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Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 4:04 am
by Keroro04
Ah so Tryclyde can be moved from NSMBX to SMBX2?

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 5:23 am
by Cedur
Keroro04 wrote:
Wed Apr 29, 2020 4:04 am
Ah so Tryclyde can be moved from NSMBX to SMBX2?

yes but not in terms of becoming a vanilla asset (yet)

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 12:22 pm
by SBells27
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 12:38 pm
by Emral
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
This was in development back in 2012 and back then it would of made sense for this engine to be released
Just mentioning: The NSMBX of today is in no way at all related to the NSMBX of 2012.

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 12:45 pm
by Eri7
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 12:56 pm
by SBells27
Eri7 wrote:
Wed Apr 29, 2020 12:45 pm
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.
I guess that's fair. I hope 2.0 episodes get to be available on NSMBX and vice-versa though.

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 1:02 pm
by Eri7
SBells27 wrote:
Wed Apr 29, 2020 12:56 pm
Eri7 wrote:
Wed Apr 29, 2020 12:45 pm
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.
I guess that's fair. I hope 2.0 episodes get to be available on NSMBX and vice-versa though.
I don't think that will be possible because they are 2 different engines and have different features/npcs.

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 2:31 pm
by FanofSMBX
Enjl wrote:
Wed Apr 29, 2020 1:15 am
FanofSMBX wrote:
Wed Apr 29, 2020 12:53 am
Well let's not forget that NSMBX is open-source
Just before this half-sentence gets buried: SMBX2 is open source, too, with lunalua and the launcher on the lunalua repository, the edtior on the PGE repository, and the source code for the lua side included with every release.
I appreciate that, though I made sure to specify that NSMBX's open-sourcedness means that it can be compiled to other platforms. I have heard talks of implementing LunaLua in NSMBX so I am also grateful for LunaLua being open-source.

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 3:09 pm
by Emral
FanofSMBX wrote:
Wed Apr 29, 2020 2:31 pm
I have heard talks of implementing LunaLua in NSMBX so I am also grateful for LunaLua being open-source.
The scripting implementation in NSMBX would be plain lua, not lunalua, I believe. Lunalua relies on memory hooks into the SMBX 1.3 assembly, and when recompiling the code is assembled differently, so it would be unsustainable. It would still mean that a lot of code could be copied over at large, but a lot of things may work subtly differently, or use subtly different names.

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 7:09 pm
by Chanceux2
I have something to say. What if you can add another Default Episode

Eri7 wrote:
Wed Apr 29, 2020 1:02 pm
SBells27 wrote:
Wed Apr 29, 2020 12:56 pm
Eri7 wrote:
Wed Apr 29, 2020 12:45 pm


You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.
I guess that's fair. I hope 2.0 episodes get to be available on NSMBX and vice-versa though.
I don't think that will be possible because they are 2 different engines and have different features/npcs.
Also I was trying the PGE Config and that didn't go well

Re: New Super Mario Bros. X

Posted: Wed Apr 29, 2020 11:59 pm
by GforGoomba
For some reason when I use NSMBX, it lags a bit. I'm okay with lag, but the fact that it speeds up by a lot after lagging throws me off. Is there a fix for this?

Re: New Super Mario Bros. X

Posted: Thu Apr 30, 2020 2:59 am
by ElectriKong
Chanceux2 wrote:
Wed Apr 29, 2020 7:12 pm
I have something to say. What if you can add another Default Episode
I'd rather not see the filesize of the engine be bloated like this.

Re: New Super Mario Bros. X

Posted: Thu Apr 30, 2020 9:00 am
by Chanceux2
GforGoomba wrote:
Wed Apr 29, 2020 11:59 pm
For some reason when I use NSMBX, it lags a bit. I'm okay with lag, but the fact that it speeds up by a lot after lagging throws me off. Is there a fix for this?
that happens to me on 1.3.0.2 and 1.3.0.1

Re: New Super Mario Bros. X

Posted: Thu Apr 30, 2020 12:41 pm
by FanofSMBX
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
Because it can run on Mac and Linux. Did you know that Knux now uses a Mac?

Re: New Super Mario Bros. X

Posted: Thu Apr 30, 2020 1:14 pm
by SuperMarioGrava
Didn't know they were gonna make a New Super Mario Bros. X.

Re: New Super Mario Bros. X

Posted: Thu Apr 30, 2020 1:23 pm
by Chanceux2
FanofSMBX wrote:
Thu Apr 30, 2020 12:41 pm
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
Because it can run on Mac and Linux. Did you know that Knux now uses a Mac?
Woah they do?

Re: New Super Mario Bros. X

Posted: Thu Apr 30, 2020 1:25 pm
by GforGoomba
GforGoomba wrote:
Wed Apr 29, 2020 11:59 pm
For some reason when I use NSMBX, it lags a bit. I'm okay with lag, but the fact that it speeds up by a lot after lagging throws me off. Is there a fix for this?
Fixed. All I had to do was enable frameskip which was only on the launcher :lol:

Re: New Super Mario Bros. X

Posted: Thu Apr 30, 2020 3:11 pm
by KateBulka
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
What is this engine's purpose going to be about?
It's continuation of smbx made in c++. it also serves as an alternative to ones who can't use smbx2. (for example mac users)

Re: New Super Mario Bros. X

Posted: Sat May 02, 2020 6:56 pm
by Thessbmzocker
Huh. This oughta be interesting. While my pc luckily has no issues running SMBX2, Im interested in how things will progress. While I agree that having more and more alternatives creates an issue where you cant play episodes/levels unless you have all [insert amount of smbx versions] versions of smbx. But at the same time if they all offer unique experiences it can be interesting. At least to me. If I wanna make a level but need a specific powerup for it, I can just get the editor that has that powerup and get right down to making a level. Just sucks for the people needing to then also download that version to play it. And this one seems to be a nice alternative for those who cant run smbx2 but still want a new smbx experience with stuff that isnt in 1.3

Re: New Super Mario Bros. X

Posted: Sun May 03, 2020 2:08 am
by TheTrueMarioMaster
Just wondering if multiplayer is going to be supported in NSMBX with new stuff since battle mode is something I miss from the original and playing battle mode in SMBX2 is kind of buggy at the moment and I don't know if fixing it will be a priority.