Bowser's Seven Sins (New Animated Screenshot 1.8.19)

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MECHDRAGON777
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Re: Bowser's Seven Sins (New video 21.3.2019)

Postby MECHDRAGON777 » Fri Mar 22, 2019 2:24 pm

Eri7 wrote:
Fri Mar 22, 2019 2:04 pm
MECHDRAGON777 wrote:
Fri Mar 22, 2019 1:56 pm
Eri7 wrote:
Thu Mar 21, 2019 7:41 pm
The level is indeed nice, the vertical scrolling is creative too.
Yeah, I just need get ti working with NPCs as well.
Ooof, that sounds a bit complicated, i am lucky 38A has it as default feature which works with npcs so i wish you good luck implementing this feature for your level!
Yeah, The player's vertical wrap is at least easy to implement.

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Re: Bowser's Seven Sins (New video 21.3.2019)

Postby MegaDood » Wed Mar 27, 2019 1:16 am

This project looks cool, I think the graphics used work very well.

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Re: Bowser's Seven Sins (New video 21.3.2019)

Postby Eri7 » Wed May 08, 2019 7:36 am

Hey has there been any new progress regarding this project?

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Thu Aug 01, 2019 2:14 pm

Image
Live farms are okay every once in a while. Here is an example of one.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Emral » Thu Aug 01, 2019 2:18 pm

Lives... haven't heard that name in years.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MegaDood » Thu Aug 08, 2019 1:05 am

I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is?

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Wed Aug 14, 2019 7:44 am

MegaDood wrote:
Thu Aug 08, 2019 1:05 am
I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is?
I have reason to believe that the clear pipes work even when clogged up. The shell still coming out of the pipe is higher on the kill priority since it is not considered in motion til it completely comes out of the clear pipe. It is why the ice flower had to be timed as perfectly as it did in that gif.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MegaDood » Sat Aug 17, 2019 8:44 pm

MECHDRAGON777 wrote:
Wed Aug 14, 2019 7:44 am
MegaDood wrote:
Thu Aug 08, 2019 1:05 am
I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is?
I have reason to believe that the clear pipes work even when clogged up. The shell still coming out of the pipe is higher on the kill priority since it is not considered in motion til it completely comes out of the clear pipe. It is why the ice flower had to be timed as perfectly as it did in that gif.
Ah that makes sense, thanks.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Cedur » Mon Sep 30, 2019 4:08 pm

Thread hasn't been updated for two months, any recent happenings?

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby KlickyMario321+ » Thu Jul 16, 2020 1:41 pm

The episode wasn't getting many plays because the download link is still in its wiki page, and still, no one's been given permission to view the wiki. Why is no one allowed onto the SMBX Wiki?! Also, is there a chance we could download the episode from its forum page and play it anytime soon? Also, I don't think there's any recent happenings in my view.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Cedur » Thu Jul 16, 2020 2:01 pm

The wiki is down (yeah the wording "permission denied" is really ambiguous).

Besides this is still a project anyway, far from being finished still I guess.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Thu Jul 16, 2020 8:00 pm

KlickyMario321+ wrote:
Thu Jul 16, 2020 1:41 pm
The episode wasn't getting many plays because the download link is still in its wiki page, and still, no one's been given permission to view the wiki. Why is no one allowed onto the SMBX Wiki?! Also, is there a chance we could download the episode from its forum page and play it anytime soon? Also, I don't think there's any recent happenings in my view.
Actually, this is WIP and I have been trying to get a consistent level design before hand. I tried remaking 1-1 recently and had some complications.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby KlickyMario321+ » Thu Jul 16, 2020 8:45 pm

Oh, right. R.I.P. SMBX Wiki 20?? - 20?? I don't know. When did the wiki open and shut down?

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Thu Jul 16, 2020 11:38 pm

KlickyMario321+ wrote:
Thu Jul 16, 2020 8:45 pm
Oh, right. R.I.P. SMBX Wiki 20?? - 20?? I don't know. When did the wiki open and shut down?
This is off topic, but 2015-2016 I believe? Anyway, how well I do in CCX1 depends on what direction I try to go in. (I am going off of scores and reviews, not placement.)

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Cedur » Fri Jul 17, 2020 11:47 am

It was reopened in early 2018 but closed some time later. It's not coming back. Besides, the progress documentation from the past wiki thread could just be transferred to this thread

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Fri Jul 17, 2020 2:06 pm

Cedur wrote:
Fri Jul 17, 2020 11:47 am
It was reopened in early 2018 but closed some time later. It's not coming back. Besides, the progress documentation from the past wiki thread could just be transferred to this thread
Not really as I do not have access to it.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Cedur » Fri Jul 17, 2020 2:08 pm

Shouldn't Aero be able to dig it out? Try PMing her?

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby MECHDRAGON777 » Fri Jul 17, 2020 10:39 pm

Cedur wrote:
Fri Jul 17, 2020 2:08 pm
Shouldn't Aero be able to dig it out? Try PMing her?
Maybe, but I do not remember if what was there was useful. Maybe level names that I already transferred to a private google doc? I guess I can port it to my github.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby Cedur » Sat Jul 18, 2020 8:22 am

Iirc you had a table of all levels, ideas and progress on the wiki.

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Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

Postby KlickyMario321+ » Sat Jul 18, 2020 4:41 pm

Anyways, why was the wiki shut down permanently after sometime in 2018? Another DMCA cease-and-desist order (I probably shouldn't have said that)?

But yeah, after the shutdown of the wiki, I'm pretty sure no one's gonna be able to download and play this episode anytime soon. :cry: Shouldn't the download link be on the forum page instead despite being WIP? How is anyone gonna use the wiki for ANYTHING? It's no more! :? :shock:


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