Re: New to the forum. Would like to do a collaborative episode
Posted: Tue Aug 13, 2019 10:25 am
That sounds like fun! Do you know which world it'll appear in?
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That sounds like fun! Do you know which world it'll appear in?
Nope. I re-downloaded the Thunder Lakitu Chase level and yet it still has that bug.It might be a bug. Try re-downloading the level and see if that fixes the problem.
Maybe it's a bug in the version you're using. Try updating to SMBX2 and re-download the level and open it in there.SDA - SMBX wrote: ↑Wed Aug 14, 2019 5:28 amNope. I re-downloaded the Thunder Lakitu Chase level and yet it still has that bug.It might be a bug. Try re-downloading the level and see if that fixes the problem.
They are. I enjoyed working on Elec Man's dialogues the most, especially how I made him reference the episode's name itself in his defeat dialogue.
They are perfect.SDA - SMBX wrote: ↑Wed Aug 14, 2019 6:55 amNo, in the Buzzy Beehive level! You can see them in the same page of the topic.
Probably because it shot too much thunder and the game slowed down. The episode I got the graphics from didn't have "noblockcollision" in npc-156's text document and I forgot to add it. It might not slow down the game if you add "noblockcollision=1" to npc-156's text document.SDA - SMBX wrote: ↑Wed Aug 14, 2019 7:15 amI have tested the Elec Man level in SMBX2 but why does Thunder Lakitu multiply? It even slowed down the game.
SDA - SMBX wrote: ↑Wed Aug 14, 2019 7:29 amDoes noblockcollision=1 work on 1.3.0.1.? I think it doesn't but I want to know.
It does.SDA - SMBX wrote: ↑Wed Aug 14, 2019 7:29 amDoes noblockcollision=1 work on 1.3.0.1? I think it doesn't but I want to know.
I don't like X2 very much. Since 1.3.0.1. was my very first Mario X game I ever got, I play and edit levels with this. Anyway a vertical level would be good, maybe for a castle/fortress level.Cedur wrote: ↑Wed Aug 14, 2019 7:32 amSDA - SMBX wrote: ↑Wed Aug 14, 2019 7:29 amDoes noblockcollision=1 work on 1.3.0.1.? I think it doesn't but I want to know.
Why don't you move to the present and get X2?
Also if you want to be as big as Airship Attack then I have another level of comparison: six million points. AA was close below it.
Also would you be interested in a vertical level?
Cool. I have added a message box that says "These are the Urchin Seas. It's not going to be so easy underwater! There are a lot of urchins, in fact...". Also there was a small typo error in the boss death message that I fixed by myself.sammerbro wrote: ↑Wed Aug 14, 2019 8:34 amFinished another level for this, it's an underwater level with Urchins
https://www.mediafire.com/file/rqib9hp5 ... s.rar/file
Make fireballs move straight forward: Use a text document that is named "npc-13" and have "nogravity=1" written on it.SDA - SMBX wrote: ↑Wed Aug 14, 2019 10:05 amFor when I'm going to make a Zelda themed level how do I make the arrows (fireballs) straight forward, and expand the sprite size to fit the arrow graphics?
I successfully managed to make the fireballs straight forward. However the real problem is the size, I'm not good at all at resizing the graphics, to make them not look glitchy in-game.sammerbro wrote: ↑Wed Aug 14, 2019 10:09 amMake fireballs move straight forward: Use a text document that is named "npc-13" and have "nogravity=1" written on it.SDA - SMBX wrote: ↑Wed Aug 14, 2019 10:05 amFor when I'm going to make a Zelda themed level how do I make the arrows (fireballs) straight forward, and expand the sprite size to fit the arrow graphics?
Expand size: Have gfxwidth=xxx (xxx means number, so you'd use a number), width=xxx, gfxheight=xxx, and height=xxx.
Whoa, three levels in one! Anyway did you read my previous post? I want to convert the fireballs into the arrows that Link fires in Zelda a Link to the past. But I can't reskin it correctly in-game.sammerbro wrote: ↑Thu Aug 15, 2019 3:12 pmFinished another level for this, it's a volcano themed level with enemies from Yoshi's Island. All enemies are immune to regular jumping and fireballs.
https://www.mediafire.com/file/h4gokkfh ... d.rar/file
Added in 9 hours 54 minutes 17 seconds:
Finished another level for this, it's a vertical level where you escape from lava
https://www.mediafire.com/file/qrvms6kl ... e.rar/file
Added in 20 minutes 47 seconds:
Finished another level for this, it's a tank level
https://www.mediafire.com/file/hxocyrav ... s.rar/file