Re: (Event) WONDERful Holidays
Posted: Wed Jan 17, 2024 9:37 am
by cato
I guess I am posting since SuperAlex asked. Both assets are in terms of levels. I am not bothering to separate them.
Grappling Vine badge

Similar to the Wonder variant, it added vertical and diagonal movements. There is also an extra mode if you like Celeste without infinite wall climbing. Can modify values and activate from Lua. Compatible with anotherWallJump but not recommended.
Video
Modified Amp Jewel by SetaYoshi that glows in the dark with SMBX's scuffed light engine

Exactly like the Wonder variant except SMBX light engine is scuffed with only circular light sources. A delay is also added. Not to confuse with Marioman's electricity block, I tried that version but I don't get it. No compatibility with enemies, but I guess it can be put on Line Guides (more jank). Modified Mechakoopa by MrDoubleA is also included although that's not the content.
Video
Re: (Event) WONDERful Holidays
Posted: Wed Jan 17, 2024 2:53 pm
by gio_zen
Can't get this, it says i need access
Re: (Event) WONDERful Holidays
Posted: Wed Jan 17, 2024 7:52 pm
by DeviousQuacks23
gio_zen wrote: ↑Wed Jan 17, 2024 2:53 pm
Can't get this, it says i need access
It should be fixed now.
Re: (Event) WONDERful Holidays [Ended]
Posted: Wed Dec 11, 2024 10:44 pm
by FutureNyanCat
I know this event's over but I felt like showcasing three of the SMBWonder NPCs I made so far lol. Rolla Koopa (collab with MegaDood) and Timer Switch are already released in my NPC pack, while an upcoming update to it will feature Sugarstars (which now make use of Graf AI for full-on customization purposes)