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Re: The Star of Subcon! (World 1 finished! Need level design

Posted: Wed Aug 13, 2014 3:42 pm
by underFlo
Btw, there's a logical error with the waterfall ob the world map screen. Just sayin'.

Re: The Star of Subcon! (Need level designer)

Posted: Fri Aug 22, 2014 2:08 pm
by RudeGuy
Nickname wrote:Btw, there's a logical error with the waterfall ob the world map screen. Just sayin'.
Don't know how to fix it. And also, it seems fine for me. Sorry for late reply.

First level of world 2 was finished. Here's some screenshots:
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Huge image, sorry for cutoffs:
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Oh and one time I made some level guidelines for the level designer and when someone wanted to be one, I PMed him with the guidelines. Now I rewrite them and I decided to put them here so my inbox isn't flooded:
Spoiler: show
First off, sorry if I am rude somewhere. That's surely not what do I want.

-Of course, no mixing styles. This because this project is a fully SMB2 one. A recolor or a restyle of a graphic would help in some cases.
-Remember to put 5 hearts, 5 ACE coins and a subspace section in every level you will make.
-The level must have a boss and if the level doesn't finish the world, It must be a Birdo. After a battle with Birdo, I Always, put an Hawkmouth which has it's own sets of events. Since you guys doesn't know how to make it, just leave the boss as a Birdo. About the levels which finish the worlds, don't make the final boss.
-Sometimes levels were just planned even tough they are in worlds like the world 8.These graphics are inside the main folder. There are some NPCs which are good emulation of the SMB2 ones. For other enemies like albatoss or pansers, I'd recommend to see inside Valtteri's graphic pack. There are power-ups too.
-Don't make really short levels with one section. Make the level long (but not like 10 minutes!) or medium lenght and with many sections. Sections don't have to be really long.
-No factories.
-No events which involves moving layers.
-When you finished a level, PM me. I'll give it a review a comment and, if the level needs huge improvements, I won't accept it. If not, then I'll put it in the project.
-Use the midway point. If you are wondering where it is, it's in Valtteri's graphic pack.
-Put SMB2 coins in the subspace and make them buried. If you want to put some coins out from the subspace, use the cherries (they replace the SMB3 coins).
-In SMB2, there is a thing about warps to other sections (so do like it). it uses doors most of the time, while vases are used for...Well, going inside a vase. Here's how SMB2 works with warps:
Doors go to cave sections or overworld sections if you are in a cave section. Rarely they go to an overworld section when you're in a overworld section. They are the mist used.
Vines go to sky section, so if you want to attach an overworld section to a sky one, use vines.
-Well I think i finished know. Not a really long list, right?
Also, HenryRichard and SuperMarioBuilder16 made 2 levels (one HenryRichard and one SMB16), tough I said to them to improve something or remake the level. I'd like to know what's the progress from you both.

Re: The Star of Subcon! (Need level designer)

Posted: Sat Sep 13, 2014 11:38 am
by RudeGuy
2-2 was finished. Here's screenshots:
Spoiler: show
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^ Only a part of the cave cause I'm too lazy to get all.
Large vertical screen now (it's still 2-2):
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If you want to know what the fuck with the BG, it's because PGE treats BGs in a different way than SMBX.

Re: The Star of Subcon (Hiring level designer)

Posted: Thu Sep 18, 2014 4:55 pm
by HarrisonTheKitsune
may i be a level designer AND a beta tester?

Re: The Star of Subcon (Hiring level designer)

Posted: Sun Sep 21, 2014 8:14 am
by RudeGuy
Do I have to say that "I want feedback" every time I want feedback?

Anyways, HenryRichard made a level and I accepted that. Here's a screenshot:
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By the way, I'm hiring beta-testers too.
HarrisonTheKitsune wrote:may i be a level designer AND a beta tester?
Sorry, you weren't accepted in both the jobs.

Re: The Star of Subcon (Hiring level designer and beta-teste

Posted: Sun Oct 19, 2014 4:18 pm
by RudeGuy
Yay no levels finished and I can see a triple post

Anyways, I do have some progress, here is it:
Spoiler: show
It's the 2-4
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Also, here's some big screens of world 1 levels:
1-1:
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1-3:
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1-4:
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Re: The Star of Subcon (Hiring level designer and beta-teste

Posted: Sun Oct 26, 2014 4:04 pm
by RudeGuy
Cool I don't receive comments

Another screen of 2-4:
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EDIT: Kep is now a level designer for this project

Re: The Star of Subcon (Hiring beta-testers)

Posted: Wed Oct 29, 2014 2:09 pm
by RudeGuy
Still 2-4

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(This section is already finished)

Re: The Star of Subcon (Hiring beta-testers)

Posted: Sat Nov 01, 2014 12:05 pm
by RudeGuy
Yay still no comments

Final section of 2-4 before the boss:
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Re: The Star of Subcon (Hiring beta-testers)

Posted: Thu Nov 20, 2014 10:54 am
by John The White Yoshi
Why doesn't anyone give a shit about this? This episode, in a way, looks like a sequel to Super Mario Bros. 2 (Super Mario USA). I look forward to this project's completion.

Re: The Star of Subcon (Hiring beta-testers)

Posted: Fri Nov 21, 2014 2:35 pm
by RudeGuy
lol didn't expected a bump

Everyone gave a shit to this some months ago, then it started getting inactive, mostly because I bump this topic just for posting screenshots, which don't come frequently.

Oh and by the way I wouldn't announce this now, but I'd like to say that a demo will come when I'll finish part of world 3. Also, no updates for now since there's the contest 10 and also I'm working on my another project.

Re: The Star of Subcon (Hiring beta-testers)

Posted: Fri Jan 02, 2015 8:07 am
by RudeGuy
This project isn't cancelled. Here's a new screenshot:
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Here's also a screenshot of a level Nickname made:
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Re: The Star of Subcon (Hiring beta-testers)

Posted: Mon Jan 05, 2015 1:18 pm
by RudeGuy
Spoiler: show
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Re: The Star of Subcon (Hiring beta-testers)

Posted: Mon Jan 05, 2015 4:19 pm
by Murphmario
RudeGuy07 wrote:
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Is it still cancelled? Or was that a joke?

Re: The Star of Subcon (Hiring beta-testers)

Posted: Mon Jan 05, 2015 7:02 pm
by RudeGuy
I facepalmed reading that post.

That is obviously a joke, I don't see how could you think it's real, especially when I posted some screenshots.

Re: The Star of Subcon (Hiring beta-testers)

Posted: Fri Jan 09, 2015 4:10 pm
by RudeGuy
Wong I didn't get feedback since month

I'll try to finish levels faster so the demo can see the lights sooner

Also almost done with this level
Spoiler: show
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The key is obviously in one of those vases. Also, I made each vase more longer than one screen. Here's one:
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Re: The Star of Subcon (Hiring beta-testers)

Posted: Sat Jan 10, 2015 10:04 am
by h2643
This looks like a good SMB2 styled project, I like the levels and graphics you're using. Nice job and good luck on making more progress!

Re: The Star of Subcon (Hiring beta-testers)

Posted: Sat Jan 10, 2015 1:06 pm
by goombaguy
These screenshot are great. There really isn't very much smb2 themed episodes around here.

Re: The Star of Subcon (Hiring beta-testers)

Posted: Sat Jan 10, 2015 1:49 pm
by RudeGuy
Thanks to all!

Here's a new screenshot, which the second vase in one of those 2 screens I posted before:
Spoiler: show
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Re: The Star of Subcon (Hiring beta-testers)

Posted: Thu Jan 15, 2015 7:07 pm
by LordYoshi999
Screenshots look good! I like the idea of the vase level.