Share your work-in-progress SMBX episode or browse and support others'.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sun Mar 04, 2018 9:04 am
what about adding more than slopes though?
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun Mar 04, 2018 10:55 am
Sanct wrote:what about adding more than slopes though?
I did add the cheep-cheeps and coral spikes though (I'm thinking on adding some challenges based on dodging bloopers and cheep-cheeps while avoiding spikes later on in the level). Dunno if that's enough to make it stand out, but I wasn't really sure what else to add, since 2-2 is a pretty basic stage.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sun Mar 04, 2018 11:42 am
alright, not to sound arrogant but adding a few enemies is really just as good as adding nothing, I'll give you an example from my level:
This setup in the original level:
I turned into this:

If you're just adding enemies which are pretty inconsequential, then try to re-think some parts of the level or something. This is a change in the structure of the level itself, while also keeping the original part there, it feels different while also including a part that's the same.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
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Contact:
Postby ShadowStarX » Sun Mar 04, 2018 11:57 am
Indeed Snessy. I've gotta agree with Sanct on this one. This episode (to my knowledge) is supposed to be a reimagination of SMB1. So bascially, keeping the core elements and expanding upon them while still resembling the original.
My change isn't as drastic and astonishing as Sanct's (I consider that expansion quite neat) but I'd say that my level is quite different from the original while it still has some resemblances to it.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun Mar 04, 2018 12:06 pm
Oh well, looks like I should probably restart my level. I was playing it somewhat safe, since I thought the level had to be relatively close to the original (As in no major deviations from the original level design) which I think was what the original SMB1X was going for.
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Sun Mar 04, 2018 12:46 pm
I don't see a minus world
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun Mar 04, 2018 12:52 pm
The0x539 wrote:I don't see a minus world
Well, -1 is identical to 7-2, so... Call Radiance.
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WildW
- Rocky Wrench

- Posts: 676
- Joined: Thu Dec 14, 2017 2:21 pm
- Flair: C# more like Db
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Postby WildW » Sun Mar 04, 2018 7:54 pm
So my level which you saw on the last page is well... hard to expand upon, its 1-1! What do I add? Idk many gimmicks that would fit in that level so I’m asking for ideas... got any?
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Dogehunter_6
- Shy Guy

- Posts: 8
- Joined: Sun Mar 04, 2018 11:12 am
Postby Dogehunter_6 » Sun Mar 04, 2018 7:59 pm
Is there any open spots? please PM
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sun Mar 04, 2018 8:02 pm
Dogehunter_6 wrote:Is there any open spots? please PM
As is apparent by looking at the claims list, no atm
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Mon Mar 05, 2018 12:06 pm
WildWEEGEE wrote:So my level which you saw on the last page is well... hard to expand upon, its 1-1! What do I add? Idk many gimmicks that would fit in that level so I’m asking for ideas... got any?
You could try using moving sizables, like in NSMBU's 1-1.
Or, Idk, a power-up gimmick?
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Gremonow
- Tweeter

- Posts: 144
- Joined: Fri Jun 16, 2017 1:13 pm
Postby Gremonow » Mon Mar 05, 2018 12:52 pm
Hello hello guys. I like all the screens, could you give us some more?
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PixelPest
- Link

- Posts: 7111
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Postby PixelPest » Mon Mar 05, 2018 3:48 pm
Gremonow wrote:Hello hello guys. I like all the screens, could you give us some more?
If you're on the SMBX Discord, a lot of screenshots are posted there
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TheNewGuy
- Ninji

- Posts: 938
- Joined: Sat Dec 16, 2017 6:32 am
Postby TheNewGuy » Mon Mar 05, 2018 3:52 pm
Wait will the bad levels be scrapped or something?
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Mon Mar 05, 2018 3:57 pm
TheNewGuy wrote:Wait will the bad levels be scrapped or something?
My first attempt was bad, so I am starting a new one. I don't think they will be scrapped. You'll maybe have the chance to submit again.
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
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Postby Warlock » Mon Mar 05, 2018 4:11 pm
TheNewGuy wrote:Wait will the bad levels be scrapped or something?
No, but should levels miss the mark in terms of quality, Aristo works with you to (hopefully) make the level good enough to be featured in the episode.
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WildW
- Rocky Wrench

- Posts: 676
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Postby WildW » Mon Mar 05, 2018 6:11 pm
Warlock wrote:TheNewGuy wrote:Wait will the bad levels be scrapped or something?
No, but should levels miss the mark in terms of quality, Aristo works with you to (hopefully) make the level good enough to be featured in the episode.
Aristo kinda just tells you to rework it and try harder if it doesn’t quality
Well for me at least
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Mon Mar 05, 2018 8:00 pm
WildWEEGEE wrote:Warlock wrote:TheNewGuy wrote:Wait will the bad levels be scrapped or something?
No, but should levels miss the mark in terms of quality, Aristo works with you to (hopefully) make the level good enough to be featured in the episode.
Aristo kinda just tells you to rework it and try harder if it doesn’t quality
Well for me at least
Me too. Working on my 2nd attempt; Level was too easy and graphics had cuttoffs.
Kinda reminds me of something: viewtopic.php?f=89&t=20486
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Tue Mar 06, 2018 11:18 am
All of these reimagined levels are amazing. I especially like ShadowStarX's dreamlike take, and Sanct's work takes me back to the old days. Well done, everyone.
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Gremonow
- Tweeter

- Posts: 144
- Joined: Fri Jun 16, 2017 1:13 pm
Postby Gremonow » Tue Mar 06, 2018 11:40 am
8lue Storm wrote:The0x539 wrote:I don't see a minus world
Well, -1 is identical to 7-2, so... Call Radiance.
Then why don't you make a minus world with non-identical levels? Would mind it 'cos it can be more awesome with that -1 Worldie 
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