Reign wrote: ↑Tue Feb 13, 2024 6:18 am
Emral wrote: ↑Tue Feb 13, 2024 6:13 am
Beta label will be removed when all features from 1.3 are available in SMBX2. In other words, multiplayer.
Understood.
Emral wrote: ↑Tue Feb 13, 2024 6:13 am
Even if the engine goes out of beta, there won't be a "full version". "Full version" for a game engine is quite nonsensical tbh. Whether you wait between Beta 4 and 5, Beta 5 and 6, or Ver 2.0.1 and Ver 2.1, I think that's self-sabotage and the best time to get started on what you wanna create is right now.
Yeah, I don't necessarily mean a full version. It's just that the beta gives the impression that something (crucial) is not ready. My point is mostly that I'd like a lot of people to use the engine.
I apologize in advance for this little off-topic post.
Honestly, these people can't be helped. They are missing out and wasting their lives waiting. We're not getting any younger and time doesn't stand still. I'm having a difficult time in real life at the moment (I won't go into that here, don`t worry this is not the place for).
In any case, I have realized that waiting forever for something is very stupid. I also doubt that these people seriously want to try and use SMBX2, otherwise they would have done it long ago.
Otherwise in relation to games: Palworld is more bug-free as an early access version than Pokemon was on release day and possibly even to this day (at least according to several reports).
Super Dungeon Maker still hasn't fixed fundamental bugs (my own experience as well), even though the developers are aware of them. SMBX2 has long since reached a status - in my opinion - where it could pass as a "full version" and simply receive subsequent updates.
Back to topic:
A request to add the following as a setting to blocks:
The Mega Mushroom can destroy normally unbreakable blocks like the SMW used block or that grey SMW stone like block (block-115).
I only entrys for "MEGA_SMASH" etc.
So no easy way to set up / change the behaviour of a block (for e.g. block-2 the SMB3 used ?-Block). Block-5 however does get destroyed by in MegaForm.
Very likely just an oversight, as it works normally also for the SMB1 ?-Block and used/empty version.
Maybe it could look like that?
MegaState=0 (can not be destroyed, so MEGA_STURDY?)
MegaState=1 (can be hit, but not destroyed, MEGA_HIT)
MegaState=2 (can be smashed, MEGA_SMASH)
or would it be even possible to seperate the Mega [Mushroom] status of the skewers?
e.g. in megaform you can hit the block - just by touching - while the skewer can destroy it with his spikes.
Edit:
Emral wrote: ↑Wed Feb 14, 2024 6:21 am
just set the smashable config on the blocks you wanna smash
I did not realize it was literally the same thing.