Blank's Art Topic

Share anything artistic that you've made, like short stories, drawings, and music.

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XerX
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Re: Blank's Art Topic

Postby XerX » Tue Nov 25, 2014 1:19 am

Image
(I know that this is not how M&L works. It's a wip)
Image

I got bored. Started working on this 20 minutes ago. 8D

Julia Pseudo
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Re: Blank's Art Topic

Postby Julia Pseudo » Tue Nov 25, 2014 2:18 am

Ooh fancy, I would play that for sure if it became a thing.

XerX
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Re: Blank's Art Topic

Postby XerX » Tue Nov 25, 2014 9:25 pm


XerX
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Re: Blank's Art Topic

Postby XerX » Wed Nov 26, 2014 7:06 pm

Spoiler: show
Image
This is WIP

XerX
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Re: Blank's Art Topic

Postby XerX » Sun Nov 30, 2014 4:57 pm


Knux
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Re: Blank's Art Topic

Postby Knux » Sun Nov 30, 2014 5:06 pm

XerX wrote:
That is the greatest thing I've seen all day.

XerX
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Re: Blank's Art Topic

Postby XerX » Tue Dec 02, 2014 12:37 am

Image

I don't even know anymore...

SilverDeoxys563
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Re: Blank's Art Topic

Postby SilverDeoxys563 » Tue Dec 02, 2014 11:00 pm

XerX wrote:Image

I don't even know anymore...
If you tried you could probably get that into Starbound somehow, except I think they might already have penguins. But either way, this looks like it would just fit with their style. That single hair waggling off his head is so derp xD

XerX
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Re: Blank's Art Topic

Postby XerX » Thu Dec 04, 2014 1:09 am

Nah.
Spoiler: show
Image
A WIP

XerX
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Re: Blank's Art Topic

Postby XerX » Wed Dec 10, 2014 11:07 pm

Spoiler: show
Image
More concept art for my game.

Image

Animation test with a character.

HeroOfRhyme
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Re: Blank's Art Topic

Postby HeroOfRhyme » Thu Dec 11, 2014 1:20 am

How's that M&L engine coming anyway?

XerX
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Re: Blank's Art Topic

Postby XerX » Wed Dec 17, 2014 1:43 am

Spoiler: show
Image
Fuck hands, yknow?

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Re: Blank's Art Topic

Postby Danny » Wed Dec 17, 2014 1:51 am

XerX wrote:
Spoiler: show
Image
Fuck hands, yknow?
http://theoatmeal.com/comics/how_draw_hands

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Re: Blank's Art Topic

Postby XerX » Thu Jan 08, 2015 12:43 am

So in college, one of my projects is to make a game in Unity. I thought "hell yeah!". So for kicks in my spare time while I learn C# and Unity Script (aka Javascript modified), I'm gonna play around with making a Mario engine thing. Im not gonna promise anything from it. I've been busy all day in Blender trying to figure the program out. I managed to rig a Super Mario 64 DS Mario Model, but that didn't turn out well.
Spoiler: show
Image
Image
So I'm using a Mario Sunshine model instead.

Image
Image

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Re: Blank's Art Topic

Postby XerX » Thu Jan 08, 2015 7:40 pm

Spoiler: show
Image
I had to remove the shrine shirt for the model to work. Also I figured out how to animate in Blender! Yay me!

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Re: Blank's Art Topic

Postby XerX » Thu Jan 08, 2015 9:42 pm

Spoiler: show
Image

Does this look wierd? Im using this as a reference cause its hard to find one ahaha.
Image
EDIT

New Running?
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Old Running animation
Spoiler: show
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New Idle Animation?
Spoiler: show
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BMatSantos
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Re: Blank's Art Topic

Postby BMatSantos » Fri Jan 09, 2015 12:44 pm

The textures you're using seems too blurry for me. I think it would be better if the overalls' buttons and the hair chop weren actual parts of the model. Also, about the idle, there should be more smoothness when he starts to turn around.

XerX
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Re: Blank's Art Topic

Postby XerX » Fri Jan 09, 2015 1:43 pm

I didn't make the model. I just rigged it. I assume it's the beta model from Mario Sunshine, as it doesn't have the same details but it has the general design.

DarkShadeX
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Re: Blank's Art Topic

Postby DarkShadeX » Fri Jan 09, 2015 3:00 pm

Why not use the Super Mario Galaxy model of mario?

XerX
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Re: Blank's Art Topic

Postby XerX » Fri Jan 09, 2015 6:26 pm

DarkShadeX wrote:Why not use the Super Mario Galaxy model of mario?
I don't have a model for that, and I don't have the game so I can't rip it.

I think I have the idle animation down. (The feet still move a bit, but thats okay for now.)

Image

Reference
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