Is there a way to adjust the script so that the player must jump (no contact with the ground) and press the direction they are facing the wall in order to perform a wall jump, rather than simply touching it?
Is there a way to adjust the script so that the player must jump (no contact with the ground) and press the direction they are facing the wall in order to perform a wall jump, rather than simply touching it?
-- put the following in your luna.lua file of your level/episode
function onInputUpdate()
if aw and aw.isWallSliding(player) and (not player.keys.right and not player.keys.left) then
aw.preventWallSlide(player)
end
end
Thanks for letting me know that. I sometimes hate Mandela effect so much for this
anyways this is a really cool library! i was supposed to make a level built around this but never got plans to do it. Anyhow, i love people trying to recreate mechanics from the NSMB series!