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Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Posted: Wed Nov 01, 2017 2:50 pm
by PopYoshi
Ahem, there's a limit of levels by episode? (talking about hub episodes)

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Posted: Wed Nov 01, 2017 4:03 pm
by RudeGuy
Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Posted: Wed Nov 01, 2017 5:17 pm
by PopYoshi
RudeGuy wrote:
Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)
Is that a supotition or the exact limit? (sorry for the bunch of questions)

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Posted: Thu Nov 02, 2017 5:24 am
by RudeGuy
the exact limit

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Posted: Mon Nov 20, 2017 1:57 pm
by PopYoshi
RudeGuy wrote:the exact limit
I forgot to ask something; the maximum is 200 warps by level or by episode?

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Posted: Mon Nov 20, 2017 2:08 pm
by MECHDRAGON777
Pop Yoshi Bros wrote:
RudeGuy wrote:the exact limit
I forgot to ask something; the maximum is 200 warps by level or by episode?
200 per level in 1.3, 2000 per level in SMBX 2.

Re: Exact Limits of the Worldmap-Editor of SMBX

Posted: Wed Jan 23, 2019 11:36 pm
by Rossiter
as303298 wrote:
Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.

Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?

Re: Exact Limits of the Worldmap-Editor of SMBX

Posted: Thu Jan 24, 2019 2:21 am
by ElectriKong
Rossiter wrote:
Wed Jan 23, 2019 11:36 pm
as303298 wrote:
Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.

Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?
Not to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.

Re: Exact Limits of the Worldmap-Editor of SMBX

Posted: Sat Jan 26, 2019 10:12 pm
by Rossiter
Electriking wrote:
Thu Jan 24, 2019 2:21 am
Rossiter wrote:
Wed Jan 23, 2019 11:36 pm
as303298 wrote:
Mon Aug 04, 2014 10:37 am
Just figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.

Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?
Not to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.
Huh. Here I am thinking I know a lot about the editor, but it still continues to surprise me. Thanks for the info, though.

Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!

Posted: Sun Jan 27, 2019 7:53 am
by RudeGuy
Sednaiur wrote:
Thu Apr 17, 2014 12:50 pm
Maximum number of stars is 9999 (first explained by "Castlewars". It will cause an "Run-time error 6 - Overflow" as soon as you enter a fifth digit in the "settings"-window in the worldmap editor of SMBX)
I saw this upon revisiting this topic and it made me realize something. In programming, number types don't have a range of something like 10000, they have a range of a power of two. So i went back to the legacy editor and tested this. Turns out, the actual limit of stars is 32768 (2^15):
Image
Typing "32767" won't yield any error.
This is pretty much useless, but I thought it was some fun trivia.

EDIT: Also, I forgot, but you can technically input negative values in that box. The limit is -37767.