Re: Exact Limits of the SMBX worldmap editor - new kind of limits discovered!
Posted: Wed Nov 01, 2017 2:50 pm
Ahem, there's a limit of levels by episode? (talking about hub episodes)
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consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
Is that a supotition or the exact limit? (sorry for the bunch of questions)RudeGuy wrote:consindering that in hubs you link levels through warps, the level limit is the same as the warp limit, which should be 2000 in smbx 2.0 (and 200 in other versions)Pop Yoshi Bros wrote:Ahem, there's a limit of levels by episode? (talking about hub episodes)
I forgot to ask something; the maximum is 200 warps by level or by episode?RudeGuy wrote:the exact limit
200 per level in 1.3, 2000 per level in SMBX 2.Pop Yoshi Bros wrote:I forgot to ask something; the maximum is 200 warps by level or by episode?RudeGuy wrote:the exact limit
I know this is an old comment and someone probably already asked this, but can't you just rename the world file?as303298 wrote: ↑Mon Aug 04, 2014 10:37 amJust figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.
Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
Not to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.Rossiter wrote: ↑Wed Jan 23, 2019 11:36 pmI know this is an old comment and someone probably already asked this, but can't you just rename the world file?as303298 wrote: ↑Mon Aug 04, 2014 10:37 amJust figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.
Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
Huh. Here I am thinking I know a lot about the editor, but it still continues to surprise me. Thanks for the info, though.Electriking wrote: ↑Thu Jan 24, 2019 2:21 amNot to do that, and no, you can't rename levels in the legacy editor, as you would want to do happens to be identical to the reason you can't. You could probably do it in PGE however.Rossiter wrote: ↑Wed Jan 23, 2019 11:36 pmI know this is an old comment and someone probably already asked this, but can't you just rename the world file?as303298 wrote: ↑Mon Aug 04, 2014 10:37 amJust figured I would add this, but you guys didn't list anything in terms of custom graphics or names.
Like there are huge map-breaking bugs revolving around custom graphics and adding certain symbols into the names of levels.
Take for example this: if you add "" to any level name on the map, the game with have a fun runtime error code and refuse to load. This will keep it from loading ingame and in the editor as well, destroying all your work.
I saw this upon revisiting this topic and it made me realize something. In programming, number types don't have a range of something like 10000, they have a range of a power of two. So i went back to the legacy editor and tested this. Turns out, the actual limit of stars is 32768 (2^15):