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Re: Blank's Art Topic

Posted: Tue Nov 25, 2014 1:19 am
by XerX
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(I know that this is not how M&L works. It's a wip)
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I got bored. Started working on this 20 minutes ago. 8D

Re: Blank's Art Topic

Posted: Tue Nov 25, 2014 2:18 am
by Julia Pseudo
Ooh fancy, I would play that for sure if it became a thing.

Re: Blank's Art Topic

Posted: Tue Nov 25, 2014 9:25 pm
by XerX

Re: Blank's Art Topic

Posted: Wed Nov 26, 2014 7:06 pm
by XerX
Spoiler: show
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This is WIP

Re: Blank's Art Topic

Posted: Sun Nov 30, 2014 4:57 pm
by XerX

Re: Blank's Art Topic

Posted: Sun Nov 30, 2014 5:06 pm
by Knux
XerX wrote:
That is the greatest thing I've seen all day.

Re: Blank's Art Topic

Posted: Tue Dec 02, 2014 12:37 am
by XerX
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I don't even know anymore...

Re: Blank's Art Topic

Posted: Tue Dec 02, 2014 11:00 pm
by SilverDeoxys563
XerX wrote:Image

I don't even know anymore...
If you tried you could probably get that into Starbound somehow, except I think they might already have penguins. But either way, this looks like it would just fit with their style. That single hair waggling off his head is so derp xD

Re: Blank's Art Topic

Posted: Thu Dec 04, 2014 1:09 am
by XerX
Nah.
Spoiler: show
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A WIP

Re: Blank's Art Topic

Posted: Wed Dec 10, 2014 11:07 pm
by XerX
Spoiler: show
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More concept art for my game.

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Animation test with a character.

Re: Blank's Art Topic

Posted: Thu Dec 11, 2014 1:20 am
by HeroOfRhyme
How's that M&L engine coming anyway?

Re: Blank's Art Topic

Posted: Wed Dec 17, 2014 1:43 am
by XerX
Spoiler: show
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Fuck hands, yknow?

Re: Blank's Art Topic

Posted: Wed Dec 17, 2014 1:51 am
by Danny
XerX wrote:
Spoiler: show
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Fuck hands, yknow?
http://theoatmeal.com/comics/how_draw_hands

Re: Blank's Art Topic

Posted: Thu Jan 08, 2015 12:43 am
by XerX
So in college, one of my projects is to make a game in Unity. I thought "hell yeah!". So for kicks in my spare time while I learn C# and Unity Script (aka Javascript modified), I'm gonna play around with making a Mario engine thing. Im not gonna promise anything from it. I've been busy all day in Blender trying to figure the program out. I managed to rig a Super Mario 64 DS Mario Model, but that didn't turn out well.
Spoiler: show
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So I'm using a Mario Sunshine model instead.

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Re: Blank's Art Topic

Posted: Thu Jan 08, 2015 7:40 pm
by XerX
Spoiler: show
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I had to remove the shrine shirt for the model to work. Also I figured out how to animate in Blender! Yay me!

Re: Blank's Art Topic

Posted: Thu Jan 08, 2015 9:42 pm
by XerX
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Does this look wierd? Im using this as a reference cause its hard to find one ahaha.
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EDIT

New Running?
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Old Running animation
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New Idle Animation?
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Re: Blank's Art Topic

Posted: Fri Jan 09, 2015 12:44 pm
by BMatSantos
The textures you're using seems too blurry for me. I think it would be better if the overalls' buttons and the hair chop weren actual parts of the model. Also, about the idle, there should be more smoothness when he starts to turn around.

Re: Blank's Art Topic

Posted: Fri Jan 09, 2015 1:43 pm
by XerX
I didn't make the model. I just rigged it. I assume it's the beta model from Mario Sunshine, as it doesn't have the same details but it has the general design.

Re: Blank's Art Topic

Posted: Fri Jan 09, 2015 3:00 pm
by DarkShadeX
Why not use the Super Mario Galaxy model of mario?

Re: Blank's Art Topic

Posted: Fri Jan 09, 2015 6:26 pm
by XerX
DarkShadeX wrote:Why not use the Super Mario Galaxy model of mario?
I don't have a model for that, and I don't have the game so I can't rip it.

I think I have the idle animation down. (The feet still move a bit, but thats okay for now.)

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Reference
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