Re: TheXTech: the modern port of SMBX engine [1.3.5.1] (SMBX for Android is here!)
Posted: Tue Aug 17, 2021 10:51 am
Forums for SMBX
https://www.smbxgame.com/forums/
Thanks! It's so surreal that I can play the greatest Mario game (if counting fangames) on the go! BTW how do I install new episodes?Wohlstand wrote: ↑Tue Aug 17, 2021 10:51 amHi!
There is ds-sloth's alpha version: https://github.com/ds-sloth/TheXTech3DS/releases/tag/v0
Yes, the function unit that used to implement this logic, but the actual logic has been implemented in the game itself:Dragon0307 wrote: ↑Tue Oct 19, 2021 4:20 pm1. Is that a new SDL Mixer X feature, and if so, does that mean other branches of SMBX will be able to use it?
Many formats supported:Dragon0307 wrote: ↑Tue Oct 19, 2021 4:20 pm2. What formats does it work for? I'm weird so I use MIDI for everything.
Code: Select all
[level-music-29]
name="SMW Cave"
file="smw-cave.spc|0;g=2.7"
yoshi-mode-track=5
Code: Select all
desert.spc|0;ym=2;
Yes, that's a number of the track. How Yoshi-mode works: when a player goes without Yoshi, the track is always muted. When a player starts to ride Yoshi, the track gets enabled.Dragon0307 wrote: ↑Tue Oct 19, 2021 4:20 pm3. From what I can make out, there's something to do with a number. Is this the track that is being specified?
Version from the "devel" branch has the ability of multiple resolutions include variants of 16:9. All these things including multires, will be ported into mainstream branch and will appear at the next release officially. The main thing it's always keeps aspect ratio, because it's extremelly important and there is only reason to break it if you want to make a set of cursed memes.Sirfelipecarl36 wrote: ↑Sat Jan 22, 2022 1:28 pmHello Belo Dev, remember when I asked you for an SMBX APK that I could stretch the game to 16:9 and remove the black borders? this time, I would like, if you could of course, an APK that I could leave in the SNES 4:3 resolution, but being able to stretch the screen, forcing the black borders to disappear
NOTE: This is not putting it in 16:9, it's putting it in SNES resolution with screen stretching![]()
Yes, I know it gets ugly, but it's a fetish of mine
A rooted gamer desire that only you can help me
I'm Using the Devel Version (contains 16:9 , SNES , GBA Screen, etc)
Don't worry, not only 1.3: TheXTech has some set of own unique extra features and it has some levels and ported episodes made exclusively for this engine. Also, there is on going work to backport the LunaDLL Autocode which gives an ability to play some more projects such as Analogue Funk, and I recorded the video of the working demo:
I'm pretty sure the built-in level editor is unfinished. I'd recommend that you use this program to edit levels: https://wohlsoft.ru/projects/Moondust/_laboratory/GamePlayer0105 wrote: ↑Wed Aug 03, 2022 9:34 pmIt doesn't let me edit the existing episodes. It just says <New World> when I select editor.
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If your episodes are located in read-only storage, they can't be edited, so, they won't be listed here.GamePlayer0105 wrote: ↑Wed Aug 03, 2022 9:34 pmIt doesn't let me edit the existing episodes. It just says <New World> when I select editor.
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I don't see a read only storage.Wohlstand wrote: ↑Thu Aug 04, 2022 1:24 pmIf your episodes are located in read-only storage, they can't be edited, so, they won't be listed here.GamePlayer0105 wrote: ↑Wed Aug 03, 2022 9:34 pmIt doesn't let me edit the existing episodes. It just says <New World> when I select editor.
![]()
The stuff inside of the app bundle, that's treated as "read-only" storage, basically, the internality of macOS app bundles is expected to be never modified by the self app (otherwise, this would be recognised as malware. I heard from one of my friends that every attempt to modify app bundle may cause GateKeeper being crazy on you). So, if you want to edit episodes, please copy them into "<home>/TheXTech Games/Super Mario Bros. X/worlds" (/Users/Name/TheXTech Games/Super Mario Bros. X/worlds). After the first launch of the game, it will be automatically created, so, it should exist. You don't need to put anything into the app bundle itself if you don't want to distribute your own game pack (with your own assets and default episodes). So, if you are just a user who wants to play/tweak custom episodes, they should be placed in a different place.
Could you perhaps provide some step-by-step images?Wohlstand wrote: ↑Thu Aug 04, 2022 6:57 pmThe stuff inside of the app bundle, that's treated as "read-only" storage, basically, the internality of macOS app bundles is expected to be never modified by the self app (otherwise, this would be recognised as malware. I heard from one of my friends that every attempt to modify app bundle may cause GateKeeper being crazy on you). So, if you want to edit episodes, please copy them into "<home>/TheXTech Games/Super Mario Bros. X/worlds" (/Users/Name/TheXTech Games/Super Mario Bros. X/worlds). After the first launch of the game, it will be automatically created, so, it should exist. You don't need to put anything into the app bundle itself if you don't want to distribute your own game pack (with your own assets and default episodes). So, if you are just a user who wants to play/tweak custom episodes, they should be placed in a different place.
Actually, I put it in TheXTech file, that lets me edit the levels/worlds. I still copied the episodes in the Super Mario Bros. X file, but TheXTech file is what let’s me edit the levels.Wohlstand wrote: ↑Thu Aug 04, 2022 8:05 pmShould be enough:
Just, open your user directory (Go to / Computer, your system drive, Users, your user name, and "TheXTech Games" directory, then "Super Mario Bros. X" directory)
Note: if you see "TheXTech episodes", it's an OLD directory, it's no longer supported, mainly to avoid conflict between different games based on TheXTech (SMBX and Adventures of Demo, for example).
Added in 22 minutes 38 seconds:
P.S. The proof that episode (which you see on my first screenshot) is visible in Editor when it placed properly:
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