Super Mario ReInvent

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

Keroro04
Swooper
Swooper
Posts: 63
Joined: Tue Apr 21, 2020 7:59 pm

Re: New Super Mario Bros. X

Postby Keroro04 » Wed Apr 29, 2020 4:04 am

Ah so Tryclyde can be moved from NSMBX to SMBX2?

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: New Super Mario Bros. X

Postby Cedur » Wed Apr 29, 2020 5:23 am

Keroro04 wrote:
Wed Apr 29, 2020 4:04 am
Ah so Tryclyde can be moved from NSMBX to SMBX2?

yes but not in terms of becoming a vanilla asset (yet)

SBells27
Monty Mole
Monty Mole
Posts: 110
Joined: Sat Oct 03, 2015 10:23 pm
Flair: Top 100 Marathon Project
Contact:

Re: New Super Mario Bros. X

Postby SBells27 » Wed Apr 29, 2020 12:22 pm

Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: New Super Mario Bros. X

Postby Emral » Wed Apr 29, 2020 12:38 pm

SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
This was in development back in 2012 and back then it would of made sense for this engine to be released
Just mentioning: The NSMBX of today is in no way at all related to the NSMBX of 2012.

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: New Super Mario Bros. X

Postby Eri7 » Wed Apr 29, 2020 12:45 pm

SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.

SBells27
Monty Mole
Monty Mole
Posts: 110
Joined: Sat Oct 03, 2015 10:23 pm
Flair: Top 100 Marathon Project
Contact:

Re: New Super Mario Bros. X

Postby SBells27 » Wed Apr 29, 2020 12:56 pm

Eri7 wrote:
Wed Apr 29, 2020 12:45 pm
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.
I guess that's fair. I hope 2.0 episodes get to be available on NSMBX and vice-versa though.

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: New Super Mario Bros. X

Postby Eri7 » Wed Apr 29, 2020 1:02 pm

SBells27 wrote:
Wed Apr 29, 2020 12:56 pm
Eri7 wrote:
Wed Apr 29, 2020 12:45 pm
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.
I guess that's fair. I hope 2.0 episodes get to be available on NSMBX and vice-versa though.
I don't think that will be possible because they are 2 different engines and have different features/npcs.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: New Super Mario Bros. X

Postby FanofSMBX » Wed Apr 29, 2020 2:31 pm

Enjl wrote:
Wed Apr 29, 2020 1:15 am
FanofSMBX wrote:
Wed Apr 29, 2020 12:53 am
Well let's not forget that NSMBX is open-source
Just before this half-sentence gets buried: SMBX2 is open source, too, with lunalua and the launcher on the lunalua repository, the edtior on the PGE repository, and the source code for the lua side included with every release.
I appreciate that, though I made sure to specify that NSMBX's open-sourcedness means that it can be compiled to other platforms. I have heard talks of implementing LunaLua in NSMBX so I am also grateful for LunaLua being open-source.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: New Super Mario Bros. X

Postby Emral » Wed Apr 29, 2020 3:09 pm

FanofSMBX wrote:
Wed Apr 29, 2020 2:31 pm
I have heard talks of implementing LunaLua in NSMBX so I am also grateful for LunaLua being open-source.
The scripting implementation in NSMBX would be plain lua, not lunalua, I believe. Lunalua relies on memory hooks into the SMBX 1.3 assembly, and when recompiling the code is assembled differently, so it would be unsustainable. It would still mean that a lot of code could be copied over at large, but a lot of things may work subtly differently, or use subtly different names.

Chanceux2
Volcano Lotus
Volcano Lotus
Posts: 576
Joined: Mon Dec 16, 2019 3:39 pm
Flair: People don't care about my threads! :(
Contact:

Re: New Super Mario Bros. X

Postby Chanceux2 » Wed Apr 29, 2020 7:09 pm

I have something to say. What if you can add another Default Episode

Eri7 wrote:
Wed Apr 29, 2020 1:02 pm
SBells27 wrote:
Wed Apr 29, 2020 12:56 pm
Eri7 wrote:
Wed Apr 29, 2020 12:45 pm


You might have missed it but several people already said that this is a good alternative for the people who can't use 2.0. On top of that, this engine started so late because of the late discovery of the source code which was used to rewrite nsmbx in C++. There is also a lot of potential with this engine and there are plans for lua support to be added. While at first, it might seem as unnecessary, the people who can't run 2.0 and don't want to use 38A would find this as a very good alternative.
I guess that's fair. I hope 2.0 episodes get to be available on NSMBX and vice-versa though.
I don't think that will be possible because they are 2 different engines and have different features/npcs.
Also I was trying the PGE Config and that didn't go well

GforGoomba
Rocky Wrench
Rocky Wrench
Posts: 628
Joined: Sat May 05, 2018 11:08 am
Flair: It... it worked...

Re: New Super Mario Bros. X

Postby GforGoomba » Wed Apr 29, 2020 11:59 pm

For some reason when I use NSMBX, it lags a bit. I'm okay with lag, but the fact that it speeds up by a lot after lagging throws me off. Is there a fix for this?

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: New Super Mario Bros. X

Postby ElectriKong » Thu Apr 30, 2020 2:59 am

Chanceux2 wrote:
Wed Apr 29, 2020 7:12 pm
I have something to say. What if you can add another Default Episode
I'd rather not see the filesize of the engine be bloated like this.

Chanceux2
Volcano Lotus
Volcano Lotus
Posts: 576
Joined: Mon Dec 16, 2019 3:39 pm
Flair: People don't care about my threads! :(
Contact:

Re: New Super Mario Bros. X

Postby Chanceux2 » Thu Apr 30, 2020 9:00 am

GforGoomba wrote:
Wed Apr 29, 2020 11:59 pm
For some reason when I use NSMBX, it lags a bit. I'm okay with lag, but the fact that it speeds up by a lot after lagging throws me off. Is there a fix for this?
that happens to me on 1.3.0.2 and 1.3.0.1

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: New Super Mario Bros. X

Postby FanofSMBX » Thu Apr 30, 2020 12:41 pm

SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
Because it can run on Mac and Linux. Did you know that Knux now uses a Mac?

SuperMarioGrava
Bot
Bot
Posts: 50
Joined: Thu Apr 30, 2020 1:00 pm
Flair: The great dawn of death.
Contact:

Re: New Super Mario Bros. X

Postby SuperMarioGrava » Thu Apr 30, 2020 1:14 pm

Didn't know they were gonna make a New Super Mario Bros. X.

Chanceux2
Volcano Lotus
Volcano Lotus
Posts: 576
Joined: Mon Dec 16, 2019 3:39 pm
Flair: People don't care about my threads! :(
Contact:

Re: New Super Mario Bros. X

Postby Chanceux2 » Thu Apr 30, 2020 1:23 pm

FanofSMBX wrote:
Thu Apr 30, 2020 12:41 pm
SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
Look, I'm going to be real here. I apreciate that you took your time to make this engine and it looks pretty good.

Here's the thing though, was it really necessary for the SMBX community to have another engine? This was in development back in 2012 and back then it would of made sense for this engine to be released since Redigit was not longer working on SMBX at the time. But it's 2020, and now it seems late. We're living in a period of time where the entire community seems to be split into parts because of the amount of engines that now exist. Did we really need another one? especially since this engine is too similar to X2. This honestly really bothers me. The reason why I see the purpose of 38A and 2.0 is because both of those engines were attempting to continue SMBX. What is this engine's purpose going to be about?
Because it can run on Mac and Linux. Did you know that Knux now uses a Mac?
Woah they do?

GforGoomba
Rocky Wrench
Rocky Wrench
Posts: 628
Joined: Sat May 05, 2018 11:08 am
Flair: It... it worked...

Re: New Super Mario Bros. X

Postby GforGoomba » Thu Apr 30, 2020 1:25 pm

GforGoomba wrote:
Wed Apr 29, 2020 11:59 pm
For some reason when I use NSMBX, it lags a bit. I'm okay with lag, but the fact that it speeds up by a lot after lagging throws me off. Is there a fix for this?
Fixed. All I had to do was enable frameskip which was only on the launcher :lol:

KateBulka
Dolphin
Dolphin
Posts: 1112
Joined: Tue Apr 15, 2014 8:29 am
Pronouns: she/her

Re: New Super Mario Bros. X

Postby KateBulka » Thu Apr 30, 2020 3:11 pm

SBells27 wrote:
Wed Apr 29, 2020 12:22 pm
What is this engine's purpose going to be about?
It's continuation of smbx made in c++. it also serves as an alternative to ones who can't use smbx2. (for example mac users)

Thessbmzocker
Shy Guy
Shy Guy
Posts: 9
Joined: Wed Feb 15, 2017 11:38 am

Re: New Super Mario Bros. X

Postby Thessbmzocker » Sat May 02, 2020 6:56 pm

Huh. This oughta be interesting. While my pc luckily has no issues running SMBX2, Im interested in how things will progress. While I agree that having more and more alternatives creates an issue where you cant play episodes/levels unless you have all [insert amount of smbx versions] versions of smbx. But at the same time if they all offer unique experiences it can be interesting. At least to me. If I wanna make a level but need a specific powerup for it, I can just get the editor that has that powerup and get right down to making a level. Just sucks for the people needing to then also download that version to play it. And this one seems to be a nice alternative for those who cant run smbx2 but still want a new smbx experience with stuff that isnt in 1.3

TheTrueMarioMaster
Snifit
Snifit
Posts: 200
Joined: Mon Mar 19, 2018 11:58 pm

Re: New Super Mario Bros. X

Postby TheTrueMarioMaster » Sun May 03, 2020 2:08 am

Just wondering if multiplayer is going to be supported in NSMBX with new stuff since battle mode is something I miss from the original and playing battle mode in SMBX2 is kind of buggy at the moment and I don't know if fixing it will be a priority.


Return to “General”

Who is online

Users browsing this forum: No registered users and 4 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari