The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

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Shodax
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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Shodax » Mon Sep 02, 2024 5:35 pm

Marioman2007 wrote:
Mon Sep 02, 2024 2:02 am
It seems like you're doing something wrong, all the powerups work fine with anotherwalljump for me.
I've already found the solution. I was using an old version of walljump.lua.

Thank you

AlanLive2020
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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby AlanLive2020 » Wed Sep 04, 2024 9:21 pm

Wtf, I was actually credited for something!?

Personally, I think I didn't deserve it at all, cause the only thing I did was the actual concept, but uhh... thanks? I am kinda embarrassed that someone actually saw my old posts when I was even more cringy lol

Anyway, this is really cool! I wonder how long this took to make.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby MegaDood » Wed Sep 04, 2024 10:17 pm

AlanLive2020 wrote:
Wed Sep 04, 2024 9:21 pm
Wtf, I was actually credited for something!?

Personally, I think I didn't deserve it at all, cause the only thing I did was the actual concept, but uhh... thanks? I am kinda embarrassed that someone actually saw my old posts when I was even more cringy lol

Anyway, this is really cool! I wonder how long this took to make.
Oh hey!
Im glad you like it, your powerups are very cool.
It took about 2 months to do, with lots of late night vc sessions and memes to get us through, but it was a lot of fun to do!

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby mariobrigade2018 » Wed Sep 04, 2024 10:53 pm

2 months? Wow, that really isn’t that much time in the grand scheme of things. Can’t really say anything about that tho, since I was one of the last people to join in on this.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Shodax » Tue Sep 17, 2024 1:57 pm

help
There is a problem with the "penguin suit". Everything works well but when walking or running and pressing downwards it should slide but this error comes out:
Image
Image
Image

I already tried to copy the files "Mario-ap_penguinsuit", "Mario-ap_penguinsuitslide" and the other characters in the Powerups folder and in the Costumes folder but it still gives the same error What is happening?

Added in 8 minutes 24 seconds:
Shodax wrote:
Tue Sep 17, 2024 1:57 pm
help
There is a problem with the "penguin suit". Everything works well but when walking or running and pressing downwards it should slide but this error comes out:
Image
Image
Image

I already tried to copy the files "Mario-ap_penguinsuit", "Mario-ap_penguinsuitslide" and the other characters in the Powerups folder and in the Costumes folder but it still gives the same error What is happening?
sorry, I already found the problem is that I use "costumes"
Use this code:

Code: Select all

function onStart()
    Player.setCostume(CHARACTER_MARIO,"SMW-Mario",true)
	Player.setCostume(CHARACTER_LUIGI,"SMW-Luigi",true)
	Player.setCostume(CHARACTER_PEACH,"Modern-Peach",true)
	Player.setCostume(CHARACTER_TOAD,"SMW-Toad",true)
	Player.setCostume(CHARACTER_WARIO, "SMW-Wario",true)
end
It seems that it is incompatible with costumes

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby mariobrigade2018 » Tue Sep 17, 2024 3:07 pm

Shodax wrote:
Tue Sep 17, 2024 2:05 pm
help
There is a problem with the "penguin suit". Everything works well but when walking or running and pressing downwards it should slide but this error comes out:
Image
Image
Image

I already tried to copy the files "Mario-ap_penguinsuit", "Mario-ap_penguinsuitslide" and the other characters in the Powerups folder and in the Costumes folder but it still gives the same error What is happening?

Added in 8 minutes 24 seconds:

sorry, I already found the problem is that I use "costumes"
Use this code:

Code: Select all

function onStart()
    Player.setCostume(CHARACTER_MARIO,"SMW-Mario",true)
	Player.setCostume(CHARACTER_LUIGI,"SMW-Luigi",true)
	Player.setCostume(CHARACTER_PEACH,"Modern-Peach",true)
	Player.setCostume(CHARACTER_TOAD,"SMW-Toad",true)
	Player.setCostume(CHARACTER_WARIO, "SMW-Wario",true)
end
It seems that it is incompatible with costumes
I’ve been rewriting the code for it because of that error. No idea when it’ll be completed tho

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby IttaBaby » Wed Sep 18, 2024 10:25 am

Frog Mario vanishes when you duck jump. :o
And grabbing.
Yeah, frog suit is missing lots of frames.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby mariobrigade2018 » Wed Sep 18, 2024 10:50 am

IttaBaby wrote:
Wed Sep 18, 2024 10:25 am
Frog Mario vanishes when you duck jump. :o
And grabbing.
Yeah, frog suit is missing lots of frames.
??? It has all of the necessary frames. Can you show some cases when that happens?

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby IttaBaby » Wed Sep 18, 2024 7:35 pm

mariobrigade2018 wrote:
Wed Sep 18, 2024 10:50 am
??? It has all of the necessary frames. Can you show some cases when that happens?
I think I know what's happening. I think it's interacting poorly with the costume I'm wearing.
never mind, found it
Last edited by IttaBaby on Wed Sep 18, 2024 8:34 pm, edited 1 time in total.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby John Nameless » Wed Sep 18, 2024 8:20 pm

IttaBaby wrote:
Wed Sep 18, 2024 7:35 pm
I think I know what's happening. I think it's interacting poorly with the costume I'm wearing.
I thought of a bootsy solution but I need to know: if I were to set a check for what powerup is being used, what would it be called?

Code: Select all

if cp.getCurrentName(player) == "Frog Suit" then
   -- do the stuff
end

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Shodax » Sat Sep 28, 2024 3:57 pm

Hi, I have a question, I don't know if you know. I've looked a little at the code for the penguin suit and I haven't found a way to add a new character to the penguin suit. In other custom powerups I've managed to add other extra characters such as "Wario" or "Ninjabomberman." How could I add a new character to the penguin suit?

I have tried the following:
ap_penguinsuit.lua
Line 28

Code: Select all

local characterList = {"mario", "luigi", "toad", "peach", "link", "wario"}
local penguinDanceStep = 0 --To do the penguin dance, as SMM2 Mario, just press up and down a couple of times. It's fun!

local apt = {}

apt.spritesheets = {
    Graphics.sprites.mario[7].img,
    Graphics.sprites.luigi[7].img,
    Graphics.sprites.peach[7].img,
    Graphics.sprites.toad[7].img,
    Graphics.sprites.link[7].img,
	Graphics.sprites.wario[7].img,
}

apt.iniFiles = {
	Misc.resolveFile("mario-ap_penguinsuit.ini"),
	Misc.resolveFile("luigi-ap_penguinsuit.ini"),
	Misc.resolveFile("wario-ap_penguinsuit.ini"),
}
line 57

Code: Select all

apt.penguinSettings = {
	slideConstant = 1.5, --A constant used to determine how much you speed up upon starting to slide.
	slopeConstant = 0.1, --A constant used to determine your acceleration down and up slopes.
	waterAccelerationConstant = 1.5,
	waterDecelerationConstant = 0.25,
	slideMinimumSpeed = 3,
	--{Idle, Idle2, Horizontal1, Horizontal2, Horizontal3, Up1, Up2, Up3, Down1, Down2, Down3, HoldIdle1, HoldIdle2, HoldSwim1, HoldSwim2, HoldSwim3}
	normalFrameList = {28, 28, 29, 27, 28, 34, 32, 33, 35, 36, 37, 28, 28, 29, 27, 28},
	SMM2FrameList = {20, 39, 40, 43, 20, 56, 67, 58, 59, 60, 61, 62, 63, 64, 65, 62},
	animationList = {
		["swimIdle"] = {1, 2, frameDelay = 12},
		["swimHorizontal"] = {4, 3, 4, 5, 5, 5, 5, 5, 5, frameDelay = 4},
		["swimUp"] = {7, 6, 7, 8, 8, 8, 8, 8, 8, frameDelay = 4},
		["swimDown"] = {10, 9, 10, 11, 11, 11, 11, 11, 11, frameDelay = 4},
		["swimHold"] = {15, 14, 15, 16, 16, 16, 16, 16, 16, frameDelay = 4},
		["swimIdleHold"] = {12, 13, frameDelay = 12},
		["swimShoot"] = {3, 4, 4, frameDelay = 4},
		["penguinDanceOld"] = {68, -69, 68, 69, frameDelay = 6},
		["penguinDance"] = {68, 68, -69, -69, 68, 68, 69, 69, 68, 69, 70, 71, -70, -70, 71, 71, 70, 70, 71, -70, -69, 68, 68,
							74, 74, 83, 83, 82, 82, -82, -82, -83, -83, -74, -74, 74, 74, 83, 83, 82, 82, -82, -82, -83, -83,
							-74, -74, 74, 74, 68, 75, 75, 68, 68, 75, 75, 68, 76, 76, 87, 87, 76, 76, 68, 75, 75, 68, 68, 75,
							75, 68, -76, -76, -87, -87, -76, -76, 68, 75, 75, 68, 68, 75, 75, 68, 78, 99, 99, 99, 78, 68, 75,
							75, 68, 68, 75, 75, 68, -78, -99, -99, -99, -78, frameDelay = 4},
		},
		slideOffsets = {
		["SMM2-MARIO"] = 2,
		["SMM2-LUIGI"] = 3,
		["SMM2-TOAD"] = 1,
		["SMM2-TOADETTE"] = 1,
		["SMM2-YELLOWTOAD"] = 1,
		["mario"] = 4,
		["luigi"] = 0,
		["toad"] = 0,
		["peach"] = 0,
		["link"] = 0,
		["wario"] = 0,
		},
	}
line 844

Code: Select all

local characterDeathEffects = {
	[CHARACTER_MARIO] = 3,
	[CHARACTER_LUIGI] = 5,
	[CHARACTER_PEACH] = 129,
	[CHARACTER_TOAD]  = 130,
	[CHARACTER_WARIO]  = 130,
}
but it still gives this error:

Image


Not that I need to do or that I'm doing wrong

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby mariobrigade2018 » Sat Sep 28, 2024 9:19 pm

Again, I’d wait until the next version of the pack is out, as it would make it consistent with the newer powerup system.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby altreks » Sun Sep 29, 2024 12:50 pm

i need help
Image

When I try my episode this appears, but when I enter a level with the power up it appears but when I touch it it doesn't work

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Shodax » Sun Sep 29, 2024 8:48 pm

mariobrigade2018 wrote:
Sat Sep 28, 2024 9:19 pm
Again, I’d wait until the next version of the pack is out, as it would make it consistent with the newer powerup system.
ok
thanks

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby timocomsmbx2345 » Sat Oct 12, 2024 7:32 pm

Oh my god, this is shaping up to be the greatest thing to happen to SMBX since beta 4's release!

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby mariobrigade2018 » Sat Oct 12, 2024 8:28 pm

timocomsmbx2345 wrote:
Sat Oct 12, 2024 7:32 pm
Oh my god, this is shaping up to be the greatest thing to happen to SMBX since beta 4's release!
Did you mean, SMBX B5?

And yea, this is pretty cool.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby John Nameless » Sun Oct 13, 2024 4:23 am

altreks wrote:
Sun Sep 29, 2024 12:50 pm
i need help
Image

When I try my episode this appears, but when I enter a level with the power up it appears but when I touch it it doesn't work
It seems that you didn't register your powerup to the right npc id properly then

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby vitzie629 » Tue Oct 15, 2024 10:58 am

ImageImageImageImageImageImageImage

I am currently working on an SMBX2 episode which uses a ton of power-ups included with the pack, and I am using the anotherPowerDownLibrary.lua script (by KBM-Quine). Although most of the power-ups work fine with the anotherPowerDownLibrary where Mario returns to the super form, there are some power-ups that don't work with the script like the Jumping Lui, Bee Mushroom, Boo Mushroom, Cloud Flower, and the Rock Mushroom. Is there a way I can make those power-ups work fine with the anotherPowerDownLibrary so when Mario gets hurt he will go to the super form instead of going back to the small form?

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby altreks » Tue Oct 15, 2024 2:14 pm

MrNameless wrote:
Sun Oct 13, 2024 4:23 am
altreks wrote:
Sun Sep 29, 2024 12:50 pm
i need help
Image

When I try my episode this appears, but when I enter a level with the power up it appears but when I touch it it doesn't work
It seems that you didn't register your powerup to the right npc id properly then
I mean how? because when I put the complete power ups files all in my minisode folder and I put the powerups.lua and the map.lua, that error appears

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby timocomsmbx2345 » Tue Oct 15, 2024 5:03 pm

mariobrigade2018 wrote:
Sat Oct 12, 2024 8:28 pm
timocomsmbx2345 wrote:
Sat Oct 12, 2024 7:32 pm
Oh my god, this is shaping up to be the greatest thing to happen to SMBX since beta 4's release!
Did you mean, SMBX B5?

And yea, this is pretty cool.
b4/maglx3 build was when a large amount of npc got added to the editor


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