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Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Mon May 26, 2014 8:10 pm
by Fuyu
I'm pretty sure someone claimed World 2's castle on SMBX:R, I know because I tested it once. I don't remember exactly who claimed it though.
Also, has any Project Moderator reviewed W3's sent levels?
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 1:35 am
by Raster
MECHDRAGON777 wrote:Is LunaDLL used in this? Also, Can levels of World 5 and 6 be claimed already,
We want to finish World 2 and 3 first.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 10:09 am
by MECHDRAGON777
Raster wrote:MECHDRAGON777 wrote:Is LunaDLL used in this? Also, Can levels of World 5 and 6 be claimed already,
We want to finish World 2 and 3 first.
Okay, and LunaDLL was used in each of those Screenshots! Is it allowed in our levels?
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 10:12 am
by Fuyu
No, LunaDLL wasn't used on any way on neither of those levels, nor shall be used, I think.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 10:27 am
by zlaker
MECHDRAGON777 wrote:Raster wrote:MECHDRAGON777 wrote:Is LunaDLL used in this? Also, Can levels of World 5 and 6 be claimed already,
We want to finish World 2 and 3 first.
Okay, and LunaDLL was used in each of those Screenshots! Is it allowed in our levels?
It wasn't LunaDLL. It was ASMBXT
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 12:04 pm
by Raster
Lunadll was not used; my SMBX is using the ASMBXT exe.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 12:05 pm
by Magna DominXus
I say we keep this Vanilla SMBX. It's how TI3 started and it should continue this way, too.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 1:38 pm
by Raster
I already said this won't be using LunaDLL.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 3:31 pm
by MECHDRAGON777
Raster wrote:I already said this won't be using LunaDLL.
Well, I was asking since you had it in each of the screen shots! [Demos ??/68]
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 3:34 pm
by zlaker
Raster wrote:Lunadll was not used; my SMBX is using the ASMBXT exe.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 4:15 pm
by zlaker
SnifitGuy wrote:Ice wrote:Raster wrote:Lunadll was not used; my SMBX is using the ASMBXT exe.
That's pretty much the same as Lunadll. Different launcher, but the concept is the same.
No I don't think so. Basically ASMBX is another version of SMBX. LunaDLL extended the limits of SMBX
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Tue May 27, 2014 8:15 pm
by Fuyu
Raster, you did not answer my question.
Natsu wrote:Also, has any Project Moderator reviewed W3's sent levels?
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 4:16 am
by Raster
Natsu wrote:Raster, you did not answer my question.
Natsu wrote:Also, has any Project Moderator reviewed W3's sent levels?
Sorry for the late response! We are in fhe process of reviewing one of them.
Also, for the last time, this project will
not use LunaDLL.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 11:45 am
by Julia Pseudo
I haven't looked at this topic for some reason but I'd just like to say that it's good to see that my World 1 level is still included. I remember when we were developing this on United… Good times.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 11:49 am
by FanofSMBX
Raster wrote:Natsu wrote:Raster, you did not answer my question.
Natsu wrote:Also, has any Project Moderator reviewed W3's sent levels?
Sorry for the late response! We are in fhe process of reviewing one of them.
Also, for the last time, this project will
not use LunaDLL.
Why not? Lunadll makes quite good boss fights IMO.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 12:01 pm
by Darkonius Mavakar
Lol Vanilla Tops, i remember making it when i used to recolor smw stuff...
ah... memories
also, well, this is still alive? wow
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 12:20 pm
by Fuyu
FanofSMBX wrote:Raster wrote:Also, for the last time, this project will not use LunaDLL.
Why not? Lunadll makes quite good boss fights IMO.
Stop insisting FanofSMBX. This project started without LunaDLL, and in the end shall remain without LunaDLL.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 12:29 pm
by FanofSMBX
Natsu wrote:FanofSMBX wrote:Raster wrote:Also, for the last time, this project will not use LunaDLL.
Why not? Lunadll makes quite good boss fights IMO.
Stop insisting FanofSMBX. This project started without LunaDLL, and in the end shall remain without LunaDLL.
If Redigit came back and released SMBX 1.4 what would you do? Keep this project on SMBX 1.3? Who would like it in that situation?
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 12:37 pm
by Fuyu
FanofSMBX wrote:If Redigit came back and released SMBX 1.4 what would you do? Keep this project on SMBX 1.3? Who would like it in that situation?
That won't happen either, Redigit abandoned SMBX. He won't work on it again or something of the sort.
Re: The Invasion 3 (REVIVED) (Screenshots!)
Posted: Wed May 28, 2014 12:38 pm
by zlaker
FanofSMBX wrote:
If Redigit came back and released SMBX 1.4 what would you do? Keep this project on SMBX 1.3? Who would like it in that situation?
Oki I agree with you Natsu's example was a bit stupid. But this project won't have LunaDLL. Sorry dude you've accept that