendering order fixed, it should be about done. Then I'll update the demo to include it. I WOULD upload a video, but OBS doesn't work on Win 10. It just gives me a black screen in the recording. I'm hoping a developer will fix that soon.

Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Posted: Sun Mar 13, 2016 1:11 pm
by SuperYoshiMaker
It looks really great! I will play it now.

Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)

Posted: Sun Mar 13, 2016 1:22 pm
by Gameinsky
Now that I have SMBX2.0 I could give this episode a try. (Or the demo at least)
I remember relaling liking the first demo so this should be good :).